Page 1 of 1
Bouncey and Bitey
Posted: Fri Dec 06, 2013 3:21 pm
by Liz Mayhew
Hi All
Can anyone please tell me where to find the Bouncey and Bitey level?
I have 133 stars, so I'm missing 2 levels.
Checking with a list which someone kindly provided, I see that I haven't done Bouncey and Bitey and one other level, which doesn't appear on the list.
Stuck ...

Posted: Fri Dec 06, 2013 3:38 pm
by yot yot5
Try talking to everyone on Barren.

Posted: Fri Dec 06, 2013 4:50 pm
by Liz Mayhew
Thanks Yot Yot 5!
I'll try that tomorrow. Got to cook dinner now

Re: Bouncey and Bitey
Posted: Sat Dec 07, 2013 3:13 am
by Wonderland King
Liz Mayhew wrote:I see that I haven't done Bouncey and Bitey and one other level, which doesn't appear on the list.
Three stars are in hub locations.
Two are one the way to the rainbow portal to Wondertown, and one is past the yellow gates where the star molds the keys out of coins.
Posted: Sat Dec 07, 2013 8:04 am
by Liz Mayhew
Thanks Wonderland King. I'm pretty sure I must have got those levels though because I'm always to-ing and fro-ing through Star Town, and talking to everyone there.
Posted: Sat Dec 07, 2013 9:05 am
by Liz Mayhew
Found Bouncey and Bitey. I don't know how I missed that little guy waving to me before!
Thanks for the help.
Now trying to locate level #135.

Posted: Sat Dec 07, 2013 9:36 am
by Liz Mayhew
Something very strange is going on.
In my inventory I have 134 stars. When I went back to the Floing Star I counted 132 levels completed (including Bouncey and Bitey).
The list also shows 132 levels.
As Wonderland King suggested, I went to look at the path to the Rainbow Portal to Wondertown but could find nothing.
Then I went to the Gold Key Star and saw that I'd done a level near there, so that's probably the one you mean?
It would be great if there was an official list of levels and the areas where they could be found.
Posted: Sat Dec 07, 2013 10:05 am
by yot yot5
Liz Mayhew wrote:Something very strange is going on.
In my inventory I have 134 stars. When I went back to the Floing Star I counted 132 levels completed (including Bouncey and Bitey).
The list also shows 132 levels.
As Wonderland King suggested, I went to look at the path to the Rainbow Portal to Wondertown but could find nothing.
Then I went to the Gold Key Star and saw that I'd done a level near there, so that's probably the one you mean?
It would be great if there was an official list of levels and the areas where they could be found.
Go
through all the golden gates. West of the house in that area, there should be a star. Not an adventure star, just a collectible star.
There should also be 2 collectible stars by the OTHER wonderland portal. The one north of startown.

Posted: Sun Dec 08, 2013 7:01 am
by Liz Mayhew
Thanks YY5!
But I'm never going to be able to accomplish that. I can't buy the last golden key because it costs 30 coins and I only have 28.
These 2 coins are in Suspicious Silence and Open the Blast Doors, which I can't do because I'm not fast enough. So I'll never be able to finish the game.
Oh well ...

Posted: Sun Dec 08, 2013 7:13 am
by Qloof234
If you don't mind my asking, are you having trouble beating the levels themselves?
From what I recall, neither of those coins require particularly fast movement (beyond any you might need for the levels themselves) to get to them.
The one in Suspicious Silence, you just have to backtrack for from the Transporter section, and the one in Blast Doors... When heading to the top area, time your step into the Suction Tube carefully, so you can keep Pop (by flying into one of the Moo-Bots as it's between the tube and the Floing charger). From there, just use the Moo-Bots as a shield from the Zap-Bots, you'll be able to pop the transporter over.
Posted: Sun Dec 08, 2013 7:17 am
by MyNameIsKooky
Liz Mayhew wrote:These 2 coins are in Suspicious Silence and Open the Blast Doors, which I can't do because I'm not fast enough. So I'll never be able to finish the game.
Oh well ...

If I recall correctly, neither of those coins actually require speed.
Open the Blast Doors: Use Brr to create a bridge into the room with the coin. You can hide behind MooBots to evade the ZapBots' lines of fire. Also remember that MooBots stop moving upon touching you.
Suspicious Silence: Simply backtrack on the horizontal-moving transporter.
Here's my solution, if it helps you at all (and note that there are several ways to go about solving this level with the coin in hand).
EDIT: ninja'd
Posted: Sun Dec 08, 2013 9:38 am
by Muzozavr
Aaaaand as for "Open the Blast Doors", the ending (with all the timer buttons) looks like you have to be fast as heck, but you don't. You really don't. There's an easier way.
Also, MyNameIsKooky, surely you mean "use a remaining POP to activate the transporter", no?

At least that should make things much easier.
Posted: Sun Dec 08, 2013 9:39 am
by Nobody
MyNameIsKooky wrote:Open the Blast Doors: Use Brr to create a bridge into the room with the coin. You can hide behind MooBots to evade the ZapBots' lines of fire. Also remember that MooBots stop moving upon touching you.
I'm pretty sure there's also a way to Blink past the ZapBots and then blink into the room, making the MooBots unnecessary. I can't really remember if any special tricks or anything are needed to have Blink instead of Brr, though.
Posted: Sun Dec 08, 2013 11:42 am
by Liz Mayhew
Thanks YY5 for the explanation about the 2 extra stars. Picking them up had completely slipped my mind!
Muzo and Nobody - thanks also for your input.
Thanks also Qloof and Kooky, especially for the video solution.
Suspicious Silence is way too fast for me because you need to use floing bubbles to trap some fire or spell. I've tried several different methods, and the bubbles are burst before I'm half way across the top bridge. I've tried this level at least 80 times and I just can't get quick enough.
Open the Blast Doors is another matter. I can't solve the level yet, but will try some more.
Posted: Sun Dec 08, 2013 1:24 pm
by Muzozavr
Here's an idea that popped up in my head just now, this should make everyone be able to solve "Suspicious Silence" with disarming ease, no matter how slow. Note that I haven't replayed the final game yet, so this solution may contain mistakes because I'm forced to rely on memory and videos to see the level layout. Inspired by a "different" solution of "Rescue Mission B".
1. Use the brr-wraith and the bottom fire wraith to guide the bottom scritter to the left button without using flash. Go get the left key.
2. Take two gems, flash the remaining gem to block the scritter's path on the right.
3. Use ONE Flo and the brr-wraith to freeze-later the iceflower behind the green gate.
4. Cross the top bridge and move on. The scritter won't go through the gem, but you can go through the scritter.
5. The rest should be obvious. 1 Pow and 1 Flo are still there as leftovers.
Posted: Sun Dec 08, 2013 2:25 pm
by yot yot5
Muzozavr wrote:Here's an idea that popped up in my head just now, this should make everyone be able to solve "Suspicious Silence" with disarming ease, no matter how slow. Note that I haven't replayed the final game yet, so this solution may contain mistakes because I'm forced to rely on memory and videos to see the level layout. Inspired by a "different" solution of "Rescue Mission B".
1. Use the brr-wraith and the bottom fire wraith to guide the bottom scritter to the left button without using flash. Go get the left key.
2. Take two gems, flash the remaining gem to block the scritter's path on the right.
3. Use ONE Flo and the brr-wraith to freeze-later the iceflower behind the green gate.
4. Cross the top bridge and move on. The scritter won't go through the gem, but you can go through the scritter.
5. The rest should be obvious. 1 Pow and 1 Flo are still there as leftovers.
Oohhhh... now that's clever!

Posted: Sun Dec 08, 2013 3:21 pm
by Muzozavr
I wish I found that during testing -- I could have tried to make MS remove the extra Pow and Flo, making this a super-tough awesome level (think "Star Crossing" difficulty) for hardcore puzzle maniacs.
If I'm correct, it should be soooooooo simple to execute, too. No need for speed.
Posted: Sun Dec 08, 2013 4:01 pm
by Wonderland King
I tried it, and yes, it is much more simple to do. Well done, Muzozavr! You can end the level without ever using a Floing and a Pow.
Oh, and here's another trick I found a while ago that'll make the action easier:
Stand far away enough from the ice wraith so it's inactive. Then put the Floing bubble (the Floing bubble you were originally going to put below the wraith) ON where the wraith is. Then get closer to the wraith and activate it. It will keep shooting spells at you, so get it to shoot one south, at the ice flower. Using this method, you don't have to watch out for the other spells it shoots; the Floing will guard you from them.
Muzozavr wrote:Inspired by a "different" solution of "Rescue Mission B".

Posted: Sun Dec 08, 2013 9:47 pm
by MyNameIsKooky
Muzozavr wrote:Also, MyNameIsKooky, surely you mean "use a remaining POP to activate the transporter", no?

At least that should make things much easier.
Nah, I actually did use Brr.

Posted: Sun Dec 08, 2013 10:11 pm
by Muzozavr
Did you do that with the "fast recovery" trick? If not, then my mind boggles...
Anyway, good for you, then. I still think using POP is way simpler and more obvious.

Posted: Mon Dec 09, 2013 8:21 am
by Liz Mayhew
YES!!! I DID IT!!!!
Muzo - you are a genius. What a clever idea. It took all the pressure off the scritter situation, and the poor little thing got to live another day!
Wonderland King - I also used your great suggestion re the placement of the floing bubble. Wonderful.
Now off to open those golden gates!