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Force Values for Object Arguments
Posted: Sun May 26, 2013 4:00 pm
by StinkerSquad01
Hey everybody, I'm trying to make a fireflower that has a timermax in the negatives so it shoots really fast, but I don't remember how you force a value, like how you can force the color of gems to be white. Any tips?
Posted: Sun May 26, 2013 4:09 pm
by dig 222
Well, I don't know how to get it VERY far but if you set the timer max to 1, then hold shift and right click you can get -24. After that it wont minus any further. I'm pretty sure you'll need to mess around with the hex editor to get it any further.
Posted: Sun May 26, 2013 4:16 pm
by Yzfm
Firstly, I don't think -ve values will make it shoot faster, I feel an unexpected result.
But, if you want to try, if you mean default value for a wop then
http://pcpuzzle.com/forum/viewtopic.php?t=24227
If you mean default value from inside the wlv, I don't really know
Posted: Sun May 26, 2013 4:21 pm
by StinkerSquad01
Yzfm wrote:Firstly, I don't think -ve values will make it shoot faster,
What are those?
I feel an unexpected result.
I've made it to -24, and it
does shoot faster.
Alrighty then. I've done this in the past...BUT I FORGOT.
Posted: Sun May 26, 2013 4:33 pm
by StinkerSquad01
Well, I got the direction to be -200. Darn.
Posted: Mon May 27, 2013 7:51 am
by md
StinkerSquad01 wrote:I feel an unexpected result.
I've made it to -24, and it
does shoot faster.
With saying that, it also may not correctly perform the animation of the shooting effect.
Not sure if TimerMax1 is stored as an Integer or Float value, but I'm assuming Integer.
In that case, you can easily find it in the .wlv and alter it. There must be a way to do it in the .wop though.