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WOP Request - Modified Shard

Posted: Sat Jan 15, 2011 7:53 pm
by md
I had an idea for a modified 'Shard'.

There's a single object called 'Shard' (that isn't included with gems), and the colour adjustment can go from 0-15. There are also three new adjustments:

DestLevel:
DestX:
DestY:

That's where you'll warp to when you use the shard. DestLevel - The 'Level' you'll warp to. DestX - X location. DestY - Y location. That makes it easier for us so we can easily make shard teleportation!

Posted: Sat Jan 15, 2011 7:54 pm
by DEEMAN223344
No, That won't work at all.
The teleportation of shards is hardcoded into the game.

Posted: Sat Jan 15, 2011 8:00 pm
by md
It may work if someone finds out how to hex edit the 'wg' file with a hex editor so it would follow and find the 3 'destionation' adjustments with the shards.

Posted: Sat Jan 15, 2011 8:36 pm
by Qloof234
Except doing that with hex-editing is impossible, because that'd be adding code to the game itself. Doing that would cause the game to not launch, so we can't do that (even if we could, it's illegal to reverse-engineer the game, which is what we'd be doing).

The only thing we could do - and it might not even be possible itself - would be hex'ing the destinations themselves.

Posted: Sun Jan 16, 2011 2:21 am
by StinkerSquad01
I thought we revese engineered MOFI for Hubs, must be wrong...

Posted: Sun Jan 16, 2011 5:03 am
by Guppy Star
Qloof234 wrote:Except doing that with hex-editing is impossible, because that'd be adding code to the game itself. Doing that would cause the game to not launch, so we can't do that (even if we could, it's illegal to reverse-engineer the game, which is what we'd be doing).

The only thing we could do - and it might not even be possible itself - would be hex'ing the destinations themselves.
It's difficult, but not impossibe?

Posted: Sun Jan 16, 2011 8:14 am
by Qloof234
StinkerSquad01 wrote:I thought we revese engineered MOFI for Hubs, must be wrong...
No, because the programming for it already exists in the executable. Using programming that's otherwise unused is possible if you know what you're doing, adding code is too, but not in Hex.
Guppy Star wrote:
Qloof234 wrote:Except doing that with hex-editing is impossible, because that'd be adding code to the game itself. Doing that would cause the game to not launch, so we can't do that (even if we could, it's illegal to reverse-engineer the game, which is what we'd be doing).

The only thing we could do - and it might not even be possible itself - would be hex'ing the destinations themselves.
It's difficult, but not impossibe?
If we're using plain Hex, it's impossible for multiple technical reasons. If we had a complete disassembly of the game's code, it'd be easier, but you'd still have to know what you're doing.