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Adventure #15: Failed Experiments
Posted: Fri Jul 29, 2011 2:46 am
by TheThaumaturge
blahblahblahblahKooky'sMusicPackblahblahblahblahMyMusicPackblahblahblah
Woohoo. Finished this one.
This time there actually are puzzles and stuff. I broke my laziness streak.
You'll need the IndigoChomp and goldchomp.bmp's, included right here.
Have fun!

Posted: Fri Jul 29, 2011 2:51 am
by Master Wonder Mage
Wee! First Downloader!
Posted: Fri Jul 29, 2011 2:52 am
by TheThaumaturge
Oh, btw, I forgot to warn you that there are several brr lakes in this one.
EDIT: wowurquick
Posted: Fri Jul 29, 2011 3:59 am
by Master Wonder Mage
FINISHED IT! Believe me, the Brr lakes were the least of my troubles. AHHGGG STUPID EVIL SPRINGS LOADGAMELOADGAMELOADGAMELOADGAMETENMINUTESLATERLOADGAME
LOADGAMELOADGAMELOADGAMELOADGAMELOOKAKEYSCREAMLOADGAME I fell much better now.
EDIT:Gosh! That took me an hour and 8 minutes to beat
Posted: Fri Jul 29, 2011 4:21 pm
by TheThaumaturge
I do think I went a little overboard with the springs.

Posted: Fri Jul 29, 2011 4:35 pm
by Master Wonder Mage
Don't worry. I've thought of a very evil way to get my revenge.
Posted: Fri Jul 29, 2011 10:06 pm
by MyNameIsKooky
The spring part left me foaming at the mouth.
The rest was pretty fun, though.
However, I say we should all get out of the habit of using these alternating bridge chains. I doubt MS would accept those in adventures for POTZ.
Posted: Fri Jul 29, 2011 10:13 pm
by Master Wonder Mage
Yeah, bridge chains are getting really overused by everyone including me. TW7 had 2 different sections of them, TGTs had 1 really evil one, most other people's adventures have had them. I will not have any real ones in TMD part 10, though, only as 1 way passages in a straight line i.e. you can go down them one way, but you need some sort of magic to get back.
Posted: Fri Jul 29, 2011 10:17 pm
by MyNameIsKooky
The main problem with the bridges is that mouse users can't walk across them.
MS prefers to use mouse only.
Posted: Fri Jul 29, 2011 10:26 pm
by Nobody
Too bad, I was planning on using a new experiment with bridge chains when I started working on my next adventure, which I hope to be able to soon.
Posted: Fri Jul 29, 2011 10:30 pm
by Master Wonder Mage
MyNameIsKooky wrote:The main problem with the bridges is that mouse users can't walk across them.
MS prefers to use mouse only.
Yeah, though in my opinion, "At The End of it All" was almost impossible without keyboard.
Posted: Fri Jul 29, 2011 10:39 pm
by MyNameIsKooky
Nobody wrote:Too bad, I was planning on using a new experiment with bridge chains when I started working on my next adventure, which I hope to be able to soon.
I'm just warning everyone in case The Awesome Pentagon gets accepted as designers.
(By "The Awesome Pentagon" I'm referring to myself, Nobody, TheThaumaturge, Master Wonder Mage, and Emerald141.)
Speaking of POTZ, I've already begun working on my sample adventure to send to MS as a sample once he opens designer spots. You should too if you haven't yet.
Posted: Sat Jul 30, 2011 1:05 am
by TheThaumaturge
MyNameIsKooky wrote:The spring part left me foaming at the mouth.
The rest was pretty fun, though.

The spring part was the hardest to test for obvious reasons. Glad you liked the rest.
MyNameIsKooky wrote:However, I say we should all get out of the habit of using these alternating bridge chains. I doubt MS would accept those in adventures for POTZ.
Wah. I had just started using them. Oh well, I guess we can think of other puzzles.
Posted: Sat Jul 30, 2011 1:13 am
by MyNameIsKooky
TheThaumaturge wrote:Oh well, I guess we can think of other puzzles.
We'd better get our games back up soon. If POTZ turns out to be as boring and no-brainy as most of our adventures are right now, I will singlehandedly tear apart the very existence of this forum. That's my word, gwar.
If you want to use the bridges right now, go ahead, I guess. They make great fillers, but they won't be an excuse in POTZ.
Posted: Sat Jul 30, 2011 4:00 am
by Nobody
Well, POTZ will also have new stuff which might cause inspiration. But yeah.