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HUB-Making

Posted: Sun May 08, 2011 1:00 pm
by szymon100000
Hi, everybody! I have a question. Er... two questions.
1.) How do you make a HUB.
By this, I mean where do you get the program to do that. I'm pretty good with editing, and even more when some user helped me...
2.) How to convert WA files into MOFI files, or how to get that editor.
Help would be appreciated! And no help will not. ( :roll: )

Posted: Sun May 08, 2011 1:17 pm
by Master Wonder Mage
Here are jafo1015's editor tools.

editor tools

There is a hub maker tool in there, as well as a convertor for both individual .wlv's and entire adventures.[/url]

Posted: Sun May 08, 2011 2:12 pm
by szymon100000
Thanks! I'll try it out. I'll post here if I still need some help.
EDIT
Actually, I can't find out how to use it, and where the files go. :? So can somebody tell me where each file goes, if they don't mind? Anyway is fine. Screenshot, or directories (for XP).

Posted: Sun May 08, 2011 8:36 pm
by jafo1015
Excerpt from the Editor Tools Instructions:
Installation:
- Unzip contents of the folder and place the “WA Editor Tools” folder where you like. "C:\WA Editor v0.96" is recommended.
- The “WA Editor Tools.exe”, “Converter Data.txt” "Music Library.txt" and “Default Settings.txt” files should all be in the same folder.
- Install .NET Framework 4.0 on your computer if not already installed. The Web-based .NET installer is included in the zip folder.
- Place the new WOP(Conversion) files into the "\Object Presets\MOFI(Conversion)" folder, or some other folder within the "\Object Presets\" directory
- Place the WOP(glyphs) files into the desired "\Object Presets\" directory
- Place the “WA-ET Objects” WOPs into the “\Object Presets\” directory
- Editor Tools is now ready to run.
How To
The full path name for "ObjectPresets" folder is: C:\WA Editor v0.96\Data\Editor\ObjectPresets. You can simply place the "MOFI(Conversion)," "WOP(glyphs)" and "WA-ET Objects" folders into the "ObjectPresets" folder.

For an XP machine, make sure you are running Service Pack 3. You have to install the .NET framework before you use the program, or it will not run.

Posted: Sun May 08, 2011 11:38 pm
by szymon100000
Well, I did everything you and that topic said, but it still doesn't work. Can you show me how the editor will look, or how to use it? I is confused. :oops:
EDIT

I also have some questions if somebody cares to answer... or not.
If someone can answer me these questions, I'll be sure to make great adventures!

1.) How to "switch" Interchanges. NPC says one thing, answer, then another.

2.) How to buy.

3.) How NPC gives.

4.) Multiple questions/answers.

5.) How to "exchange" items.

Thank-you!

Posted: Mon May 09, 2011 11:19 am
by ab-47
oh my, You really need to know a lot.
http://www.midnightsynergy.com/adventures/editor/
if you didn't yet understand, I'll help.

Posted: Mon May 09, 2011 9:17 pm
by szymon100000
I already tried that, but only dialog didn't really help. I can do basic dialog and the movement after, but then... no. So could you please help me?
I is going to make my signature now and avatar.

Oh, and... Teach me all you know, master. Or somebody else. Whichever. And... if you can... show me one of your levels? I can't find any of your name... yeah...

Oh, one last thing. How to upload levels. I know how to put them from this site to mine, but... Let's say I want to send them to a friend. Where do I get the level out of my editor. I know where it goes...

Posted: Mon May 09, 2011 11:23 pm
by LittleZbot
It comes from "Downloads OutBox." If you can't read the file, put it in a zip. :wink:

Posted: Tue May 10, 2011 2:00 am
by Serlan
Szymon, to change dialog interchange set the answer to FN 2 and change data to the number of the interchange you wanna go, hope that helps, I'll make you a demo adventure soon...

Posted: Tue May 10, 2011 2:06 am
by Serlan
szymon100000 wrote: 5.) How to "exchange" items.
Sorry for DP but I don't know anything about askabouts, anyone else can answer that question?

Posted: Tue May 10, 2011 4:43 pm
by jafo1015
szymon100000 wrote:Well, I did everything you and that topic said, but it still doesn't work. Can you show me how the editor will look, or how to use it? I is confused. :oops:
For some screenshots, open the "Editor Tools Instructions.pdf" file. If you have installed the .NET framework and the program still does not run, then I don't know what the problem would be. Does any error message pop up?

Posted: Tue May 10, 2011 8:44 pm
by szymon100000
Well... I did install it properly, I checked everything out, no error, but I just do not know anything about it... still. I am close to help-less.

Posted: Tue May 10, 2011 11:31 pm
by jafo1015
szymon100000 wrote:Well... I did install it properly, I checked everything out, no error, but I just do not know anything about it... still. I am close to help-less.
So, does the program run and you don't understand how to use it? Or, does the program not run at all?

Posted: Wed May 11, 2011 1:44 am
by szymon100000
Sorry I wasn't clear on that before. I just don't know how to use itl :oops:

Yay...! Another question! I keep firin' at ya' like bullets, don't I?
Let's say I have a custom texture. Where do I put it, and how to use it?

Another question. I tried switching interchanges, but it didn't work. Can you please put exact number of everything?

Posted: Thu May 12, 2011 10:19 pm
by Serlan
Ehhh, I'll be more specify, just do this:
  1. In the dialogs put an answer and you'll see *FNC*
  2. [Default: FNC will be set to 0] Set it to 2
  3. You'll see a text that is *Data*
  4. [Default: Data will be set to 0] Set it to the number of the interchange
Hope this helps you, do not swear to me if anything goes bad! :twisted:

Posted: Thu May 12, 2011 10:29 pm
by szymon100000
Thanks! And,
Do not swear to me of anything goes bad. :twisted:
I never swear. Sometimes it sounds like a swear. Like "dam." He-he... beaver dams...

Posted: Thu May 12, 2011 10:36 pm
by szymon100000
Dang... It STILL won't work. I set everything to what it needs to be, but nothing. Literally. O! woe is me.

Posted: Thu May 12, 2011 10:52 pm
by Serlan
Pic, hope this helped you, I am boring of making them. :D

Posted: Fri May 13, 2011 3:20 am
by szymon100000
Thanks, but almost right before you posted that, I found another site. The actual problem was that I clicked on the "Dialog" in the Main Level Screen, where you can choose/edit levels/dialogs. It works! Now, I'll try combining Interchanges with walking. If I am not mistaken (which I rarely am =P),
it is:

FCN CMD Data Data1 Data2
1 61 NPC ID X Loc. Y Loc.

I think you do this on the last Interchange, so the Stinker/Thwart/Wysp won't rudely go away from you. :lol:
Here is basic dialog which helped me with Interchanges and giving objects.
http://zengazon-games.tripod.com/dialogs/[/url]