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Hotel Wop request
Posted: Thu Mar 17, 2011 12:28 am
by LittleZbot
I would like a wop of a hotel.
Posted: Thu Mar 17, 2011 12:31 am
by LexieTheFox
Maybe Jafo can help ya.
Be more specific though.
What kind of hotel.
A hotel for your Zippy the Z-BOt level series? (A Z-Bot hotel)
Or a regular Hotel?
Posted: Thu Mar 17, 2011 12:47 am
by LittleZbot
A beautiful hotel one would find near a lake.
No, It's not for my series, rather for my little brothers. But it possibly might make it in.

Posted: Thu Mar 17, 2011 2:27 am
by jafo1015
I'd like to help ya, but I'm getting more work lately, which is good for getting money, but bad for time to slack off and play wonderland. If you can find a picture on the internet of how you would like it to look, place a link to it here, and I'll see if it's something I can do.
Posted: Thu Mar 17, 2011 2:40 am
by LittleZbot
Here:

Posted: Fri Mar 18, 2011 11:15 am
by jafo1015
That should be doable, but I won't be able to work on it until next week.
Posted: Sat Mar 19, 2011 6:57 pm
by LittleZbot
OK.

Posted: Sun Mar 27, 2011 4:48 pm
by jafo1015
Hotel model's almost done. Just have a few more surfaces to texture. I'll probably finish it off tonight.
Posted: Tue Apr 05, 2011 12:10 am
by LittleZbot
deleted for no reason other than to be a jerk herherher
Posted: Tue Apr 05, 2011 12:34 am
by jafo1015
A couple of surfaces didn't work in game, looked fine in AC3D, but didn't show up in a real level. So, it still needs work.
Posted: Tue Apr 05, 2011 12:35 am
by LittleZbot
OK.
Posted: Thu Apr 07, 2011 4:35 am
by jafo1015
Done! Hope it suits.
Unzip the "Hotel.zip" file and put the "Hotel" folder in your "Custom" folder. Put the WOP somewhere in "Object Presets" folder. Add the following line to the "Converter Data.txt" file:
:1:|Custom\Hotel\hotel.3ds|!Square|!None|Custom\Hotel\HotelTexture1.jpg|0.0|0.0|0.0|0.0|0.0|0.0|0.0
Convert the level with Editor tools to play.
When you place the hotel in a level, it will appear as a generic square. The square is the location of the "front entrance" of the hotel. You will have to put wall logic in the proper places so you won't just walk through the walls of the hotel. Attached is a demo adventure to show it in a level.
Posted: Thu Apr 07, 2011 7:50 pm
by LittleZbot
That is utterly fantastic!
However, I placed the hotel in a level, added text, opened up, converted it, and when I opened the wlv it was in in the editor I got a MAV.

Posted: Thu Apr 07, 2011 8:17 pm
by jafo1015
MAVed the editor? Yes, once you've converted the level, you can't open it in the editor anymore. You should keep a copy of the original wlv and save the converted adventure somewhere else. You can check the "reverse" convert box in Editor Tools to recover your wlv, so you can open it back up in the editor.
Posted: Fri Apr 08, 2011 7:57 am
by Guppy Star
Great! You know how to make a hotel, you can make anystationary object
Posted: Fri Apr 08, 2011 11:57 am
by jafo1015
Theoretically, yes.
Posted: Thu Apr 14, 2011 9:48 pm
by LittleZbot
Can you also make me a big Garage that looks kind of like this:
Except it looks like it was practically made to go with the hotel you made?
Posted: Thu Apr 14, 2011 9:52 pm
by LittleZbot
DP
Can you also make me a bathtub with a built-in shower that act like a house(but smaller).
Posted: Fri Apr 15, 2011 10:37 pm
by jafo1015
Garage should be easy enough. I like the idea of a tub and shower. I can probably do the garage this weekend, but I don't know when I can do the tub.
Posted: Fri Apr 15, 2011 10:45 pm
by LittleZbot
jafo1015 wrote:Garage should be easy enough. I like the idea of a tub and shower. I can probably do the garage this weekend, but I don't know when I can do the tub.
Alright, thanks. Also, can You make a desk? Thx.
NOTE: I WOULD LIKE IT TO HAVE A CUSTOM-TEXTURE FEATURE.
Posted: Tue Apr 19, 2011 11:18 am
by jafo1015
Garage and desk models are done, just need to make WOPs for them and try them out. I may not be able to get to them today though, busy with a sick kid and work.
Posted: Wed Apr 20, 2011 10:35 pm
by LittleZbot
k.
Posted: Sun Apr 24, 2011 8:47 pm
by jafo1015
Garage and Desk models:
Unzip the zipped folder and place the "ComputerDesk" and "Hotel" folders in the "Custom" folder. Place the WOPs in your folder of choice in the "Object Presets" directory.
Add the following lines to the "Converter Data.txt" file for Editor Tools:
:1:|Custom\ComputerDesk\desk1.3ds|!Square|!None|Custom\ComputerDesk\desk.bmp|0.5|0.5|0.0|0.0|0.0|0.0|0.0
:1:|Custom\Hotel\garage.3ds|!Square|!None|Custom\Hotel\HotelTexture2.jpg|0.5|0.5|0.25|0.0|0.0|0.0|0.0
Posted: Mon Apr 25, 2011 11:28 am
by ab-47
niiiiiiiiice jafo1015, i hope i can good models like you someday!

Posted: Mon Apr 25, 2011 8:38 pm
by LittleZbot
Problem.
I already have a folder named "computerdesk" in my custom folder, and I can't place the folder without deleting the original.

Posted: Mon Apr 25, 2011 8:40 pm
by jafo1015
Thanks!
The clever thing about Wonderland is the models are not very complicated, they really come alive when you put the texture on them. So, spend some time on the texture and the model will look good.
Posted: Mon Apr 25, 2011 8:45 pm
by jafo1015
LittleZbot wrote:Problem.
I already have a folder named "computerdesk" in my custom folder, and I can't place the folder without deleting the original.

Just merge the two folders, or delete the old one and replace it with the new one. The new folder still has the Computer Desk model in it, it just adds the desk1 model.
Posted: Tue Apr 26, 2011 11:37 am
by ab-47
jafo1015, i've got a problem, i've made a tower model and saved it as tower.wd3, it appeared as i wanted it, but the problem is, you typed for the hotel model some thing like ifpum01 i guess, how do type it like this to appear like hotel.
Posted: Tue Apr 26, 2011 12:22 pm
by jafo1015
ab-47 wrote:jafo1015, i've got a problem, i've made a tower model and saved it as tower.wd3, it appeared as i wanted it, but the problem is, you typed for the hotel model some thing like ifpum01 i guess, how do type it like this to appear like hotel.
The "encryption" for models: Shift each letter to the next one in the alphabet. a => b, b => c and so on until z => a. Numbers stay the same.
So for your example: tower.3ds => upxfs.wd3
For some reason, if you leave your model as "tower.3ds" the player will use it, but then delete the file, so it only works once. It does not delete the encrypted file.
Posted: Fri Apr 29, 2011 9:56 am
by ab-47
1-you made the hotel, but when you loaded the texture, everything was organized, but when i put a texture, it'll be scrambled, how?
2-i wanted to put the tower model in editor to convert it, but the editor MAVs when i reach to the wop, why?
after all, i did as you did in the hotel model, i wrote in the ending, custom/tower/tower.ac