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WA: The Future And The Past
Posted: Mon Aug 08, 2011 4:32 pm
by dig 222
Im Currently Making A Hub called: WA: The Future And The Past.
Here's the plot.
You wanted to flow back in time to play some old levels, so you go to visit gugenhighmer the flowing wizard. He says ok i'll teleport you to the very
first level. Gugenhighmer takes out his magic orb and starts chanting a spell... When suddely a mysterious Black creature steps in, the orb shatters, and all go's red.
Teh rest is a secret.
Posted: Tue Aug 09, 2011 9:41 am
by dig 222
Alright, who wants to be a character in the game?
Posted: Tue Aug 09, 2011 11:25 am
by ab-47
dig 222 wrote:Alright, who wants to be a character in the game?
It's sounds nice.
Can I Be A Character?
Posted: Tue Aug 09, 2011 11:53 am
by dig 222
ok! Sure!
Posted: Tue Aug 09, 2011 11:56 am
by dig 222
Do you want to be:
Merchant guy (Future) or
Morklins father (Past)
they will both be called ab-47
lol.
Posted: Tue Aug 09, 2011 2:00 pm
by ab-47
hmmmm........ I think I'll take Morklin's father
if there's other random choices. I'd Like to look the same as my stinker is:
my stinker looks like:
-blue cape (hat)
-small height and width.
-red shoes.
Posted: Tue Aug 09, 2011 5:21 pm
by dig 222
Ok.
I'm just making adventure 1

Posted: Tue Aug 09, 2011 5:25 pm
by Master Wonder Mage
I'll be in if you want.
Posted: Tue Aug 09, 2011 5:26 pm
by dig 222
wanna make textures or levels?
or be a character?

Posted: Tue Aug 09, 2011 6:43 pm
by Master Wonder Mage
I'm not good at textures, but I'll make levels or be a character. I do need as specific details as you'll be willing to give for what levels you need though.
Posted: Tue Aug 09, 2011 8:10 pm
by dig 222
Ok.
I need a level that is the first level and introduces you into chompers
and buttons.
(Very Easy)

Posted: Tue Aug 09, 2011 9:14 pm
by Master Wonder Mage
Two and a half more questions.
Should it be taught by a NPC? If so, what should they look like?
What level textures should it use?
Posted: Wed Aug 10, 2011 8:00 am
by dig 222
It will be taught by command 21 on general command.
if ya dont know wut that does go look on emeralds guide.
it has all commands.
Use the cave texture and add some water, but not so you drown.
Posted: Wed Aug 10, 2011 1:57 pm
by Master Wonder Mage
I'm pretty sure I know more about the editor than you. *shot* I can do probably whatever you want just so long as it doesn't include texturing or hex-editing. Will MOFI elements such as laser gates be used?
Posted: Wed Aug 10, 2011 5:06 pm
by dig 222
Only in the later levels.
Right now im building the future of fire island
[More Plot Here]
you find yourself on fire island...
And find morklin and an icetroll on the floor unconsiouse.
you find out the kabooms have fled to sundog island,
and the icetrolls and stinkers are fighting for there life to defend from
the thwarts, which betrayed the stinkers.
You must go pack to the past and DESTROY the thwarts and collect the shards.
Posted: Wed Aug 10, 2011 8:28 pm
by dig 222
PM me when your done with level.

Posted: Wed Aug 10, 2011 10:13 pm
by Master Wonder Mage
I'm PMing you now. Tell me what you think, and feel free to send me PMs requesting more adventures.
Posted: Thu Aug 11, 2011 7:45 am
by dig 222
I didn't see any attachments...

Posted: Thu Aug 11, 2011 2:36 pm
by Master Wonder Mage
Oops...
Sent with the attachment.
Posted: Thu Aug 11, 2011 2:58 pm
by dig 222
Just playing your adventure...
Posted: Thu Aug 11, 2011 3:04 pm
by dig 222
I need to put this in my custom adventures section on my WAE but...
where do i put it to get it to show up on player?
Posted: Thu Aug 11, 2011 3:14 pm
by Master Wonder Mage
Downloads Inbox.
Posted: Thu Aug 11, 2011 4:55 pm
by dig 222
Thanks.
i'll tell you when i've finished playing.
Posted: Thu Aug 11, 2011 5:06 pm
by dig 222
*Sigh*
It didn't show up on the player...

Posted: Thu Aug 11, 2011 5:28 pm
by Master Wonder Mage
Midnight Synergy wrote:Where do I download new Adventures (*.WA2 files) to?
Downloaded adventures should be placed into the “User Data\Adventures\Downloads Inbox” directory. Each time the Player is started, this directory is searched and all new files automatically extracted into the correct location for play.
Upload adventures should be compiled (within the Editor). The *.wa2 files will be placed into your “User Data\Adventures\Downloads Outbox” directory, and should be uploaded from there (a copy is also placed into your Inbox, so that you can test the adventure by starting the player).
Hope this helps.
Posted: Thu Aug 11, 2011 6:05 pm
by dig 222
MASTERWONDERMAGE!
This is one of the best levels i've Ever Played!!!!
Well Done!

Posted: Thu Aug 11, 2011 6:07 pm
by Master Wonder Mage
Thanks. Just let me know when your ready for another lever with the info you think necessary.
Posted: Thu Aug 11, 2011 6:21 pm
by dig 222
Alright next I need a 2 levels in the jungle where you need
to find a healing potion (Suncream Item) for morklin and an icetroll.
no mofi plants please.
it will also introduce you to scritters and turtles.
(Fairly easy)

Posted: Thu Aug 11, 2011 6:58 pm
by Master Wonder Mage
How should I decorate the jungle with no MOFI plants. And you want this to be two levels?
Posted: Thu Aug 11, 2011 7:28 pm
by dig 222
I want to test it with player first. then add plants.
Because it will take ages to play it in mofi.
And also i dont have mofi on the computer im doing the project on.
i need to re-download it.
sorry if that sounded lazy.
