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About The Editor Tools

Posted: Fri Jun 10, 2011 12:41 pm
by Loofboy333
Ok. This has already been discussed, but when I made an adventure with MOFI objects and music, I converted my adventure and then I switched my level with the mofi adventure. then i changed the music of the same level (well that appearing thingy) and then I used master dat. editor. Then I switched the whole adventure. I tested it out, and it shows MAV. :( :( :( Help me please! :cry: :cry: :cry: :cry: :cry:

Posted: Fri Jun 10, 2011 1:18 pm
by Loofboy333
DP

Please teach me in steps. :cry: :cry:

Posted: Fri Jun 10, 2011 1:33 pm
by jozsefkoma
Try to replace Data folder with Data from MOFI demo.
Maybe you don't have the needed models.
Also you can't play MOFI levels in a normal player.

Posted: Fri Jun 10, 2011 1:53 pm
by Loofboy333
jozsefkoma wrote:Try to replace Data folder with Data from MOFI demo.
Maybe you don't have the needed models.
Also you can't play MOFI levels in a normal player.
I have the models and I play MOFI levels on MOFI demo... But I will try to switch those Data folders...

Posted: Fri Jun 10, 2011 2:55 pm
by Loofboy333
I'm not brave enough to do this! :oops: I need all of those textures! just help me with the Editor tools by telling steps please! :cry: :cry: :cry:

Posted: Fri Jun 10, 2011 4:08 pm
by Loofboy333
Triple post

Well somebody does know everything about The Editor tools so Please! Help me! My hub will be stuck forever without me knowing what to do, how to do! :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:

Posted: Sat Jun 11, 2011 3:55 am
by ab-47
First is conversion of a single level
you browse for the level
you make an out put area
and convert (know that your conversion won't work if didn't have anything that works on mofi)

conversion of an entire level
same but all levels in an adv.

custom music
pick up the level and choose your custom music

hub making
place all levels and it'll switch them into a hub.

simple. :P

Posted: Sat Jun 11, 2011 7:48 am
by Loofboy333
For me the music works... But where do I create an out put area?

Posted: Sat Jun 11, 2011 2:53 pm
by StinkerSquad01
Looking at the Editor tools now, when converting an entire adventure or level (you still have too with the music object I think), there is "Enter destination directory of adventure folder." This is the 'output', or where the converted adventure goes after the conversion.

Posted: Sat Jun 11, 2011 2:59 pm
by Loofboy333
I have a tiny brain... :cry: :cry: So please if someone knows how to do it please post in youtube or make a video and upload so i can watch it and then I will learn how to do it and leave you alone.

Posted: Sat Jun 11, 2011 10:21 pm
by LittleZbot
Loofboy333 wrote:I have a tiny brain... :cry: :cry:
Don't we all. :lol:

Posted: Sun Jun 12, 2011 12:00 pm
by jafo1015
I've wanted to make a video tutorial for Editor Tools for a while now. I'll see if I can quickly make one today.

In the meantime...
When you set the destination directory for converted adventures:

1. for playing single custom adventures, use \your MOFI player directory\UserData\Adventures\Current

for example, mine is: C:\UnOfficial MOFI Editor\UserData\Adventures\Current

2. for playing hub adventures, use \your MOFI HUB player directory\Data\Adventures

for example, mine is: C:\UnOfficial MOFI Editor\testbed copy\Data\Adventures

Hope this helps.

Posted: Sun Jun 12, 2011 12:08 pm
by Loofboy333
I don't have a MOFI HUB player... Maybe I should wait for the movie. BTW: Is the MOFI HUB player the MOFI game or MOFI demo? cuz I have the demo...

Posted: Sun Jun 12, 2011 12:43 pm
by jafo1015
Loofboy333 wrote:I don't have a MOFI HUB player... Maybe I should wait for the movie. BTW: Is the MOFI HUB player the MOFI game or MOFI demo? cuz I have the demo...
The MOFI HUB player can be either the MOFI demo or the full MOFI game. To use your own adventures in a hub, move all the MOFI adventures in the \your MOFI HUB player directory\Data\Adventures folder, to another folder, so you don't overwrite them. The MOFI adventures will be named, "Hub, Adventure1, Adventure2, etc..." Put your adventures in that folder. They must also be named, "Hub, Adventure1, Adventure2, etc..."

The MOFI HUB player will then play your adventures, starting with 1.wlv in the Hub folder. Remember that the starting x,y coordinates for the hub is always 37,8. These coordinates are programed in the wg.exe, and cannot be changed.

Posted: Sun Jun 12, 2011 1:20 pm
by Loofboy333
oh....... Thats what i thought in my head. And I know how to make my adventures be in my hub and the hub be in the MOFI game. And I will wait for the video of the editor tools.