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New Level - Kismet *
Posted: Sun Jan 12, 2014 1:02 am
by Mark
I'm starting off the New Year with something small.
Have Fun!
MARK279
Posted: Sun Jan 12, 2014 2:39 am
by Amnon
The impossible was possible,
Thanks Mark!
Posted: Sun Jan 12, 2014 2:56 am
by Mark
Amnon wrote:The impossible was possible,
Thanks Mark!
And thank you for testing my impossible version!

Posted: Sun Jan 12, 2014 4:34 am
by Jutomi
Wow, this level was engenius!'
Thank you very much!

Posted: Sun Jan 12, 2014 4:13 pm
by bob roest
What goes where and when...always fun to work out.
Thanks Mark, I enjoyed this.
Posted: Sun Jan 12, 2014 4:37 pm
by Chip
Hi Mark
Qookie needed all her brain cells to get out of this mess, but she got unexpected help...
I had a lot of fun to figure this one out. Thanks again.
Kismet
Posted: Thu Jan 16, 2014 6:37 pm
by doodlebug
That was fun to figure out Mark. It took me a while but I finally got the moves down and with a helper was able to exit. Love ones I can do without help.
Thanks
Annie
Solution
Posted: Sun Jan 19, 2014 1:48 am
by Mark
Here's the solution for Qookie's dilemma:
Push box D on yellow button.
Jump U and take coins on aqua and blue buttons.
Use break-tile to Walk around white button.
Tramp West box R and take coin on green button.
Slide box R on blue button.
Use break-tile to push box U on aqua button.
Tramp East box L.
Use break-tile and tramp North box D.
Stand on white button.
When ghost moves R, step D and push box on green button.
Exit gate will open.
Stand under white gate to lure chomper out.
Step on white button to let chomper inside.
Jump R and wait until chomper is on L side of tramp.
Then jump L to exit.
Posted: Tue Feb 04, 2014 9:52 am
by Liz Mayhew
Tiny but perfectly formed!
I thought it was impossible too, but after about 10 tries (and peeping in the Editor

) I finally worked it out.
Very clever Mark, thanks!
