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Thirtieth Adventure: "You Should Probably Run"
Posted: Mon Jun 27, 2011 12:31 am
by Emerald141
Posted: Mon Jun 27, 2011 12:32 am
by Master Wonder Mage
First downloader!
Posted: Mon Jun 27, 2011 12:33 am
by Emerald141
Posted: Mon Jun 27, 2011 1:24 am
by TheThaumaturge
Well, you were really fast on creating this one. About to play it now!

Posted: Mon Jun 27, 2011 2:00 am
by TheThaumaturge
Done! That room where Carnifex tried to kill you took awhile to complete due to annoying chompers getting in my Brrr spells's way, but I managed to get through. Macciento, interesting battle. I got fried quite a few times.
By the way, when battling Macciento, one time I had pressed two buttons, was on my way to the third one, and then a fireball hit him and killed him. I'm supposing that wasn't supposed to happen?

Posted: Mon Jun 27, 2011 2:02 am
by Emerald141
Posted: Mon Jun 27, 2011 2:06 am
by TheThaumaturge
I'm not sure. I was too busy running away from those other fireballs to pay attention.

I guessing one fireball may have gone into one of the button rooms and since it gives a different angle for the fireballs to reflect to, maybe then the fireball hit him.
Once again, I'm not sure. Great adventure though!

Posted: Mon Jun 27, 2011 2:13 am
by Emerald141
Posted: Mon Jun 27, 2011 2:18 am
by TheThaumaturge
I do believe your adventures have lots of foreshadowing, but it adds a nice cliffhanger effect that just makes me wanna play the rest! They're great adventures, in other words.
I was intrigued by the "she" Carnifex mentioned. ME WANTS TO KNOW WHO SHE IS! *shot* Also, I saw when Squiddish asked you to play Portal 2. I was like "YES!"

Posted: Mon Jun 27, 2011 2:36 am
by Master Wonder Mage
I beat it now, I would have beaten it an hour ago, but *insert long, boring explanation here that has nothing to do with the adventure*
I completed the chase part only using blinks. I don't think that was on purpose...
Posted: Mon Jun 27, 2011 3:45 am
by Nobody
That was epic. I'm not sure if this was intended or not, but it seems like it might not have been, so...
Spoiler? wrote:When I pressed the first button, Macciento died. When I pressed the proeceeding buttons his disembodied voice claimed to not be dead yet while I played along.
[/quote]
Posted: Mon Jun 27, 2011 5:49 am
by ab-47
not the bridges again *runs away*.
man, that was awesome! the french dude almost got me. that was just awesome.

Posted: Mon Jun 27, 2011 12:20 pm
by Emerald141
Posted: Wed Jun 29, 2011 6:38 pm
by Emerald141
Posted: Tue Jul 05, 2011 2:28 pm
by ILoveWonderland
Just Finished! (I'm a bit behind). Can't wait for the next "story" adventure! When do you think it will be released?
Posted: Tue Jul 05, 2011 2:58 pm
by Emerald141
Posted: Tue Jul 05, 2011 10:30 pm
by Nobody
For your next story I think Prepostradamus should tell you about the Vial of Creation, then you would play Portal 2 in Co-op mode with Squiddish. At the end of the level there would be a cliffhanger, something along the lines of something very bizarre happening in Portal 2, such as Carnifex appearing.
Posted: Wed Jul 06, 2011 2:00 am
by Emerald141
Posted: Thu Jul 07, 2011 5:17 am
by MyNameIsKooky
Mmm, toothbrushes. Forget everything else, I want the Golden Toothbrush!
I presume your 900th adventure will have something to do with the Vial of Creation?
Anyways, about the actual adventure, it was a fun action level!

Posted: Thu Jul 07, 2011 2:00 pm
by Emerald141
Posted: Sun Jul 31, 2011 2:24 am
by Emerald141
Posted: Sun Jul 31, 2011 6:58 pm
by Master Wonder Mage
Still a problem on the Brr only area- It's possible to kill all of the chompers and then double brr to get off of the Brr pad- freeze the water square, freeze the chomper before it can double brr, repeat until all chompers are dead, double brr off the brr charger.
Posted: Tue Sep 13, 2011 2:05 am
by gameboy991
"Macciento's dead. I killed him."
"Really? How interesting!" XD
That sounds really bad out of context!

Posted: Tue Sep 13, 2011 2:42 am
by Emerald141
Posted: Sun Sep 18, 2011 1:56 am
by LittleZbot
I just realized that without the Ice Walls the Macciento Boss is just like the Orange Thwart Boss at the end of "It isn't a Mine Key."
Posted: Sun Sep 18, 2011 2:21 am
by Emerald141
Posted: Sun Sep 18, 2011 3:26 am
by gameboy991
Emerald141 wrote:It would have sounded even weirder if I had made it say "Macciento's dead. He killed himself."

(because that was, after all, exactly what happened)
BTW, it's even wierder when you think about the fact that Wonderland is a game that is "rated" E, and so Stinkers can never die or kill (except for the case of Aliana's parents, where it was only mentioned/implied)
Speaking of which, the player never actually kills/defeats enemies (with POW as the exception here) in the classic trilogy or WA. Usually it's something like spikes, electro tiles, scouge/UFO/fire shadow stinker/fireflower fireballs, gates (although gates could in some cases actually be the player's doing), powder kegs, and bridges, just to name a few. (In the case of trapping Kaboom!s, they blow themselves up)
I think it's safe to say that Stinkers can never be aggresive in anyway, unless they walk over a POW charger. On the other hand, just about anything can harm a Stinker.
Maybe the Stinkers should just move to another planet since their lives are threatened on a daily basis.

Posted: Sun Sep 18, 2011 4:17 am
by LittleZbot
Emerald141 wrote:Yes, Macciento is basically just an increased-difficulty version of the OTC. I wasn't feeling very original that day.
I realized while I was planning Drandom Adventure that a boss shouldn't just be a harder version of the last boss, especially in WA. Instead, try to vary the bosses and how to defeat them. Get creative. For instance, In the Chocolate Coin Trilogy you will fight a Three-Fireball shooting Fireflower. A Few Trilogies after that, you fight him again, but this time he's updated. I was just gonna make him shoot five fireballs instead of three, but not only was that very glitchy, but it made the first boss seem easy. And that is not what you want. Instead, I'm gonna make him shoot two Bounce balls and one Fireball. This time, you use blink to lead his own bounce balls to him. This way, one isn't solely harder than the other. Instead, some people think V1 is harder the V2, and some V2 is harder than V1. Now the boss is nice, varied, and fun.
Posted: Sun Sep 18, 2011 5:06 pm
by Master Wonder Mage
gameboy991 wrote:Maybe the Stinkers should just move to another planet since their lives are threatened on a daily basis.

We'll find out how that works out...
IN PLANET OF THE Z-BOTS WHERE IT IS PROBABLY EVEN MORE DANGEROUS!!!!!!!