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How To? ... Custom Hubs

Posted: Mon Mar 03, 2014 10:50 pm
by Midnight Synergy
A PDF explaining some of the new features involved in putting together your own custom hubs.

http://www.midnightsynergy.com/adventur ... omhubs.pdf

Posted: Thu Mar 06, 2014 5:29 am
by Qloof234
Am I allowed to make a feature request here? :P

Would it be possible to allow users to change what the "base" directory name is for adventures?

ie. Instead of having it look for "Adventure#", allowing the user to make it search for a different string, like "myhub_adv#" or some such.

Not a big deal, just wondering. :)

Posted: Thu Mar 13, 2014 9:35 pm
by jdl
I think there's going to be an issue uploading Hubs because of the current forum file size limit. Since we're not allowed to upload our Hubs anywhere else, I'm not sure what we're supposed to do. :?

Posted: Thu Mar 13, 2014 9:38 pm
by Jutomi
Do you think zipping it would be enough, or do you think it'd still be too large for comfort..?

All so, a separate hubs section might actually be interesting... :)

Posted: Thu May 22, 2014 10:36 pm
by Randy290
How can i make it that when you beat the adventure,the gate automatically opens?

Posted: Thu May 22, 2014 11:12 pm
by Jutomi
Well, there are at least two ways.

If you want a specific level to open a specific thing, I have a 'command' run after winning that can deactivate gates or activate bridges.

If you want winning any adventure to activate the first gate, than any adventure to activate the second...

well, that, I just have the win command set to copy/paste to place turtles in a somewhat long path that has a button/general command, then water tile, then button/general command, (Etc.).

Take this map as such.

xxxxxxx ------ x=wall
Bxxxxxx ----- B=button/gc
Wxxxxxx ----- W=Water logic
Bxxxxxx ----- P=Where to paste; Beats me what happens if something else is there... :?
PxCxxxx ----- C=What to copy - in this case, the dragon turtle.

B/P/C also have floor logic.

That's how I do it; I extend it for if I want more. :mrgreen:

Not sure if that's the easiest way to do it, though...
that's just my way. :|

P.S. Copy/paste is CMD = 41, Xcopy coordinate, Ycopy coord, Xpaste coord, Ypaste coord.
and activate/deactivate/toggle is 1/2/3, respectfully. :mrgreen:

Posted: Fri May 23, 2014 11:59 am
by Wonderman109
*And Gate IDs start at 500 for Colour 0, Subcolour 0.
See Emerald's guide for details.

Posted: Fri May 23, 2014 3:35 pm
by Jutomi
Oh!

Now that I had never known. :lol:

Posted: Sun May 25, 2014 3:27 am
by Randy290
Wonderman109 wrote:*And Gate IDs start at 500 for Colour 0, Subcolour 0.
See Emerald's guide for details.
So Basically all i have to do is to set
WonCMD TO Lvl 1,C1,D500?

Posted: Sun May 25, 2014 5:03 am
by Jutomi
That's to activate all red gates with a subcolor of 0, I guess.

All so, that's for activating them - if you wish to deactivate them, I recommend command 2(command 3's an alternate if you want).

Posted: Sun May 25, 2014 4:52 pm
by Randy290
Eh To bad when i get the gold star...It MAVs me for some reason
even if i set the location where you were if you win or lose :(