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New WOP's: Scouge, Zbot, UFO, and Tentacle
Posted: Fri Dec 24, 2010 5:26 pm
by jafo1015
My first Post! I've been looking a lot into HEX editing and related topics, and couldn't find any WOP's for the Scouge, Zbot, or UFO from the retro levels in MOFI, or a MOFI Tentacle either. So, here are some WOP's for those objects!
I don't have a converter like Cbloopy's to make life easier, so you will have to convert the level files (.wlv) manually in a HEX editor if you want to use them. Also, I found the UFO and ZBot to be a little glichy, but I think I have it figured out. How to convert the files, and keep UFO's and ZBots from MAVing the level are explained in the .pdf file included in the ZIP folder.
Once you download and extract the WOP's, place them in the WA Editor v096\Data\Editor\ObjectPresets\MOFI (Conversion) folder, or some other folder within OjectsPresets. The Scouge, ZBot, and UFO will appear as a scritter, and the Tentacle will appear as a white fence post in the editor, but once you convert the .wlv file and play it in MOFI, they will appear normal.
Posted: Fri Dec 24, 2010 6:56 pm
by MyNameIsKooky
You've got to be the best thing that happened to this forum since cbloopy! I've been waiting for these wops for so long!
I haven't attempted manual conversion yet, but from the pdf it doesn't look too hard. If I get it working, I'll post a picture.
Posted: Fri Dec 24, 2010 7:00 pm
by Nobody
My reaction to the topic as I discovered more about it:

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Posted: Fri Dec 24, 2010 7:02 pm
by DEEMAN223344
No more Guppy Star complaining about the tentacles.
Posted: Fri Dec 24, 2010 7:12 pm
by Technos72
EPIC WIN
I shall add these to my future hub projects!

Posted: Fri Dec 24, 2010 7:19 pm
by DEEMAN223344
A) As for the MAVs, I don't believe a word of it. If that was true, the Retroworld would MAV once each levels started and thus be uncompleteable.
B) This is deleted. Don't read "B)"
Posted: Fri Dec 24, 2010 7:26 pm
by MyNameIsKooky
DEEMAN223344 wrote:A) As for the MAVs, I don't believe a word of it. If that was true, the Retroworld would MAV once each levels started and thus be uncompleteable.
Of course the Retroworld wouldn't MAV. MS had the wops at his disposal and he didn't need to convert them at all.
Posted: Fri Dec 24, 2010 7:26 pm
by ^_^
Technos72 wrote:
I shall add these to my future hub projects!

But beware: WA3 editor and WA3 itself are close.
Nice job and welcome, anyway.
Posted: Fri Dec 24, 2010 7:26 pm
by MyNameIsKooky
^_^ wrote:But beware: WA3 editor and WA3 itself are close.
Maybe a year at the least...
Posted: Fri Dec 24, 2010 7:30 pm
by ^_^
But the year is ending in 6/5 days.
Posted: Fri Dec 24, 2010 7:31 pm
by Technos72
^_^ wrote:Technos72 wrote:
I shall add these to my future hub projects!

But beware: WA3 editor and WA3 itself are close.
Nice job and welcome, anyway.
Well IF it's not coming fast enough
Posted: Fri Dec 24, 2010 7:32 pm
by MyNameIsKooky
^_^ wrote:But the year is ending in 6/5 days.
I said
a year, not
the year.
Posted: Fri Dec 24, 2010 7:41 pm
by DEEMAN223344
Note: The Zbots will NOT MAV the game. Ignore the lie.
Posted: Fri Dec 24, 2010 7:48 pm
by ^_^
DEEMAN223344 wrote:Note: The Zbots will NOT MAV the game. Ignore the lie.
The wae??

Posted: Fri Dec 24, 2010 8:01 pm
by DEEMAN223344
No, He said that if the Zbots/UFOs are trapped with water or Walls, MOFI would MAV. That isn't true.
Posted: Sat Dec 25, 2010 5:23 am
by Guppy Star
DEEMAN223344 wrote:No more Guppy Star complaining about the tentacles.
I don't know why I am laughing at this, because you told something good? I am not complaining anymore. Thank you the one who made this
Posted: Sat Dec 25, 2010 6:31 am
by ~xpr'd~
You. You are the awesomest user besides MS.
Your /first/ post had WOPs everyone was waiting for.
I love you.
Posted: Sat Dec 25, 2010 12:46 pm
by Qloof234
I'm just going to drop this here and leave it at that:

Posted: Sat Dec 25, 2010 5:54 pm
by jafo1015
Glad everyone is excited about them and I hope the instructions on manually converting them are easy enough to follow.
I might attempt writing a converter program, but it's been about 10 years since I last wrote a useful program, so I need to do a bit of review before I can program anything. If it works, I'll probably also include the cbloopy WOP's as well, just so you don't have to run two separate programs to convert the .wlv files.
Merry X-Mas everyone!
Posted: Sat Dec 25, 2010 6:03 pm
by jafo1015
DEEMAN223344 wrote:Note: The Zbots will NOT MAV the game. Ignore the lie.
You can make ANY object MAV a game if you set the wrong data byte the wrong way. I'm sure MidnightSynergy's MOFI editor sets everything up right without any problems, but we don't have access to that. So, I got a MAV when the ZBot was walled in, if that's not the case for you, then that's fine and dandy, you won't have to do the extra conversion step. But don't call me a liar

Posted: Sun Dec 26, 2010 1:07 am
by Emerald141
Posted: Mon Dec 27, 2010 8:22 pm
by StinkerSquad01
You must be like, cbloopy's long lost cousin or something, based on what I see, it seems satisfying, i must get these!