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Custom Models/NPCs/Hats Topic - Post your requests here!

Posted: Wed Mar 16, 2011 11:56 pm
by LexieTheFox
If you want a custom NPC post it here.
Ethier Jafo or someone who's mastered converting and making custom npcs/models will help. (Maybe)
Heres some of mine.
Not resolved
(Probably impossible) Broken Z-Bot
Requests (CURRENT)
Above
RTW NPCs
Fish (ZAdjust must be below water surface on a equal Legnth)

Posted: Thu Mar 17, 2011 12:16 am
by LittleZbot
A merchant.

A "Cool Dude" with a parrot.

A Z-bot(yes, NPC).

Posted: Thu Mar 17, 2011 12:25 am
by boywhoflies
For a level series of Zippy the Z-bot? 8)

Posted: Thu Mar 17, 2011 12:26 am
by LexieTheFox
LittleZbot wrote:A merchant.

A "Cool Dude" with a parrot.

A Z-bot(yes, NPC).
Not those types.
The Z-Bot NPC is the only custom in there.
The other two are easily made with MOFI hats and accessories and dialogs.
I mean CUSTOM stuff like with custom models as such.

Posted: Thu Mar 17, 2011 12:26 am
by LexieTheFox
boywhoflies wrote:For a level series of Zippy the Z-bot? 8)
Get out of my head!
I was thinking of requesting the same thing for the exact cause after asking LittleZBot.

Posted: Thu Mar 17, 2011 12:28 am
by LittleZbot
boywhoflies wrote:For a level series of Zippy the Z-bot? 8)
Indeed.

Posted: Thu Mar 17, 2011 2:13 am
by jafo1015
Talkable Zbot! However, like all other models using the NPC logic, it will MAV if you try to move it. I'm going to see if there's a way to get green crab movement onto a zbot, so he will follow a player around.

Also, keep in mind that CMD 51 works on Zbots like any other monster.

Another thought, if you really want fully interactive NPC Zbots, it might be possible to use a stinker texture. Black out the arms and legs so they're invisible, and put a Zbot texture over the rest. You would have to sacrifice one of your stinker body types (like, for instance, shadow stinker) and replace it with your custom texture. I don't know how good this would look, but it might be worth a shot.

I hope you can make Zippy the Zbot a playable adventure!

Posted: Thu Mar 17, 2011 2:36 am
by jafo1015
LittleZbot wrote: A "Cool Dude" with a parrot.
I kinda like the idea of a pirate (or anystinker) with a parrot on his/her shoulder.

Posted: Thu Mar 17, 2011 2:39 am
by LittleZbot
A sign in the form of a Z-bot is fine. :)

Please, not MOFI. I want to have it in the editor/player.

Posted: Thu Mar 17, 2011 2:57 am
by jafo1015
LittleZbot wrote:A sign in the form of a Z-bot is fine. :)

Please, not MOFI. I want to have it in the editor/player.
I see. Zbot is a MOFI model though, you might be able to use it in a regular player if you copy the model and texture, put it in the "Custom" folder and do a custom model conversion.

I don't have any more time tonight to do it. But I might have some time tomorrow afternoon to set it up.

P.S. you could download jozsefkoma's handy thingy here: http://www.mediafire.com/?zpdbqktmybq148z and not worry about MOFI objects anymore.

Posted: Thu Mar 17, 2011 4:48 am
by Nobody
jafo1015 wrote:I'm going to see if there's a way to get green crab movement onto a zbot, so he will follow a player around
I'm pretty sure that's impossible. I ave up looking for a Chomper movement pattern when I realized that a Chomper's movement--trying to get as close as possible to the Player--is the same as if a NPC Move were constantly set to the Player's position.

Posted: Thu Mar 17, 2011 11:37 am
by jafo1015
Nobody wrote:
jafo1015 wrote:I'm going to see if there's a way to get green crab movement onto a zbot, so he will follow a player around
I'm pretty sure that's impossible. I ave up looking for a Chomper movement pattern when I realized that a Chomper's movement--trying to get as close as possible to the Player--is the same as if a NPC Move were constantly set to the Player's position.
That may very well be true. But, since it's possible to put the CMD 51 effect into a WOP for scritter, and dragonturtle movement, I wanted to see if it was possible to write other movement types into a monster's WOP as well.

Posted: Fri Mar 18, 2011 11:26 am
by jafo1015
jafo1015 wrote:
LittleZbot wrote:A sign in the form of a Z-bot is fine. :)

Please, not MOFI. I want to have it in the editor/player.
I see. Zbot is a MOFI model though, you might be able to use it in a regular player if you copy the model and texture, put it in the "Custom" folder and do a custom model conversion.

I don't have any more time tonight to do it. But I might have some time tomorrow afternoon to set it up.

P.S. you could download jozsefkoma's handy thingy here: http://www.mediafire.com/?zpdbqktmybq148z and not worry about MOFI objects anymore.
That "simple" model conversion is proving more troublesome than I thought. Maybe in a couple more days I'll have a WA Player friendly version. I still say downloading jozefkoma's editor/player is the way to go.

Posted: Wed Mar 30, 2011 7:07 pm
by jafo1015
LittleZbot wrote:A Z-bot(yes, NPC).
NPC Zbot: Regular Player friendly version

Attached is the WOP and the custom model for the NPC Zbot. As usual, the NPC cannot be moved, but you can adjust the "Turn" attribute to "Player" so it can keep looking at the player.

To use:

1.) Unzip and place the WOP in a folder inside the "\Object Presets" directory.
2.) Unzip and place the model folder in the "Custom" folder
3.) Add the following line of text in the "Converter Data.txt" file of the Editor Tools program:

:1:|Custom\Zbot\zbot.3ds|!NPC|!None|Custom\Zbot\zbot.bmp|0.465|0.465|0.465|-180.0|0.0|0.0|-0.5

4.) Place the NPC Zbot in a level using the editor. It will appear as an upside-down stinker in the editor.
5.) Use the editor tools program to convert the level
6.) Playable in either a MOFI or non-MOFI player.

Posted: Fri Apr 01, 2011 3:02 am
by LittleZbot
jafo1015 wrote:
LittleZbot wrote: A "Cool Dude" with a parrot.
I kinda like the idea of a pirate (or anystinker) with a parrot on his/her shoulder.
So are you gonna make it? I would like a sinker with something like sunglasses or a "cool" hat with a parrot. I don't know how to do it myself.

And I don't want to. *hides*

Posted: Fri Apr 01, 2011 8:55 pm
by jafo1015
LittleZbot wrote:
jafo1015 wrote:
LittleZbot wrote: A "Cool Dude" with a parrot.
I kinda like the idea of a pirate (or anystinker) with a parrot on his/her shoulder.
So are you gonna make it? I would like a sinker with something like sunglasses or a "cool" hat with a parrot. I don't know how to do it myself.

And I don't want to. *hides*
Actually, the parrot is already an accessory (#106). you can choose it instead of sunglasses. But, this is a MOFI accessory, so you can't access it from the editor. If you tell me what hat you want combined with the parrot, I can make a WOP for you. And tell me what accessory # the hat is rather than a description, so I don't mix it up.

Posted: Fri Apr 01, 2011 9:09 pm
by LittleZbot
The RastaStinker hat(preferably with the hair) is fine. I'd like it and the Parrot together. :)

Posted: Fri Apr 01, 2011 9:46 pm
by jafo1015
LittleZbot wrote:The RastaStinker hat(preferably with the hair) is fine. I'd like it and the Parrot together. :)
Can do. though I'll have to bump the parrot model up a bit to make it work. I can do it later tonight.

Posted: Sat Apr 02, 2011 12:50 am
by LittleZbot
Thanks!

Posted: Sun Apr 03, 2011 1:23 am
by jafo1015
RastaStinker with Parrot. The parrot model is adjusted to sit on top of the rasta hat. The regular parrot model was a little too low for this hat.

Unzip the contents of the folder and place the wd3 and wdf files in the Data\Models\Stinker folder, and the WOP somewhere in the Object Presets folder.

Posted: Fri Apr 08, 2011 7:39 am
by Guppy Star
What about making darker and lighter NPC's?

Posted: Fri Apr 08, 2011 11:49 am
by jafo1015
Guppy Star wrote:What about making darker and lighter NPC's?
It's possible. But with Stinker NPC's you would have to overwrite already existing texture files for the Stinker model, if you want a fully functional NPC. You could also use a custom model with NPC logic and have any textures you want, but the custom NPC could only stand in one spot, not move around.