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Issue #25 Feedback

Posted: Sat Nov 23, 2013 9:53 pm
by Midnight Synergy
Issue #25 is now online, newsletter etc will follow.

http://www.midnightsynergy.com/newslett ... index.html

Posted: Sat Nov 23, 2013 10:03 pm
by Sammy_Bro
GO GO GO

Posted: Sat Nov 23, 2013 10:09 pm
by StinkerSquad01
So wait, are all the unused features (like the rainbow tiles and ice crabs) going to be added, or just the pre-programmed ones (Grow Wraiths and such)?
Speaking of wraiths, if you added functionality for ALL kinds of magic, that could be really cool. And weird. :lol:
pop wraiths.
think about it

Of course, great to see another issue, the puzzle was fun!

Posted: Sat Nov 23, 2013 10:12 pm
by tyteen4a03
StinkerSquad01 wrote:So wait, are all the unused features (like the rainbow tiles and ice crabs) going to be added, or just the pre-programmed ones (Grow Wraiths and such)?
Speaking of wraiths, if you added functionality for ALL kinds of magic, that could be really cool. And weird. :lol:
pop wraiths.
think about it

Of course, great to see another issue, the puzzle was fun!
AFAIK the unused can be considered unimplemented.

Posted: Sat Nov 23, 2013 10:13 pm
by Jutomi
Hooray!
Oh, and happy Thanks Giving, Patrick :mrgreen:

Posted: Sat Nov 23, 2013 10:15 pm
by Sammy_Bro
StinkerSquad01 wrote:Speaking of wraiths, if you added functionality for ALL kinds of magic, that could be really cool. And weird. :lol:
we managed to get every color of magic for glove chargers

shouldn't be too hard to get every color of magic for wraiths

(right? :( )

Posted: Sat Nov 23, 2013 10:17 pm
by Technos72
iOS Wonderland titles would be really cool. :wink:

Also, I've finished the color maze in a matter of minutes!

Posted: Sat Nov 23, 2013 10:17 pm
by MyNameIsKooky
Nice entry to the Midnight Post!

I'm glad testing of the new Wonderland Adventures editor will begin soon. I can't wait! :D

I think it would also be very cool if some of the editor hacks were featured in the Midnight Post, as considered. :)

Posted: Sat Nov 23, 2013 10:30 pm
by Jutomi
I actually all so managed to get through the colour maze!

Interestingly enough, my home in this other verse that was created by this guy named "Notch" is a maze of colours.
I suppose that if I can get through that, I can get through this. :lol:

Posted: Sat Nov 23, 2013 11:05 pm
by Nobody
nice nice nice

I'm sad about the lack of Ice Crabs and Glop now though, I kinda felt like Qwertyx needed something more than just being "the ice world" and another planet would've been good. Not that the game isn't amazing anyway!

Posted: Sun Nov 24, 2013 2:09 am
by Jutomi
Thinking about it, I wonder what the music on Glop would have been like...

Posted: Sun Nov 24, 2013 2:16 am
by llarson
Midnight Post wrote:These will be available to everyone, once the editor is released.
Now for the devious puzzles :twisted:

The Red Ooze from Glop kinda makes me assume Guggenheimer was originally found there rather than barren though. This is just getting me excited for the editor :D . I'm also kinda curious as to what the Color Tiles did though...

Posted: Sun Nov 24, 2013 4:14 am
by Emerald141

Posted: Sun Nov 24, 2013 7:17 am
by Krishiv738
This question's anwer was very funny:Do you knit your own hats or get them imported from Beanies R Us?.

THE SCRITTERS? :lol: :lol: :lol:

Posted: Sun Nov 24, 2013 5:42 pm
by Jutomi
It's no wonder they are scared of us...

Posted: Sun Nov 24, 2013 5:56 pm
by ILoveWonderland
Alright, figured out the first puzzle.
The answer is 1250. The numbers correspond to times on a clock. "529" means "Five to Nine," or 8:55. "928" means "Nine to Eight," or 7:51. "225" means "Two to Five," or 4:58. Finally, since "1021" means "Ten to One," the time it corresponds to is 12:50.

Posted: Sun Nov 24, 2013 6:12 pm
by dig 222
Your average scritter farm.
As you can see, the farmers are gathering wool from the
scritters with shears. :lol:

Posted: Sun Nov 24, 2013 6:32 pm
by yot yot5
Great issue!

It was cool to see that colour maze, too! I often use them in my own adventures, and it was great fun to actually solve one instead of designing one. :D

Posted: Sun Nov 24, 2013 6:39 pm
by ILoveWonderland
Figured out the color maze! These were some very fun puzzles, and I hope to see some more great puzzles in the next issue! :D

Posted: Sun Nov 24, 2013 7:37 pm
by Wonderland King
Three things: Awesome!, I hope we can get things like ice crabs and color tiles in the WA3E, and Why would you need level designers for the WA3E?

Posted: Sun Nov 24, 2013 7:45 pm
by yot yot5
Wonderland King wrote:Why would you need level designers for the WA3E?
To test out various gameplay elements in the editor.

Posted: Sun Nov 24, 2013 9:02 pm
by Wonderland King
Yes, but he said there would be designers AND testers. With a level editor, I don't see what the difference would be.

Posted: Sun Nov 24, 2013 10:16 pm
by ILoveWonderland
Wonderland King wrote:Yes, but he said there would be designers AND testers. With a level editor, I don't see what the difference would be.
MS said in the newsletter that the editor would come with a new set of adventures, so that's probably what the designers are for. :wink:

Posted: Mon Nov 25, 2013 3:51 am
by Blazeknight
StinkerSquad01 wrote:So wait, are all the unused features (like the rainbow tiles and ice crabs) going to be added, or just the pre-programmed ones (Grow Wraiths and such)?
Speaking of wraiths, if you added functionality for ALL kinds of magic, that could be really cool. And weird. :lol:
pop wraiths.
think about it

Of course, great to see another issue, the puzzle was fun!
Once we get the wraith wops, we can easily edit the "magic" number to shoot to make wraiths of all magics and then recolor the textures to make them look like those

Posted: Mon Nov 25, 2013 5:16 am
by Jutomi
I have never seen such large scritters in my life! :shock:

Just out of curiosity... if scritters are balls of fluff with little eyes and tiny tails...
how do you know when to stop shearing them?

(I am not a farmer like Patooters, I do not know these things.)

Posted: Mon Nov 25, 2013 9:16 am
by Krishiv738
dig 222 wrote:Your average scritter farm.
As you can see, the farmers are gathering wool from the
scritters with shears. :lol:
You stole my post! :evil: :evil:

Posted: Mon Nov 25, 2013 10:46 am
by Qloof234
... Calm down. If that was "stealing", then you stole your post from the Midnight Post issue to begin with, meaning you're in no position to argue about it. :roll:

Posted: Mon Nov 25, 2013 4:02 pm
by dig 222
Krishiv738 wrote:
dig 222 wrote:Your average scritter farm.
As you can see, the farmers are gathering wool from the
scritters with shears. :lol:
You stole my post! :evil: :evil:
I'm not sure what you mean by this...
MS was the first one to come up with the idea
that the wool comes from scritters.

Posted: Mon Nov 25, 2013 4:07 pm
by Krishiv738
dig 222 wrote:
Krishiv738 wrote:
dig 222 wrote:Your average scritter farm.
As you can see, the farmers are gathering wool from the
scritters with shears. :lol:
You stole my post! :evil: :evil:
I'm not sure what you mean by this...
MS was the first one to come up with the idea
that the wool comes from scritters.
That means I wanted to post the picture of it but dig posted the picture!

Posted: Mon Nov 25, 2013 4:16 pm
by StinkerSquad01
Blazeknight wrote:
StinkerSquad01 wrote:So wait, are all the unused features (like the rainbow tiles and ice crabs) going to be added, or just the pre-programmed ones (Grow Wraiths and such)?
Speaking of wraiths, if you added functionality for ALL kinds of magic, that could be really cool. And weird. :lol:
pop wraiths.
think about it

Of course, great to see another issue, the puzzle was fun!
Once we get the wraith wops, we can easily edit the "magic" number to shoot to make wraiths of all magics and then recolor the textures to make them look like those
That doesn't mean they'll all work.