Page 1 of 1
New Level (custom) - Days Of Cosmic Encounters 11
Posted: Sat Apr 20, 2013 5:20 pm
by Chip
Days Of Cosmic Encounters 11
First engineer Qookie is used to have a helpful crew aboard the SS NUTSHELL.
But what if it is..., hm... indisposed?
Please use the texture 'Tofoship' again and have fun.
Posted: Sun Apr 21, 2013 12:53 am
by Mark
It's mesmerizing how you consistently dream up these symmetrical marvels!

I loved cracking this NUTSHELL from start to finish.

Though I did not use the generator to complete my assignment.
Was that intentional?
Thanks again!

Posted: Sun Apr 21, 2013 2:45 am
by Amnon
Though I did not use the generator to complete my assignment.
Was that intentional?
As you can see, the generator is part of the regular furniture here, but everyone is drunk and all in disarray, with even the cannon turned sideways what use is generating prisms?
Posted: Sun Apr 21, 2013 3:37 am
by Mark
Amnon wrote:What use is generating prisms?
Prisms? There were no prisms on the SS NUTSHELL.
Though it could have been a sphere, boulder, barrel, or steel box generator...
Well now that the crew has sobered up, it's full steam ahead to Hyperion.

Posted: Sun Apr 21, 2013 10:44 am
by Chip
Hi Mark
The levels 2, 5, 8, 11 und 14 of this series are aboard the SS NUTSHELL in an almost identical setting.
The ship gets one improvement after the other until it is (of course) the best and fastest spaceship in the galaxy.
Guess you have to compare this level with the others to see the generator's function.
Enjoy.
PS:
I'll also pm you the template I used to start the designs.
Posted: Sun Apr 21, 2013 12:40 pm
by Mark
Chip wrote:The levels 2, 5, 8, 11 und 14 of this series are aboard the SS NUTSHELL in an almost identical setting.
I'll also pm you the template I used to start the designs.
I appreciate you sending me the template, Chip!

It's amazing to me how far in advance you plan each stage!

Your meticulous care for all the denizens aboard the ship.
Thank you for your perseverance and hard work!

Posted: Sun Apr 21, 2013 9:39 pm
by bob roest
We're all set for Hyperion.
Thanks Chip, good fun.
Posted: Thu Apr 25, 2013 8:09 am
by Liz Mayhew
Chip - This is yet another wonderful level.
No surprise that I can't solve it yet.
My big problem is the yellow timer.
I'm operating the green and red timers with green and red spheres,
and the white timer with a boulder.
For the yellow timer I need another boulder or an extra steel box but they aren't in the store room.
What am I doing wrong?

Posted: Thu Apr 25, 2013 9:17 am
by Amnon
My big problem is the yellow timer.
There is
plenty of equipment: 3 metal boxes are more than enough to keep the yellow timer going - please review the situation!
Posted: Thu Apr 25, 2013 1:09 pm
by annedanner
Clever ending, Chip, with those bonus coins. You caught me once - but only once. Thanks for the level.
Posted: Thu Apr 25, 2013 1:48 pm
by Chip
There are many ways to fix the central device. The video shows a nice solution with the stones covering the matching timers, but this is absolutely no must.
Enjoy!
http://www.youtube.com/watch?v=UiuMsu6SLcg
PS:
Liz, the trick for the yellow timer is to block only one of the TPs.
Posted: Fri Apr 26, 2013 7:13 am
by Liz Mayhew
How very weird - one teleport works like that and the other one doesn't.
I chose the wrong one first and it didn't work so I didn't imagine it would work the other way round.
Fantastic! Thanks Chip
And thanks for the video. I do the whole first part differently, using a steel box as a blocker. Your way is much more elegant.

Posted: Sat Apr 27, 2013 6:37 pm
by Mark
Your solution with the boulder and spheres was so simple and seamless.

I complicated everything with a steel box to stop them from rolling...
