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Custom Objects

Posted: Sun May 15, 2011 1:25 am
by szymon100000
Hi, people. I was wondering after you have made a custom object, how do you use, and UPload it. Yes UPLOAD others'.

Posted: Sun May 15, 2011 1:32 am
by MyNameIsKooky
To upload it, zip it in a file and upload it as an attachment to your post.

As for using the object, make sure it is in one of the folders in the Data/Editor/Object Presets folder.

Posted: Sun May 15, 2011 1:52 am
by szymon100000
Sorry I didn't make myself clear. I got... confused? I mean this:
Where to "take it in." Download it from the forum, and put it on my Editor. How to do that.

And the second thing, how do you make a custom object, and how to use it in the editor. Maybe step-by-step?

Posted: Sun May 15, 2011 2:00 am
by MyNameIsKooky
Objects go in the Data/Editor/Object Presets folder.

You can't program whole new functions to objects, they're all hard-coded to the wg.exe. You can only add parameters and change the model of the existing objects.

Posted: Sun May 15, 2011 2:17 am
by szymon100000
That's what I mean... :oops:
After I create the new model, then where do I put it so I can use?

Posted: Sun May 15, 2011 2:26 am
by MyNameIsKooky
I don't know much about using different models for things. Perhaps you could ask jafo1015.

Posted: Sun May 15, 2011 2:49 am
by szymon100000
Thanks!

Posted: Sun May 15, 2011 11:43 am
by ab-47
model making and placing is too long to work on, I didn't get it much, but then it worked! (off) where was I.
-Have a model for example, a tower.
-place it in the custom folder, don't forget to put it in a file.
-rename it as upxfs.wd3 it'll appear as a windows shell commoner
-i'll tell you why i called it upxfs.wd3, the name are the same letters, but it takes the one after it. such as a<b, f<g, Z<A, see how.
-the wd3 format is the format that MS (midnight synergy) use.
-make a wop for it.
-I use jafo's special editor tools, paste this line in the notpad

:1:|Custom\the file name\the model.3ds|!Square|!None|Custom\again the file name\ the Texture1.jpg|0.0|0.0|0.0|0.0|0.0|0.0|0.0
covert the level you have the level and, it works!!!
:D