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New Level - Subterfuge *
Posted: Sun Jan 08, 2012 5:26 pm
by Mark
Happy Puzzling!
MARK248
Posted: Sun Jan 08, 2012 5:51 pm
by yot yot5
The Stinky lable sent a major "uh oh..." down my spine. But within 30 minutes, I had got it!!!
I can't believe I cracked this so quickly. It must have been a very easy Mark level or my brain has been enchanted overnight...
I think it would be a bit harder if you shifted Stinky, the exit and the tree one tile to the right, then Stinky couldn't have moved before Loofs tricksy move.
Posted: Sun Jan 08, 2012 6:27 pm
by Mark
yot yot5 wrote:I think it would be a bit harder if you shifted Stinky, the exit and the tree one tile to the right, then Stinky couldn't have moved before Loofs tricksy move.
Stinky can not move until Loof collects all five rainbow coins. Apparently you found a different way. For me, it's not possible to get the coin on the tramp if I shift the exit one tile right.
Posted: Sun Jan 08, 2012 7:14 pm
by yot yot5
Well you're right as always... I was thinking about the level after finishing it, so I didn't remember the coin on the tramp.
Still a great level!
Posted: Sun Jan 08, 2012 7:32 pm
by Mark
yot yot5 wrote:Well you're right as always...
Believe me, I'm far from always right, that's why I have Marinus test my levels.

Posted: Sun Jan 08, 2012 9:22 pm
by Marinus
yot yot5 wrote:It must have been a very easy Mark level or my brain has been enchanted overnight...
I think it must be the latter. Wow this was quite a challenge. I needed a few hints to do the first part, and then it took me quite a while to figure out how to do the final part.
I did not find a way to move Stinky, before Loof had collected all coins.
Great level! Thanks.

Posted: Mon Jan 09, 2012 2:43 am
by Amnon
Cool, thanks for the fun!
Posted: Mon Jan 09, 2012 1:33 pm
by Mark
I wasn't happy with the ending, so I posted a new version.

Posted: Mon Jan 09, 2012 3:32 pm
by Amnon
Yes, this time the exit was much harder - well done!
Posted: Mon Jan 09, 2012 3:59 pm
by yot yot5
Indeed... much more tricky! It was a lot more Mark-ish too.
Posted: Mon Jan 09, 2012 6:18 pm
by Marinus
Twice fun, for the price of one. Thanks!

Subterfuge
Posted: Thu Jan 12, 2012 6:02 pm
by doodlebug
I would like hints to start also. I am stumped on this one.
Thanks
Annie
Posted: Thu Jan 12, 2012 9:08 pm
by Marinus
Hi Annie
This is the hint I needed that Mark sent me:
Have the Shadow Loof get the coin in the white gate for you.
The patch of ice is the key.
Subterfuge
Posted: Fri Jan 13, 2012 12:32 am
by doodlebug
Thanks for the help Marinus. That was all I needed to get it figured out. That was a treat Mark. I would not of gotten it without your hint though. Thanks for the fun.
Annie
Solution
Posted: Tue Jan 24, 2012 11:51 pm
by Mark
Here's the walk-through. Thank you Marinus.
1. Loof: Get clock on white button and step D. After canon has shot only one box, quickly step U, and slide R twice! (Shadow takes coin in white gate). Wait until chomper is on green button, and step D. (before canon shoots again)
2. After the canon has shot the other box, step U and slide R, to remove one breaktile. Quickly go back the same way. (don't stand on yellow button)
3. Step R and push box D. Jump L, pushing canon on white. Jump D over tramp with bonus coin. Push box R, other box 2U. Jump L, and push box R on yellow. Other box R in flame. Box U in water.
4. Push canon L. Jump L on TP, to push canon back R on white. Get one coin at the bottom.
5. Push canon 2L through TP, and stand on yellow. (canon shoots box at the right side, left of coin) Jump D, push canon U, jump L, and push canon R on yellow. Get coin at the right side, then push canon U.
6. Go up over conveyor and push canon all the way L through TP. Jump D, push canon U, jump L, push canon L, and D over tramp.
7. Stand on white, and when canon shoots last box, quickly step D. Quickly get last coin and go back above green gate.
8. Stinky: Step 2R
9. Loof: Push box L, and back R on white, to destroy chomper. Stand on green.
10. Stinky: Push canon out of the way. Then push box the same way as canon in #6. Then push it all the way L over tramp to destroy sphere in exit. Stand on white.
11. Exit.
Posted: Wed Jan 25, 2012 12:34 am
by Marinus
Hi Mark
Your welcome, but there's actually no need to thank me. I enjoy writing walkthrough's for such great levels. So thank
you for creating the great levels, otherwise I couldn't write any walkthrough at all.

Posted: Wed Jan 25, 2012 1:18 am
by Mark
Marinus wrote:Your welcome, but there's actually no need to thank me. I enjoy writing walkthrough's for such great levels.
You deserve the credit for all the wonderful work you put into writing these walk-throughs. Not to mention your brilliant testing and feedback. You are invaluable.

Posted: Wed Feb 01, 2012 6:38 am
by TheoX
My, my. This level is E.V.I.L.
I messed around without much luck at first, then read your hint and went from there. Read your walkthrough after I finished, and I had done most of the same stuff, except I never deleted the break tile until I got the coin (I basically switched two of the steps in a negligible way).
I estimate this level took me about 1 and a half hours, most of which was getting Loof to step at the right time off that button. I think he's going to have a permanent fear of white buttons, and I'll probably curse at the next dozen or so that I see until the rage wears off and I return to normal...
Anyway, this is one of the best I've ever played from you Mark. Not one tile is in excess; there's the perfect amount of space and items to get things done. I learned something new every step of the way, and it was all done in the classic 14x14 grid... no, a much smaller division than that. I'd say it's one of the best designed puzzles I ever remember playing, if not for the button-and-fire timing, which is way too close for my tastes.
Glad to step into the forum for a little bit anyhow. I'm going to bed now; this one level took waaaaaay too long.
Five stars!
Posted: Wed Feb 29, 2012 12:57 am
by hoomdoom