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New Adventure: Unsolvable? (Simple 01)

Posted: Tue Mar 11, 2014 2:52 pm
by Muzozavr
No glitches required. Qloof, please don't Q-Flash that barrel, do it the proper way. :lol:

Some split-second timing is needed, which can get a bit tedious, but save/load will take care of that and it's small level, so... yeah.

So I finally understood how to place floors. :roll: I also understood how to use some other editor features, but I finally got floors right. Yeah. Floors are important. Anyway, here's a completely undecorated, no scenery, "very basic features" mini-puzzle that, nonetheless, should prove somewhat difficult to figure out and quite frustrating to do.

Also, this level went through several versions, and this is my first time using the WA editor. So just to ensure that I didn't mess something up and that this is the version that's actually possible, the level should have 3 flos, 3 blinks and 2 flashes. If there are only 2 flos, let me know.

Posted: Tue Mar 11, 2014 3:05 pm
by MyNameIsKooky
This was a pretty great first adventure! Such a clever puzzle in such a small space! After a bit of experimenting I managed to solve it. Awesome work! I hope to see more from you in the future. :)

Posted: Tue Mar 11, 2014 3:27 pm
by Lucky-Luc
Muzo, you've joined the adventure designer crowd? Awesome! :D :D I still have some of your old RTW levels in good memory, and I'm pretty sure your puzzle design skills have even improved since then.

Yep, this was a terrific first adventure. You really got me fooled for a moment. Neat!
Also, orthogonally flying indigo and purple spellballs look so cool!

Posted: Tue Mar 11, 2014 3:33 pm
by jdl
This was very clever! 8)
Great job on this one.

Posted: Tue Mar 11, 2014 4:14 pm
by Jutomi
Oh my goodness, Muzozavr, this was amazing!

I never did any thing like this from when I was playing about two years ago; I knew less about the editor than you did. :lol:

I thank you for sharing this amazing adventure with us. :D

Re: New Adventure: Unsolvable? (Simple 01)

Posted: Tue Mar 11, 2014 5:18 pm
by samuelthx
Muzozavr wrote:...which can get a bit tedious...
should prove somewhat difficult to figure out and quite frustrating to do.
Indeed. The solution felt like an unintended one because of the meticulous timing needed.
One flo + 2 blinks for the first time, and 2 floings + 1 blink for the second time right?
Great first adventure! It was easy, although frustrating at times... :P. But most importantly, it was fun. Keep it up!

Yeah anyways welcome to making adventures! :D I think you'll find it's not that hard after you get the hang of it.

Posted: Tue Mar 11, 2014 5:23 pm
by Muzozavr
I still have some of your old RTW levels in good memory, and I'm pretty sure your puzzle design skills have even improved since then.
Actually, I do plan to design a "MUZ200" sometime, but since yotyot5 said "I'm sure it'll be something special" on the MUZ196 thread ( :lol: ) I plan MUZ200 as a bigger-than-usual level with basically every little puzzle trick I know of (no glitches, of course) under layers and layers of misdirection. I really want to fulfill that "special" part of yotyot5's statement, but with my university I rarely have much time. So that'll have to wait.

The reason I was able to design this one so quickly (once I figured out how to place floors :lol: ) is because I pre-planned the main idea beforehand and even sent a description to MS during POTZ development... well, it "sort of" made it in, but it was greatly simplified to the point of not even being recognizable anymore. So, as soon as I figured out the basics of the WA3 editor, I decided to design the real thing, which took about an hour of editing and testing. Plus, I added the barrel flash puzzle to make things look nicer. :P

I'm glad you all like my adventure!
orthogonal
Wait, did you use all the chargers? Because mine don't look nearly as cool as you're describing - because flo cannot hold flash spellballs (I tried that in the game itself in "Suspicious Silence") I have to use a tricky split-second move instead.

EDIT: I figured out the "orthogonal", turns out the game DOES allow you to do this the "easier" (in terms of timing, not in terms of puzzleness) way. I could swear it didn't work, but maybe I was doing something wrong. Anyway, the puzzle remains the same and I was making things pointlessly hard for myself. :lol:
The solution felt like an unintended one
Oh, wait. That one is, at least, if you're describing it right. I'll send you a PM.

Re: New Adventure: Unsolvable? (Simple 01)

Posted: Tue Mar 11, 2014 7:32 pm
by Qloof234
Muzozavr wrote:Qloof, please don't Q-Flash that barrel, do it the proper way. :lol:
Aww, you just had to rain on my parade, didn't you? :lol:

Only just started this one, and it looks devious. I like. :twisted:

Posted: Tue Mar 11, 2014 7:45 pm
by Jutomi
Jutomi wrote:I used one flo and one blink for the first part, and 2 flo and 2 blink for the second.
This looks kind of different from Samuel's solution...
Edit: Forgot colours and /quote - again...

Posted: Tue Mar 11, 2014 7:47 pm
by Muzozavr
Jutomi wrote:
Jutomi wrote:I used one flo and one blink for the first part, and 2 flo and 2 blink for the second.
This looks kind of different from Samuel's solution...
Edit: Forgot colours and /quote - again...
If you also needed to find the right time to use your flash, your solution is the intended one.

Posted: Tue Mar 11, 2014 7:49 pm
by Jutomi
I assure you, I had to use flash in a matter of a split second, the first time :lol:

Posted: Tue Mar 11, 2014 7:53 pm
by Qloof234
I'm not sure if I hit upon the "right" solution, but I finished it without glitches (well, arguably).
First I put a Floing bubble in front of the red gate and cast a Blink spell into it (aimed at the same tile), then charged my gloves with one Flash spell. I stepped on the red button, then more or less the instant the Floing bubble broke and I teleported, I cast Flash at the barrel. From there, I put one Floing bubble just to the right of the gate (diagonally from it, horizontal to the buttons) with a Blink spell aimed at the indigo button. I put the last Floing bubble in front of the red gate, and aimed a Blink spell down to just below the indigo gate. Lastly, I picked up the other Flash charge and stood on the red button.

I say "arguably" about glitches because of the nature of the "shoot-through-gate" timing. I assume that's what you mean by split-second timing. Only needed to do that once, though.

Posted: Tue Mar 11, 2014 8:02 pm
by Muzozavr
No need to "shoot through gate", although that's a neat trick. My solution was originally just as tricky, but Lucky-Luc reminded me a very simple thing about the game engine that simplifies the timing a bit.
Place the floing bubble in the same spot, but aim your blink at the red button. Get back to the starting spot, wait until the bubble breaks, then RIGHT before the blink spellball hits the button, cast flash at the barrel. If you get it right, the red gate will open just in time.

Originally, my first flo ball was AT the red button, making the timing very ridiculous, but during testing I pulled it off anyway. Props to Lucky-Luc for reminding me that you CAN cast a spellball when another spellball is in motion.
So the first step can be done in an easier way. The second step is 100% proper, though, and was the original idea that formed the basis for this level. 8) I sent a similar (in a "flo+flash gets a wee stinker" form) as a trick for a rebuilt "Rescue Mission" level, but flo/flash doesn't work together, so all we got from that was multiple blinks in one flo ball at the end of "Open the Blast Doors!".

Posted: Tue Mar 11, 2014 8:23 pm
by Jutomi
Oh! Mine was backwards!
Jutomi wrote:I stood on the red button, and then once the floing ball broke, and I blinked in front of the red gate, I cast my flash charge - before the gate could close.
I seem to do things so ridiculously harder than they should be. :roll:

Posted: Tue Mar 11, 2014 8:42 pm
by Muzozavr
Q did the same exact thing, so you're not alone. :P :lol:

Posted: Tue Mar 11, 2014 9:17 pm
by Nobody
That was a ridiculously clever puzzle! I approve.

Posted: Wed Mar 12, 2014 12:02 am
by samuelthx
Bleh. I keep on messing up in front of you :oops: :P
Yeah it's 1F1B and 2F2B. Sorry! I had remembered a previous try and mixed the solutions up :roll:
Actually I found the second part harder. I practically had to all-out run!
For the first part, I used the stand on the button method, with a tiny difference. The timing is less stressful if the bubble is placed 2 or 3 tiles away from the red gate, with the blink in the bubble aimed at 1 tile before gate. That way it's easier to estimate when to shoot.

Posted: Wed Mar 12, 2014 6:12 am
by Muzozavr
samuelthx wrote:Bleh. I keep on messing up in front of you :oops: :P
Yeah it's 1F1B and 2F2B. Sorry! I had remembered a previous try and mixed the solutions up :roll:
Actually I found the second part harder. I practically had to all-out run!
For the first part, I used the stand on the button method, with a tiny difference. The timing is less stressful if the bubble is placed 2 or 3 tiles away from the red gate, with the blink in the bubble aimed at 1 tile before gate. That way it's easier to estimate when to shoot.
Your trick to the first part is what Lucky-Luc did to make the timing easier. :wink:

So, OK, you solved it the intended way. Congrats! 8)

Posted: Wed Mar 12, 2014 8:30 am
by Blazeknight
Wonderful adventure... it was nice and easy but at the same time quite well composed and tricky too. Looking forward for more :D

Posted: Sat Mar 15, 2014 3:10 am
by Wonderman109
Here I was, a whole of 45 minutes, trying to solve the whole thing in one step- when my first attempt at using two steps failed. Then I read the solution, and my first thought - I'm dumb.

Re: New Adventure: Unsolvable? (Simple 01)

Posted: Sat Dec 10, 2022 6:36 pm
by Jutomi
Another great adventure; I always love your puzzles, Muz :P Looks like I may have solved it the same way as I did last time too; didn't realize there were two paths :lol:

Here's my video solution, although I'd be most interested in looking into the potential alternate solutions to this... maybe one day another nine years from now ;)

Re: New Adventure: Unsolvable? (Simple 01)

Posted: Sun Dec 11, 2022 6:56 am
by TwingleTheScraggler
Jutomi wrote: Sat Dec 10, 2022 6:36 pm Another great adventure; I always love your puzzles, Muz :P Looks like I may have solved it the same way as I did last time too; didn't realize there were two paths :lol:

Here's my video solution, although I'd be most interested in looking into the potential alternate solutions to this... maybe one day another nine years from now ;)
Unsolvable it is not.