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Hub help.
Posted: Thu Dec 02, 2010 11:40 pm
by StinkerSquad01
How do you make a hub? I want to make a short one with magic adventures and things, but I don't know how to make a hub! I'm so confused!

Posted: Fri Dec 03, 2010 9:50 am
by Guppy Star
1. Start an adventure named "Hub" in your WAE
2. Create a level exit in X=37 Y=8 to where you want to start.
3. In a place (4,6) place an adv star.
4. You create "Adventure1" in your WAE.
5. Use Master dat hub option to govern advs
6. In (4,6), place water around it and an incomplete bridge.
7. At (4,6) there is the first end of incomplete bridge.
8. At (6,6) there should be the other end of the bridge.
9. In master dat option, when player loses, go to (3,6) and player wins, go to (6,6)
Understand? Then play
Posted: Fri Dec 03, 2010 10:12 pm
by StinkerSquad01
Where do you get the Master DAT editor?

I dont understand step 5
And can someone tell how to work the magic shooter?
Posted: Fri Dec 03, 2010 10:30 pm
by DEEMAN223344
Posted: Fri Dec 03, 2010 10:43 pm
by StinkerSquad01
Thanks! OT: Did you like my smiley?

EDIT: Yeah.....how do you work the master dat editor?
Posted: Sat Dec 04, 2010 3:08 am
by StinkerSquad01
Posted: Sat Dec 04, 2010 3:17 am
by MyNameIsKooky
I honestly don't understand why so many people have trouble working with the master.dat editor. I think it's extremely simple, but that's just me.
1. Choose the master.dat of the adventure you want to edit.
2. Edit away... I honestly don't see why this step is difficult.
Posted: Sat Dec 04, 2010 3:37 am
by Guppy Star
Once you open Masterdat editor, follow step 6 and 7
Posted: Sat Dec 04, 2010 4:00 am
by StinkerSquad01
How do you make it so which adv. star goes to which adv.?
Posted: Sat Dec 04, 2010 4:03 am
by MyNameIsKooky
StinkerSquad01 wrote:How do you make it so which adv. star goes to which adv.?
Data0 is the adventure number.
Posted: Sat Dec 04, 2010 4:17 am
by StinkerSquad01
THANK YOU!!!!!! I AM EVER-GRATEFUL!

Now how about the Magic Shooters and meteors?
All I need to know is that and I think I have it.
Posted: Sat Dec 04, 2010 4:36 am
by MyNameIsKooky
For Magic Shooters (if memory serves):
Data0 is the magic type it shoots.
Data1 is the X coordinate it aims at.
Data2 is the Y coordinate it aims at.
I can't remember how to use meteors, use the search button.
EDIT: Direct quote from cbloopy on meteors:
cbloopy wrote:Data0: StartZ
Data1, Data2, Data3: EndX, EndY, EndZ
Posted: Sat Dec 04, 2010 4:50 am
by StinkerSquad01
Thanks!
EDIT: Agh! It MAV's when I finish the adv.!
The thing I dont get about the MDAT E is it looks like it controls only one AS.
Posted: Sun Dec 05, 2010 4:02 am
by StinkerSquad01
Help?

Posted: Sun Dec 05, 2010 5:39 am
by MyNameIsKooky
Did you use the master.dat correctly?

If you didn't set the coordinates right then it will MAV.
Posted: Sun Dec 05, 2010 8:04 am
by ^_^
MyNameIsKooky wrote:StinkerSquad01 wrote:How do you make it so which adv. star goes to which adv.?
Data0 is the adventure number.
So you have to set same dat on adventure star, and somehow in adventure file?
Posted: Sun Dec 05, 2010 8:42 am
by Guppy Star
Adv star dat0 = adv number for hub and master dat editor for same adv number near and after star to get no Mav after finfish
Posted: Sun Dec 05, 2010 10:30 am
by ^_^
What?

Posted: Sun Dec 05, 2010 3:41 pm
by StinkerSquad01
MyNameIsKooky wrote:Did you use the master.dat correctly?

If you didn't set the coordinates right then it will MAV.
I simply had it so that if you won or lose you appear at the same spot, and run CMD 1 for an ID of 1 on #1.
@ ^_^: Have an adventure named Adventure[insert number here] (filename)
and in the Hub put and adventure star's DAT0 to the number of the adventure, which in this case is that same [insert number here]
Posted: Sun Dec 05, 2010 3:59 pm
by Guppy Star
Win and lose maynot be the same place if you have to do an adventure like ASCENT from MOFI
Posted: Sun Dec 05, 2010 4:04 pm
by ^_^
I still don't understand.
Posted: Sun Dec 05, 2010 4:08 pm
by StinkerSquad01
Guppy Star wrote:Win and lose maynot be the same place if you have to do an adventure like ASCENT from MOFI
Wee Stinker wrote:Thank you!

Posted: Sun Dec 05, 2010 4:09 pm
by StinkerSquad01
^_^ wrote:I still don't understand.
Dat0= adventure number it takes you to on the adv. star.
It's not
that complicated...
Posted: Sun Dec 05, 2010 4:13 pm
by ^_^
And if you make more than one advs??

Posted: Sun Dec 05, 2010 4:17 pm
by StinkerSquad01
Then set the Dat0 to the adventure number. MAKE SURE IT"S CALLED AdventureN*
*N means any number.
Posted: Sun Dec 05, 2010 5:10 pm
by ^_^
How will i know with adventure it redirects to?
I haven't been using mofi converter for a while, but do you need to fill the number in it?
Posted: Sun Dec 05, 2010 5:20 pm
by DEEMAN223344
What do you mean?
Dat0 is the number adventure it goes to.
In the converter, select the files.
Posted: Sun Dec 05, 2010 5:22 pm
by ^_^
And if its not adventure number 0?
Posted: Sun Dec 05, 2010 6:14 pm
by DEEMAN223344
*facepalm*
The 0 means nothing. You set the value to whichever adventure.
Posted: Sun Dec 05, 2010 6:25 pm
by ^_^
Ill wait until WA3/POTZ editor.