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Chomper MovementType???
Posted: Wed Dec 29, 2010 12:05 am
by Nobody
I've been opening WOPs in HexEdit trying to find a common code that comes before the MovementType. If I found the MovementType I'd be able to use Command 51 for chomper MovementType and possibly make custom WOPs for annoyed chompers, scaredy turtles, and racing scritters.
Posted: Wed Dec 29, 2010 12:08 am
by MyNameIsKooky
Perhaps it would be possible to add a MovementType adjuster to the wop or something.
I don't know how to adjust the default values.
Posted: Wed Dec 29, 2010 12:44 pm
by jozsefkoma
I added this adjust to chomper wop and nothing happens.Just a custom text in wop.
Posted: Fri Feb 25, 2011 1:45 pm
by jafo1015
My son made and tested out some WOPs with the movement type already preset. Included are the Sacredy Turtle, Scaredy SpikeyBall, and Racing Scritter. Is this the type of thing you were looking for?
What movement type did you mean for an annoyed chomper?
Posted: Fri Feb 25, 2011 9:07 pm
by Nobody
Annoyed Chomper was a reference to The Annoyance Machine, where Chompers avoid you because they're annoyed.
Posted: Sun Mar 20, 2011 10:01 pm
by jafo1015
Forgot about this topic for a while.
Attached are an Annoyed Chomper WOP and a Crab Chomper WOP. The crab chomper acts like a green crab and follows you around.
Posted: Sat Apr 02, 2011 10:29 pm
by LittleZbot
I used the racing scritter in an adventure I will soon release, but when I started up that wlv it just self-destructed.

Posted: Sat Apr 02, 2011 11:31 pm
by jafo1015
LittleZbot wrote:I used the racing scritter in an adventure I will soon release, but when I started up that wlv it just self-destructed.

Do you mean it blows up, or does the level MAV?
Either way, I'm not sure what's going on or how to fix it. You might just have to stick with using CMD 51.
Posted: Sat Apr 02, 2011 11:48 pm
by LittleZbot
jafo1015 wrote:LittleZbot wrote:I used the racing scritter in an adventure I will soon release, but when I started up that wlv it just self-destructed.

Do you mean it blows up, or does the level MAV?
It blows up.
Posted: Sun Apr 03, 2011 12:31 am
by jafo1015
LittleZbot wrote:jafo1015 wrote:LittleZbot wrote:I used the racing scritter in an adventure I will soon release, but when I started up that wlv it just self-destructed.

Do you mean it blows up, or does the level MAV?
It blows up.
Can't say as to why. My only suggestion would be to make sure the scritter isn't on anything that would cause a scritter to blow up.
Posted: Sun Apr 03, 2011 12:41 am
by LittleZbot
It isn't. I'm going to test the level right now. If that CMD 51 thing doesn't work then I'm gonna Redesign the level.
Posted: Sun Apr 03, 2011 1:19 am
by LittleZbot
IT WORKS! But I have a new problem. I have a Token you can grab and When you talk to a stinker he checks if you have the Token and if so he gives you a gem. If not He just says "Blah" and quits the dialog. But when I have the Token and talk to him, he acts just like I don't have it. I've checked it over and Nothing seems wrong.

Posted: Sun Apr 03, 2011 1:35 am
by jafo1015
Glad the scritter is working. I haven't played around much with the more complicated dialog functions. So, I can't really help you with this one, my son might know how this works, but he's in bed now. So, hopefully someone else will be able to answer before tomorrow.
Posted: Sun Apr 03, 2011 1:37 am
by LittleZbot
OK. I really want to release this so I can start on my second one.

Posted: Sun Apr 03, 2011 7:15 am
by jozsefkoma
LittleZbot wrote:IT WORKS! But I have a new problem. I have a Token you can grab and When you talk to a stinker he checks if you have the Token and if so he gives you a gem. If not He just says "Blah" and quits the dialog. But when I have the Token and talk to him, he acts just like I don't have it. I've checked it over and Nothing seems wrong.

If token don't work try with a hacked CustomItem to look like a token like this wop.
It's act like a token except you can't play arcade game with it.
Edit: Data1 is FN ID
Posted: Mon Apr 04, 2011 11:06 pm
by LittleZbot
It still doesn't work.
If someone will give me a token texture I can just have it be a coin with a texture.
Posted: Tue Apr 05, 2011 4:08 am
by jozsefkoma
Maybe is a problem with your dialog.
To check items set FNC to 5 and Data to Fn Id of the item,not the Id.
Remember that FN id ≠ object's ID
Posted: Tue Apr 05, 2011 4:11 am
by jozsefkoma
FN id not ID
Posted: Tue Apr 05, 2011 7:54 pm
by LittleZbot
*facepalms*
Thanks.