New Adventure: The Stupid Chomper
Posted: Wed Jul 04, 2012 7:56 pm
This level reviews two glitches involving chompers and collectibles. It's not very long.
Also, keep in mind that gates affect logic to be walls when active and floor when inactive, no matter what the current logic of the tile they're on is.
Also, keep in mind that gates affect logic to be walls when active and floor when inactive, no matter what the current logic of the tile they're on is.