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New Level - Subway Heat
Posted: Thu Oct 27, 2011 3:27 pm
by rmelin13
As earlier threatened, here's a new one to try out: Subway Heat
And thanks to whomever created texture Amadeus and Background Burning Fire.
How can you go wrong with a texture named Amadeus?
I hope you enjoy the level.
Re: New Level - Subway Heat
Posted: Thu Oct 27, 2011 6:28 pm
by Mark
rmelin13 wrote:And thanks to whomever created texture Amadeus.
That would be me, under my other alias, and you're welcome.

Thank you for the new Peegue adventure. I've played your last one twice again this morning, so it's starting to become more speckled.

This one is a bit more tricky than "Speckles" and more open ended.
Always a pleasure! Thank you, Roger!

Posted: Thu Oct 27, 2011 11:22 pm
by Chip
Hi Roger
Another fine opportunity to spend a lot of minutes.
I had my problems to bring the sticky cubes in place, but it was a great fun to work out this task.
Thanks for the sound level. Will there be more ?
Posted: Fri Oct 28, 2011 1:12 am
by rmelin13
Thanks for the comments. I've got another one in the works, should be ready tomorrow.
I don't know how long this creative (or lack thereof) spurt will last, but it's been fun to relive again.
Mark - in some respects, you'll always be Brentnor to me. Then I remember you took out a few aliases.
Hope you're doing well, and thanks again.
Posted: Fri Oct 28, 2011 1:35 am
by Mark
rmelin13 wrote:Mark - in some respects, you'll always be Brentnor to me. I don't know how long this creative (or lack thereof) spurt will last
I've lived with the name Brentnor before I came to this forum, and it follows me to this day.
I hope your creative streak never ends, my friend.
For me, you are Wonderland.

Posted: Fri Oct 28, 2011 6:28 am
by Amnon
That was easy - what's the pink button (and gate) for?
Posted: Fri Oct 28, 2011 10:44 am
by Muzozavr
Great level!
I'm also surprised at how easy it is to not use the pink button at all. I think it's supposed to be used to gain access to those sticky cubes at the top, even though with ice like that, you really don't need to. I wonder if trying to play the level "as intended" would've been more complicated?
Nonetheless, gold star is mine and I've used everything, so... thanks for the fun!

Posted: Fri Oct 28, 2011 1:27 pm
by rmelin13
Quite honestly, I rarely feel the need to ensure that all items are necessary to complete a level.
I don't necessarily see the need for only one solution, but I do see the need for a solution to be available.
Mark taught me long ago about the art of deception, and although I don't use it nearly as well as he does, I do include it at times.
I hope it didn't detract from the enjoyment of playing the level.
Posted: Fri Oct 28, 2011 1:54 pm
by Muzozavr
Of course, it didn't!
My levels (when I can design them, that is, I don't get inspired a whole lot lately and I don't really have much time right now) can be very hard and sometimes very interesting puzzles or action-pieces... but there's something that they lack compared to the official levels, and it's that something that you do so easily... I don't really know what it is. Maybe it's my habit of cluttering everything in a 14x14 space and succeeding too well at those cramped structures which never actually appear in an official levels...
But even if I tried to do it more like the official levels, I probably wouldn't be able to. I'm too much of a control-freak maybe... I want every single tile to be important, even if it's only for deception. I can't properly design those nice, inviting "open" areas like the official levels or your levels... sometimes I wonder if maybe my control-clutter-freak-maniac level design mentality led me to my lack of inspiration and level ideas...
Oh why I am getting so long-winded anyway...
Posted: Fri Oct 28, 2011 6:47 pm
by yot yot5
I love your levels too!
I think the problem with my levels is the simple layout. A main chamber, with side chambers each with a little puzzle. You do all the little puzzles and you reach the end. The puzzles themselves are ok (I think).
Subway Heat
Posted: Sat Oct 29, 2011 2:19 pm
by doodlebug
Fun level. Thanks I hope you make more.
Annie
Posted: Fri Nov 04, 2011 6:48 pm
by Marinus
Fun level. Thanks!