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Custom modelling: what does WA engine support?

Posted: Sun Nov 17, 2013 8:18 pm
by Pawelec
I am playing with AC3D and I made quite a few things to implement in WA. I was wondering if the engine can be somehow forced to use alpha transparency (Rainbow Bubbles use it) or model-side lights (there I see no model using it in WA series, so I suppose the answer is no).

Ideas anyone?

Re: Custom modelling: what does WA engine support?

Posted: Sun Nov 17, 2013 8:19 pm
by Pawelec
Deleted, accidental DP.

Posted: Sun Nov 17, 2013 8:23 pm
by StinkerSquad01
Rainbow bubbles are transparent because their model is drawn translucent, the texture itself is opaque (I think).

Posted: Mon Nov 18, 2013 9:43 am
by Krishiv738
It's hardcoded in the game not in editor.Like chomper with special power of ghost chomper has transparency little,flash ghosts any objects,bubbles default have opaque model but by default in game it's translucent.