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Adventure #58: Mr. Zurkon's Blockade
Posted: Wed Mar 05, 2014 11:50 pm
by MyNameIsKooky
Trying out the awesome new WA3 editor!
For some reason, the non-elbow suction tubes are pitch black in this adventure. I don't know if that's my fault or a glitch with the editor, but either way I couldn't seem to fix it.
Posted: Wed Mar 05, 2014 11:51 pm
by Sammy_P
FIRST POST!!!!!!! :hippo:
Posted: Wed Mar 05, 2014 11:57 pm
by Jutomi
Oh, this looks interesting...

Posted: Thu Mar 06, 2014 12:57 am
by StinkerSquad01
Just beat it, great fun!
Lots of little things in there to lead you off course though.

Posted: Thu Mar 06, 2014 4:58 pm
by Lucky-Luc
Wow, that was really neat. Not my type of humour, but the puzzle was really nice!
Also, the second blue key misdirection seemed a bit too obvious. Why would I need ice walls?
Otherwise, lots of great misdirection! I had a feeling everything would work out once I reached a certain point (and I was right), but getting there was quite tricky.
Posted: Thu Mar 06, 2014 7:58 pm
by MyNameIsKooky
Lucky-Luc wrote:Wow, that was really neat. Not my type of humour, but the puzzle was really nice!
Also, the second blue key misdirection seemed a bit too obvious. Why would I need ice walls?
Otherwise, lots of great misdirection! I had a feeling everything would work out once I reached a certain point (and I was right), but getting there was quite tricky.
Thanks, I'm glad you enjoyed this adventure.
The ice walls are actually required in the intended solution, but I accidentally left a massive loophole that made it possible to skip getting the second blue keycard.
Posted: Thu Mar 06, 2014 9:54 pm
by Lucky-Luc
Oops
Okay, I see what to do with them now. Nifty! At the same time, that means I don't have a clue what to do with the rest of the level. Might have to come back to this later.
Posted: Sun Mar 16, 2014 12:11 am
by Wonderman109
*little bump*
I'm completely stuck. Has anyone solved this level yet?
Posted: Sun Mar 16, 2014 12:24 am
by Jutomi
Honestly, I haven't, but I am sure Kooky has.
Posted: Sun Mar 16, 2014 1:34 am
by MyNameIsKooky
Here's a hint that might get you started:
Both chompers will need to press at least one button each.
Posted: Sun Mar 16, 2014 8:34 pm
by Wonderman109
I'm stuck right at the start. How do I get the Brrs to the spikeyballs with the Floing bubbles and the ice walls?
Posted: Mon Mar 17, 2014 2:16 am
by MyNameIsKooky
Another hint:
The Spikeyballs need to be Floinged onto their respective buttons.
Posted: Mon Mar 17, 2014 2:19 am
by Jutomi
Oh, I think I see it now...
That's genius!
Posted: Mon Mar 17, 2014 2:26 am
by Wonderman109
But how do I get Floing to that point if the Brr charges are in the way?
Posted: Mon Mar 17, 2014 3:07 am
by Jutomi
Notice how the walls are aligned...?

Posted: Mon Mar 17, 2014 11:13 pm
by Wonderman109
Not really?...

Posted: Sun Apr 13, 2014 7:54 pm
by Wonderman109
Kooky, I will let you know I STILL am completely stuck on this adventure.

Posted: Sun Apr 13, 2014 8:35 pm
by Jutomi
Honestly, I have been too.

Posted: Thu Apr 24, 2014 1:40 am
by MyNameIsKooky
HINT?! wrote:If you Brr yourself, you're able to take a hit from a Pow spellball and survive due to the ice cube encasing you.
Posted: Thu Apr 24, 2014 11:30 pm
by Wonderman109
Ah, now I'll try again.
Posted: Sun Apr 27, 2014 1:04 pm
by Wonderman109
bump
Wait, how can I open the blue gates to do that?
Posted: Sun Apr 27, 2014 3:46 pm
by MyNameIsKooky
HINT?! wrote:You'll need to use the blue keycards.
HINT?! wrote:To get those keycards, you'll need to use Floing to stop the Spikeyballs on top of the buttons.
HINT?! wrote:You only need to open one of the blue gates containing an ice wall.
Posted: Sun Apr 27, 2014 9:05 pm
by Wonderman109
Hey, I've actually made some progress! So what do I do after I open the white gate? (I'm trying to use the mecha-chomper and floing to get through the yellow gates but it's not working well for me.)
Posted: Mon Apr 28, 2014 3:43 pm
by samuelthx
Wonderman109 wrote:Hey, I've actually made some progress! So what do I do after I open the white gate? (I'm trying to use the mecha-chomper and floing to get through the yellow gates but it's not working well for me.)
MooBots continue to move after they are thawed.

Posted: Mon Apr 28, 2014 8:46 pm
by Wonderman109
Oh, so then I have to restart the whole level to use only one square button. How fun.
Posted: Mon Apr 28, 2014 10:06 pm
by Jutomi
I know.
I gave up because I got every thing right except for the
popping of a moobot.
Later did I find out that I did things entirely too differently from what I was supposed to do.

Posted: Mon Apr 28, 2014 11:59 pm
by samuelthx
Wonderman109 wrote:Oh, so then I have to restart the whole level to use only one square button. How fun.
Now you know how MNIK and I felt when we had to restart the Easter Egg Hunt.

Posted: Tue Apr 29, 2014 2:42 am
by Wonderman109
You didn't HAVE to restart that section, as I already said, because you tried to do it in an unintended way.
But lemme re-try this. I think I can do it now.
Posted: Tue Apr 29, 2014 3:01 am
by Wonderman109
DP I think I loop-holed that section now, because I couldn't figure out the Push-bot thing.

Posted: Tue Apr 29, 2014 5:09 am
by samuelthx
Wonderman109 wrote:DP I think I loop-holed that section now, because I couldn't figure out the Push-bot thing.

OH MY GOSH THAT'S GENIUS!
How did you preserve the chomper?
My solution involved some very tricky timing with flashing the Chomper in the flash room. I suppose I could have done it with a MooBot instead. I never thought of doing it your way, and just destroyed the Chomper from the blue gated room.
Also, you actually only need 1 keycard, but I guess it's too late for that.
I restarted your level because I messed up on the key "puzzle". Which was sneakily evil, by the way.