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Adventure 16: The Mysterious Duck part 12 FIXED

Posted: Mon Dec 12, 2011 1:45 am
by Master Wonder Mage
Fixed various glitches. Reuploaded.

Posted: Mon Dec 12, 2011 1:47 am
by MyNameIsKooky
AFTER ALL THESE YEARS

Posted: Mon Dec 12, 2011 2:55 am
by Nobody
I found one weird thing on floor 3:

If you enter the orange area, you get a MAV.

Posted: Mon Dec 12, 2011 9:39 pm
by Emerald141

Posted: Mon Dec 12, 2011 10:35 pm
by Master Wonder Mage
I spent all day yesterday trying to beat it before I finally did. What orange area is Nobody talking about?

Posted: Mon Dec 12, 2011 10:39 pm
by Emerald141

Posted: Mon Dec 12, 2011 10:44 pm
by Master Wonder Mage
Oops. I'll do fixes this weekend. I'll create an "easy" version too.

Posted: Mon Dec 12, 2011 10:48 pm
by MyNameIsKooky
I beat it. And I have to say... YOU HAVE A LOT OF FIXING TO DO, MISTER.

1. Puzzle Guy's puzzle in the Guard Tower area doesn't work correctly. He walks away before the Dragon Turtle can reach the corner he formed.
2. You can use the orange key to open the orange gate on the third floor that leads to a MAV arrow.
3. Red isn't red.
4. Use less TNT barrels. They slowed my game down an insane amount as they blew up...
5. The houses in the random snow town with the Spikeyball pens aren't solid.
6. EASE DOWN THE FLOOPING CHOMPER AMBUSH!!!

Posted: Mon Dec 12, 2011 10:52 pm
by Master Wonder Mage
Hmm, my game only lagged a tiny bit. I see your point though. And Emerald, if a thwart doesn't move, it basically is a 1 HP fireflower.

Posted: Mon Dec 12, 2011 10:54 pm
by Emerald141

Posted: Fri Dec 16, 2011 11:30 pm
by Master Wonder Mage
Fixed the glitches.

The boss still uses the same concept, but the chompers are slower, making it much easier.

Posted: Sat Dec 17, 2011 12:12 am
by MyNameIsKooky
This is much better. Thank you, friend.

The TNT part still lags like crap for me, but I seem to be the only one with that problem, so I'll cut you some slack there.

Posted: Sat Dec 17, 2011 12:20 am
by Emerald141

Posted: Sat Dec 17, 2011 4:22 am
by Master Wonder Mage
I experienced a very small amount, but I couldn't remove anything else without messing the TNTs up.

Hey, the first time I tried to make the TNT section, it MAVed there was so much lag.

Posted: Sun Dec 18, 2011 6:21 am
by ILoveWonderland
I just finished. It was good, but like multiple people said above, the kegs caused major lag, and the chomper fight should be eased down.

Storywise, there are a couple of things that have been bothering me. One, now that the stinkers are at the base, shouldn't they have examined the artifact? Second, was it ever explained why there were so many powder kegs around Wonderland?

Posted: Sun Dec 18, 2011 7:06 am
by MyNameIsKooky
ILoveWonderland wrote:Storywise, there are a couple of things that have been bothering me. One, now that the stinkers are at the base, shouldn't they have examined the artifact?
Quinty had the artifact. All the player had to do was escort Quinty and Napooty to Tantsy's base before returning to Ozi's base.
ILoveWonderland wrote:Second, was it ever explained why there were so many powder kegs around Wonderland?
It's implied that the Duckoids have something to do with it. In Part 6 near some powder kegs, there's a dialogue that says something like "More TNT barrels. You know where the Duckoids have been."

Posted: Sun Dec 18, 2011 2:40 pm
by Master Wonder Mage
Also, the secret behind the Powder Keg's random combustion will be revealed in the next adventure.

Posted: Fri Aug 03, 2012 3:45 am
by MyNameIsKooky
Sorry for the huge bump, but apparently some people are missing this texture which wasn't included in the new zip file: