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New level - Peegue's Puzzles-1.
Posted: Tue Jul 17, 2012 1:37 pm
by |Cookie|
Hi again!
I have finished Peegue's Puzzles!
It's not really hard, and not easy!
I hope you will like it! 
Posted: Tue Jul 17, 2012 3:15 pm
by Amnon
Yes, this one is really cool!
Posted: Tue Jul 17, 2012 3:18 pm
by |Cookie|
Amnon wrote:Yes, this one is really cool!
Thanks, amnon!
I'm feeling happy because you have enjoyed!

Posted: Wed Jul 18, 2012 6:48 pm
by Chip
Hi KidKid
Really cool jumps, and again the order was important.
Thanks for the level and the whole little series.

Posted: Wed Jul 18, 2012 9:24 pm
by |Cookie|
Chip wrote:Hi KidKid
Really cool jumps, and again the order was important.
Thanks for the level and the whole little series.

Thanks for your comment! ummm, chip, did you found any mistake in those levels?
Anyway, i'm going to make another part for every friend too!
Stinky's Puzzles-2, Loof's Puzzles-2,Qookie's Puzzles-2,Peegue's Puzzles-2.
But they will come late, i want to make it harder than before, i hope.

Posted: Thu Jul 19, 2012 9:21 pm
by Chip
Hi KidKid
I've found no obvious mistakes (such as unreachable coins or exits) in your levels. Just a technical issue important to know: In Stinky's puzzle the cannons didn't work, because you placed too many fires in the level. The programm has a limited amount of memory for all fire elements. If you overload this memory, then no more shooting action will happen. Remove some fires and test your level in the low detailed mode (main menu --> options --> detail level: low) to evade this problem.
Of course there are always possibilities to improve the difficulty or the cleverness of the puzzles, but that's often a question of experience. So just continue making levels, and test them in detail as good as you can. I'm sure you'll get more good results and more encouraging comments soon.
Let's have fun! That's the most important thing in Wonderland, and we don't need 'the perfect level' for this.

Posted: Thu Jul 19, 2012 10:22 pm
by |Cookie|
Chip wrote:Hi KidKid
I've found no obvious mistakes (such as unreachable coins or exits) in your levels. Just a technical issue important to know: In Stinky's puzzle the cannons didn't work, because you placed too many fires in the level. The programm has a limited amount of memory for all fire elements. If you overload this memory, then no more shooting action will happen. Remove some fires and test your level in the low detailed mode (main menu --> options --> detail level: low) to evade this problem.
Of course there are always possibilities to improve the difficulty or the cleverness of the puzzles, but that's often a question of experience. So just continue making levels, and test them in detail as good as you can. I'm sure you'll get more good results and more encouraging comments soon.
Let's have fun! That's the most important thing in Wonderland, and we don't need 'the perfect level' for this.

Oh! is that why the cannons dosen't shot???
thank you chip for tolding that for me!
I'll fix this now!

Posted: Thu Jul 19, 2012 10:41 pm
by Amnon
Oh, and I thought that the cannons not shooting was intentional!
Posted: Thu Jul 19, 2012 10:45 pm
by |Cookie|
Amnon wrote:Oh, and I thought that the cannons not shooting was intentional!
Oh.
