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[Adventure] Desert Trouble

Posted: Wed Mar 12, 2014 6:49 pm
by HumanGamer
Hello Everyone,

This is my very first adventure that I think is any good.

Any feedback is appreciated. :)

Is there anything I could improve(puzzles, aesthetics, etc...) for future adventures?

~ Matt

Posted: Wed Mar 12, 2014 7:06 pm
by Jutomi
I found this to be quite a fair and pleasant adventure! :D

It has a nice sense of adventure, in my opinion.

All so, I managed to finish this with gold, and 1150 points. :mrgreen:

Thank you very much!

Posted: Wed Mar 12, 2014 7:12 pm
by HumanGamer
Jutomi wrote:I found this to be quite a fair and pleasant adventure! :D

It has a nice sense of adventure, in my opinion.
Thanks! :D
I'm glad you enjoyed it.
Jutomi wrote:Thank you very much!
No Problem :)

Posted: Wed Mar 12, 2014 7:31 pm
by Lucky-Luc
Not a bad start! The red teleporter seems kind of pointless, but that's ok.

What I noticed though is glitchy behaviour concerning chomper flashing. I guess there's something wrong with (1,1)?

Anyway, looking forward to seeing more! :D

Posted: Wed Mar 12, 2014 7:35 pm
by HumanGamer
Lucky-Luc wrote:Not a bad start! The red teleporter seems kind of pointless, but that's ok.

What I noticed though is glitchy behaviour concerning chomper flashing. I guess there's something wrong with (1,1)?

Anyway, looking forward to seeing more! :D
You don't have to flash the chomper lol, but what was the glitch?

I used to have a spiky ball that you had to flash but it crashed the game so I took it out. I didn't think of the chomper though.

I'm glad you enjoyed it!

Thanks! :)

~ Matt

Posted: Wed Mar 12, 2014 8:04 pm
by Lucky-Luc
Yup, crashing the game it is. You can avoid this by setting the logic of (1,1) to floor, while the adjecent tiles are wall logic.

The reason for this is that Flash acutally just either transports an object you flash to (1,1) or transports the object that currently is there to the spot you flash. If there's nothing at (1,1), the game will crash while refreshing because it's looking for a non existing object.

Posted: Wed Mar 12, 2014 9:06 pm
by HumanGamer
Lucky-Luc wrote:Yup, crashing the game it is. You can avoid this by setting the logic of (1,1) to floor, while the adjecent tiles are wall logic.

The reason for this is that Flash acutally just either transports an object you flash to (1,1) or transports the object that currently is there to the spot you flash. If there's nothing at (1,1), the game will crash while refreshing because it's looking for a non existing object.
Thanks :)

I fixed it and updated the main post with the new download :)

I thought I already did that but it's because I resized the level afterwards. :P

~ Matt

Posted: Wed Mar 12, 2014 11:35 pm
by Wonderland King
Very neat! :) Not too easy, not too hard, but I couldn't win it until I explored and got the feel of the level.

Posted: Wed Mar 12, 2014 11:51 pm
by HumanGamer
Wonderland King wrote:Very neat! :) Not too easy, not too hard, but I couldn't win it until I explored and got the feel of the level.
Thanks :)

~ Matt

Posted: Thu Mar 13, 2014 2:28 pm
by samuelthx
An easy adventure. Pretty good for a first adventure, though. :D
Thanks!

EDIT: The puzzles weren't really challenging. The only thing that delayed me from completing this level was the sheer size of the room.

Posted: Thu Mar 13, 2014 3:58 pm
by HumanGamer
samuelthx wrote:An easy adventure. Pretty good for a first adventure, though. :D
Thanks!
Glad you liked it ! :)
samuelthx wrote:EDIT: The puzzles weren't really challenging. The only thing that delayed me from completing this level was the sheer size of the room.
Alright, I guess I'll need to work on my puzzle skills. :P

Posted: Thu Mar 13, 2014 4:29 pm
by MyNameIsKooky
This one was nice and simple. Thanks!

Posted: Thu Mar 13, 2014 5:58 pm
by HumanGamer
MyNameIsKooky wrote:This one was nice and simple. Thanks!
Glad you liked it :)

Posted: Fri Mar 14, 2014 9:25 pm
by Wonderman109
Sorry if this was already posted, but I never needed the red teleport, because I activated the lowest bridge by flashing the chomper onto it. :)

Posted: Mon Mar 17, 2014 6:57 pm
by HumanGamer
Wonderman109 wrote:Sorry if this was already posted, but I never needed the red teleport, because I activated the lowest bridge by flashing the chomper onto it. :)
I realized that after but I left it in for 2 solutions. I just added a coin to the red teleporter room :P