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0. Pilot Adventure: Burst of Joy (One-Shot)
Posted: Mon Mar 10, 2014 12:23 am
by Wonderman109
A test of the new PotZ features, summarized into a short, (if you know what you're doing,) slightly tricky adventure. I'll be starting a new storyline soon, possibly recycling some old characters.
Also below is my original PotZ features experiment test, (labeled "/" in the player directory so it doesn't stand out,) with most of the new stuff. Enjoy!

Posted: Mon Mar 10, 2014 5:29 am
by Jutomi
Honestly, I've still not figured this one out; I'd love to try it out some more, but I'll need some sleep.
From what I've played of it, though, it's pretty incredible.

Posted: Mon Mar 10, 2014 6:30 pm
by Wonderman109
For the dozen or so people so far who have tried Burst of Joy, there are two solutions to the section after you exit the lava cave. It wasn't supposed to be like that when I first made the upper level, but some misplacing of walls and water and a button meant that the original easier solution got replaced by two equally harder ones. If anyone else asks for help soon, I'll post more hints.
Posted: Mon Mar 10, 2014 6:33 pm
by Jutomi
Oh, neat, sounds like one of my adventures.
Yeap, I haven't figured it out, yet; I hope to try again, soon, but right now, all of my save files are filled up with Mynameiskooky's Esoteric.

Posted: Fri Mar 14, 2014 4:13 pm
by samuelthx
I think I know how to solve this puzzle.
The problem is that the trick lies in the start, and I only just realised. So now I have to do this adventure all over again. However, I felt that the Burstflower + Crab thing is way too tedious, so I won't be replaying this immediately.
Posted: Fri Mar 14, 2014 4:39 pm
by Wonderman109
I agree on that too - but that's why I like offering hints for those sections. Try again with these in mind, and you should get along easily enough until after the first cave section.
Hint 1 wrote: At the very beginning, kill off the leftmost burstflower. That's where the crab will head no matter what you do after you get out of the crab den, and it's safe from other burstflower shots.
Hint 2 wrote: After you get the crab safely to the Lurker area, collect those gems so you can blink there later. I believe one of the solutions allows you to collect them after exiting the cave system, but it's easier to get rid of them as soon as you don't need them anymore. You can use the space behind the spiky cactus to direct the crab from the key spot to the Lurker rather than to the gems and in the water.
Posted: Fri Mar 14, 2014 4:43 pm
by samuelthx
Wonderman109 wrote:Hint 1 wrote: At the very beginning, kill off the leftmost burstflower. That's where the crab will head no matter what you do after you get out of the crab den, and it's safe from other burstflower shots.
Ah. I shot the flower which was south 3 tiles away from the entrance of the den.
Posted: Fri Mar 14, 2014 8:44 pm
by MyNameIsKooky
This was a really well-designed puzzle! It took me a while to solve. Thanks for sharing!
Of course, my favorite part was leading one of the crabs to their doom...
My stinker also seems to have an uncanny addiction for spending coins. That proved slightly problematic.

Posted: Fri Mar 14, 2014 9:17 pm
by Wonderman109
Posted: Fri Mar 14, 2014 9:17 pm
by Jutomi
Oh my goodness, I think I'd faint at the sight of that...

Posted: Sun Apr 20, 2014 7:57 pm
by Wonderman109
BUMP
Here's a new version of Exp. with more features testing new CMDs, greetings, and a few other things.
Posted: Mon Apr 21, 2014 1:08 pm
by samuelthx
Wonderman109 wrote:But yeah, I find Lurkers a pretty cool new element, so long as you don't spam them all over a level and call it a puzzle.

Well MS did, so............
yeah.

Posted: Mon Apr 21, 2014 4:08 pm
by Jutomi
Exactly; The idea was all ready to be taken by the creator himself.
