Page 1 of 1

WOP request: NPC Crab

Posted: Tue Jul 03, 2012 6:14 pm
by Yzfm
Is it possible to make an NPC Crab??

Thanks!! :D

Posted: Tue Jul 03, 2012 6:40 pm
by Emerald141

Posted: Wed Jul 04, 2012 6:22 am
by Dark Drago
Making a MOFI npc model is tough bcos anytime the editor can say its most favorite dialogue - MAV

Posted: Wed Jul 04, 2012 12:37 pm
by Wonderman109
Dark Drago wrote:Making a MOFI npc model is tough bcos anytime the editor can say its most favorite dialogue - MAV
For some reasons, MAVs always make me giggle. :P

Posted: Fri Jul 13, 2012 11:40 pm
by Yzfm
Dark Drago wrote:Making a MOFI npc model is tough bcos anytime the editor can say its most favorite dialogue - MAV
But.. But.. But.. Someone managed to get NPC Zbots (Jafo, I think??)

So, NPC Crab will be equally possible.. right??

Posted: Tue Jul 17, 2012 1:02 pm
by wonderland5000
It's just a Stinker NPC with a crab model.

Posted: Tue Jul 17, 2012 2:12 pm
by Master Wonder Mage
No, it's not. Anything involving Stinkers in modelswaps MAVs. It's probably a sign with the crab model. Or a Wysp.

Posted: Wed Jul 18, 2012 12:47 am
by Wonderman109
If you want NPC Crab to move and glow in the dark, Wysp must be re-modeled.

But Wysp modelswaps flip all the time, which will look weird for a crab.

Sign modelswapped looks normal but can't move.



Examples of Wysp re-models are Scritterwysp, Duckwysp, and Tribal Rock.

Examples of sign re-models are NPC Fireflower, NPC Chomper, NPC Spikey, Custom NPC, Dialog Bookshelf, and NPC Z-Bot.

Choose carefully, Yzfm.

Posted: Wed Jul 18, 2012 8:40 am
by Yzfm
I would like to have both please....

By the way, stinker Modelswaps won't MAV unless they start an animation.