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A problem in chompers

Posted: Thu Jun 28, 2012 12:03 pm
by ab-47
for some reason, the chompers stopped getting burnt! :(

help please?

Posted: Thu Jun 28, 2012 1:17 pm
by Emerald141

Posted: Thu Jun 28, 2012 1:41 pm
by ab-47
I know that but how do I set it back to normal?

Posted: Thu Jun 28, 2012 2:01 pm
by Emerald141

Posted: Thu Jun 28, 2012 4:10 pm
by Dark Drago
I also encountered the same error today in the 5th room of THE MOON TEMPLE!
It didn't get burnt!

Posted: Thu Jun 28, 2012 5:22 pm
by StinkerSquad01
It is not an error.

Posted: Thu Jun 28, 2012 7:40 pm
by MyNameIsKooky
All creatures except for you, Wee Stinkers, and Scritters are immune to fire traps, whether you like it or not.
StinkerSquad01 wrote:It is not an error.
It's not an intentional feature, therefore it is a bug.

Posted: Fri Jun 29, 2012 5:11 am
by ab-47
Even spikey balls?

Posted: Fri Jun 29, 2012 5:12 am
by MyNameIsKooky
Yes.

Posted: Fri Jun 29, 2012 3:49 pm
by Wonderman109
Wait, don't other stinkers get burnt though? How about Wysps? I've never tried, so...but I think in WA and MoFI there were levels involving chompers/stinkers and firetraps and both got burnt. :?

Posted: Fri Jun 29, 2012 4:26 pm
by Dark Drago
They got burnt last week and suddenly how they didn't?
Don't tell me that WAE has online property to inherit new changes

Posted: Fri Jun 29, 2012 4:48 pm
by Emerald141

Posted: Fri Jun 29, 2012 5:14 pm
by Nobody
Other Stinkers DO NOT burn. Unless it's a fireball.

Posted: Fri Jun 29, 2012 5:42 pm
by Wonderman109
Wait, really? :P

That can lead to some develish puzzles :twisted: :twisted:

How about Wysps? Them neither?

Posted: Sat Jun 30, 2012 4:58 pm
by Dark Drago
I still find it hard to believe what was possible some days ago is impossible now :o

Posted: Sat Jun 30, 2012 5:09 pm
by Emerald141

Posted: Sun Jul 01, 2012 12:58 pm
by Wonderman109
I now think that only creatures the player can walk into in-game can be burnt.

Because face it, you can walk into a scritter, a wee stinker, and yourself, right?

Posted: Sun Jul 01, 2012 7:39 pm
by MyNameIsKooky
Wonderman109 wrote:How about Wysps? Them neither?
I tested it, and yep, Wysps are immune too.

Posted: Sun Jul 01, 2012 7:52 pm
by Derp
MyNameIsKooky wrote:
Wonderman109 wrote:How about Wysps? Them neither?
I tested it, and yep, Wysps are immune too.
Wysp: Lets play catch! *Runs through a series of Infinite Fire-Traps.*
Me: OK I'MMA CATCH U WAHAHAHAHAAAAAAH!
BOOM
Wysp: Darn. Thats gonna leave a mark.

Posted: Sat Jul 07, 2012 4:24 pm
by Dark Drago
A shocking thing:

Chompers are killed in fire traps of MOFI player...
I just observed this in the ultimate editor

Posted: Sat Jul 07, 2012 5:31 pm
by Wonderman109
MS must've fixed the glitch in MoFI but not in the latest WAE. :wink:

Posted: Sun Jul 08, 2012 7:23 am
by Dark Drago
Umm...
Even in WA, they are killed

Posted: Sun Jul 08, 2012 6:33 pm
by Wonderman109
:? :?:

But WAE's latest version was made after WA, right?

Posted: Mon Jul 09, 2012 1:05 am
by epicdude15
Wonderman109 wrote::? :?:

But WAE's latest version was made after WA, right?
I think they both came out at the same time or day...

Posted: Mon Jul 09, 2012 1:06 am
by Master Wonder Mage
Editor came out 8 months later.

Posted: Mon Jul 09, 2012 2:11 pm
by Dark Drago
Ooo!
So it came later than WA...
But in MOFI editor by cbloopy, it doesn't happen... :shock:

Posted: Tue Jul 10, 2012 12:00 am
by Wonderman109
You play MoFI ediotr levels in MoFI with MoFI demo, which has the programming for firetraps. :wink:

(Winking overused.)