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New Level -- Lateral Thinking

Posted: Mon Sep 19, 2011 7:30 pm
by Muzozavr
Am I less rusty than I thought?

I started with an originally very simple concept (at first it involved a cannon, but ultimately it wasn't even necessary, so I removed it) and then the level got more complicated than I ever thought it would be.

There is one very difficult timing move in this level, which was needed to make the rest of the design work. Otherwise, things wouldn't work properly.

There are no "new" tricks in this level, but the solution is far less obvious than you may think at first... :wink:

So, maybe I should just start basing levels around existing concepts, and complexity will soon "build itself"... as it did here.

EDIT: So apparently I'm stupid and missed a more obvious unintended way through the level. After Marinus helpfully provided me a screen shot, I realized how to probably close it. If you've already downloaded the level, please download version "A". It has a blue shadow stinker in such a spot as to attempt to prevent this.

Posted: Tue Sep 20, 2011 1:47 am
by gameboy991
Gee, of all your levels that I've played, I've never completed one!

I feel like I'm missing something very signifigant...

Posted: Tue Sep 20, 2011 1:52 am
by Amnon
Excellent level, thanks!!!

Posted: Tue Sep 20, 2011 2:38 am
by Amnon
Just noticed that one of the objects is superfluous:

It is possible to complete this games even if the box two places down from Stinky was not there!

Posted: Tue Sep 20, 2011 4:02 am
by Muzozavr
Amnon wrote:Just noticed that one of the objects is superfluous:

It is possible to complete this games even if the box two places down from Stinky was not there!
Amnon, what did you put in the water near the green teleporter? The barrel? Then you've found an unintended way...

EDIT: Version A uploaded in the first post, please check it out now.

Posted: Tue Sep 20, 2011 5:45 am
by Amnon
Yes, version A did the trick - now, if I value my life, I need to use all the objects.

Posted: Tue Sep 20, 2011 10:16 am
by Marinus
Great level. Thanks!

Posted: Tue Sep 20, 2011 11:24 am
by Muzozavr
Amnon wrote:Yes, version A did the trick - now, if I value my life, I need to use all the objects.
And if you don't? Can you please elaborate per PM? :lol:

Marinus has already found another way for the "A" version, so I'm thinking on how to close it... but I am not sure.

Lateral Thinking

Posted: Wed Sep 21, 2011 7:41 pm
by doodlebug
Fun and easy after I figured out which way to start.

Thanks

Annie

Posted: Wed Sep 21, 2011 8:49 pm
by bob roest
Fun level Muzo! :D

I never thought to use the keg for anything but what I believe is the intended purpose but I can see how the other method would certainly work. 8)

Thanks,