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Gate and button colours

Posted: Mon May 14, 2012 6:44 am
by Amnon
As my colour-vision is deficient, I can't see the difference between the light-green and yellow gates and buttons as well as between the white and cyan gates and buttons. With effort I can see a tiny difference by switching colours in the level-editor, but not in real game situations.

I wonder how it has not crossed my mind before after so many years of playing: has someone tried changing the colours of the gates/buttons slightly? is there a file in RTW and/or WA I can tamper with to change their hue somewhat so it is easier to play?

Posted: Mon May 14, 2012 11:45 am
by Blast!10
RTW does not allow that option as far as I know. For WA, however, there's a simple way to do it:
Each game has a \Data\Graphics folder in its root directory. Two files, named hbuft.wdf and cvuupot1.wdf are found in this folder. Both of these can be opened with MS Paint so you can quickly change the colors of buttons and gates.
Some other image editing programs will require that you rename the file extension into bmp first. Note that there's no conversion involved; simply renaming the extension works, since the file is coded as bmp.

Posted: Mon May 14, 2012 11:53 am
by yot yot5
RTW is a lot more complicated than WA. I don't think you can change buttons or gates in RTW.

Posted: Mon May 14, 2012 12:06 pm
by Muzozavr
Some of the res files are graphical and can be opened in Paint and played with. Unfortunately, I don't know if your particular wish is possible. I have never tried any res editing. Others may know more about it.

Posted: Mon May 14, 2012 3:49 pm
by Amnon
Dear Muzo,

I opened all the "res" files, but they are not pictures of gates or buttons.

Thanks anyway!
Amnon.

Posted: Mon May 14, 2012 4:26 pm
by Nobody
Have you tried asking MS to add a blind mo... oh, right. You couldn't exactly fit a symbol on the LASER gates. Well hmph.

Posted: Mon May 14, 2012 8:37 pm
by boywhoflies
Couldn't there be like stripes on the lazers?

Posted: Fri May 18, 2012 9:10 pm
by wonderland5000
Use dragon unpacker on the .res files.

RTW RES File Media

Posted: Sat May 19, 2012 11:13 pm
by VirtLands
hi Amnon,

Certain res files in RTW have JPG and BMP images,
stored within in a series fashion.

Since I had time, ...
I did find the following statistics with an unpacker:

res2.dat is exceptional in that it contains a lot of media;
it contains 116 JPGs, 97 BMPs, 93 WAVs

The following RTW files contain 1 BMP within:
{ res9, res12, res13, res15, res16, res17, res18, res19, res20,
res21, res22, res26, res51, res52, res53, res60, res61, res62,
res63, res64, res65, res66, res67, res68, Wonderland.exe }

The following RTW files contain 1 JPG within:
{ res14, res23, res24, res27, res28, res29, res30, res54,
res55, res56, res57, res58, res59 }

The following RTW files contain 1 WAV within:
{ ldr1.dat, ldr3.dat, res31, res32, res33, res34, res35, res36,
res37, res38, res39, res40, res41, res42, res43, res44, res45, res46,
res47, res48, res49, res50 }

The collection
res3.dat to res8.dat
are actually .it music files

There may be a way to automate the process of changing RES
files, but at this point, it's very complex.

People could theoretically load a CustomRes folder at their leisure;
The process would never be automated by the game itself.

You can view extracted RES images:
{ The following were all extracted with AllMedia Grabber,
You can also use Dragon Unpacker to achieve the same results.
http://sourceforge.net/projects/dragonunpacker/ }

Posted: Sun May 20, 2012 8:14 am
by Muzozavr
WOW, so ldr files worked a similar way? I didn't even know that!
And res2.dat is certainly unusual.

Posted: Sun May 20, 2012 12:41 pm
by tyteen4a03
Muzozavr wrote:WOW, so ldr files worked a similar way? I didn't even know that!
And res2.dat is certainly unusual.
I think res2 is the heart of the classic Wonderland - it probably stored the essential models and stuff.

Posted: Sun May 20, 2012 10:10 pm
by LexieTheFox
tyteen4a03 wrote:
Muzozavr wrote:WOW, so ldr files worked a similar way? I didn't even know that!
And res2.dat is certainly unusual.
I think res2 is the heart of the classic Wonderland - it probably stored the essential models and stuff.
Guys, using the Dragon Unpacker, unpack Res2. And go to the very END Of its packed folder and click on the Wav. You'll here one of the Super Secret RTW Feature Noises! (Only works on RTW. duh) Its the Song one.

Posted: Mon May 21, 2012 4:57 am
by Dark Drago
I wonder if drag unpacker can unpack levels and put our own levels in its place

Posted: Sun Jun 03, 2012 12:47 pm
by wonderland5000
Um... I think the levels are hard-coded into the executable.