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The Mysterious Duck: Parts 1-8: Day of the Hatless

Posted: Sun Mar 16, 2014 4:40 am
by MyNameIsKooky
The ingenious philosopher Holden Caulfield once asked: "Where do the ducks go when the lake freezes over?" Why, they go back to their evil lairs, of course!

When you see a duck in a pond, do you think it's actually innocent? Think again! These ducks are plotting against you and THEY WILL DESTROY YOU as soon as you turn your back. This is the truth behind ducks.

The Mysterious Duck is a tennis between Master Wonder Mage and myself. It started back in the July of 2011 and was the first tennis to be created. It's also the largest tennis with 17 parts released as of the time of this post. However, all of these parts were created for the old editor and thus they don't work for the WA3E.

Thus, I took it upon myself to convert all of the parts of The Mysterious Duck to WA3E format. I also decided to revamp the parts and fix their many issues while I was at it. Some areas were completely redone while some others were tweaked and eased down. I also removed pretty much all of the notorious bridge and fire chains. Plus, I edited a lot of the dialogue to make it flow better and make more sense. Overall, the series has been made much more enjoyable during its conversion to WA3E.

Part 18 of The Mysterious Duck is coming out soon. Even if you've played the series before, I recommend replaying the series via these WA3E adventures to jog your memory of the story.

Right now, I'm releasing the first eight parts of The Mysterious Duck, which comprise its first story arc. I decided to split my WA3E conversions into two since parts 10 and onward have a ton of effort and custom content put into them; the first 9 parts are fairly mellow in comparison.

Master Wonder Mage and I are both working very hard on this series and we both hope you all enjoy playing it as much as we enjoy making it. :)


These adventures require the Deluxe Ducks textures.


An updated version of this series exists! The version provided in this topic is outdated! Click this link to go to the updated version!

Posted: Sun Mar 16, 2014 4:42 am
by StinkerSquad01
AW YEAH, IT'S TIME TO GET QUACKIN' um pun not intended I SWEAR
PLEASE DON'T HIT ME
PLEASE

Posted: Sun Mar 16, 2014 4:44 am
by MyNameIsKooky
Oh yeah, parts with titles that have "(MNIK)" on the end denotes adventures made by me. Parts with titles that have "(MWM)" on the end denotes adventures made by Master Wonder Mage.
StinkerSquad01 wrote:AW YEAH, IT'S TIME TO GET QUACKIN' um pun not intended I SWEAR
PLEASE DON'T HIT ME
PLEASE
TOO BAD

Posted: Sun Mar 16, 2014 5:29 am
by StinkerSquad01
Just finished it now. It was similar enough to the original for the nostalgiasense, but different enough to be more fun! :D
My common sense tells me that the rest will be even better, or else. :twisted:
MyNameIsKooky wrote:TOO BAD
NOOOOOOOOOOOOOOO

Posted: Sun Mar 16, 2014 6:30 am
by Nobody
Hey, this was great! The new puzzles were a lot better than the stuff they replaced, it was a lot more fair, and it was fun to watch the first act of TMD take place again.

Posted: Sun Mar 16, 2014 6:32 am
by MyNameIsKooky
Thanks for the feedback guys! I'm looking forward to hearing what the newcomers to this series have to say as well. :D

Posted: Sun Mar 16, 2014 7:50 am
by Qloof234
Ooh, I like the Brr/Floing/Blink puzzle in Part 3. Very clever! 8)

Having said that, dear god the race at the start. That was ridiculous :shock:

Posted: Sun Mar 16, 2014 5:30 pm
by MyNameIsKooky
Qloof234 wrote:Ooh, I like the Brr/Floing/Blink puzzle in Part 3. Very clever! 8)
Thanks! :D
Qloof234 wrote:Having said that, dear god the race at the start. That was ridiculous :shock:
Ah, sorry about that. It ended up being quite a bit more difficult than I intended. :oops:

Posted: Sun Mar 16, 2014 7:08 pm
by yot yot5
Wow, this is awesome. I can't wait for part 18, now! :D :D :D

Posted: Wed Mar 19, 2014 7:33 am
by samuelthx
MyNameIsKooky wrote:Thanks for the feedback guys! I'm looking forward to hearing what the newcomers to this series have to say as well. :D
Just finished these 8 adventures.
Nice integration of POTZ features! The revamped adventures really have the WA3 feel :)

Although the very first race in the series was rather tedious, I liked how you managed to include the use of magic in the race. The entire outcome of the race rested on the reaction of the player after the freezing shot was fired.

Part 5. ARGH. It was so annoying and evil! :evil: The ducks and duckoids must all DIE!!! :twisted:

For the Chomper race in Part 7, i didn't use any Brr charges at all. I guess I'm strange like that...
Also, for the Chomper race in Part 8, I think you forgot that
Lucky-Luc wrote:pathmapping doesn't seem to recognize diagonal moves
for Chompers ;)
(In other words that race was a piece of cake, which I'm extremely grateful for :lol: )

Nothing too hard puzzle-wise. The last puzzle in Part 3 was really cool, though. I liked the way you made us use the Floing Brr and the Blink Brr trick. :D

I'll be anticipating the remaining 9 adventures! :D

Posted: Wed Mar 19, 2014 7:45 am
by Master Wonder Mage
samuelthx wrote: Although the very first race in the series was rather tedious, I liked how you managed to include the use of magic in the race. The entire outcome of the race rested on the reaction of the player after the freezing shot was fired.
While it was hard (I had to save right after freezing Hevic and work through the rest from there), I do think that this version was a lot better than the original, easy, and somewhat glitchy version.
samuelthx wrote: Part 5. ARGH. It was so annoying and evil! :evil: The ducks and
duckoids must all DIE!!! :twisted:
Well, uh, killing the duckoids is the idea. But, I don't remember part 5 being particularly hard.
samuelthx wrote: Also, for the Chomper race in Part 8, I think you forgot that
Lucky-Luc wrote:pathmapping doesn't seem to recognize diagonal moves
for Chompers ;)
(In other words that race was a piece of cake, which I'm extremely grateful for :lol: )
I realized that when playtesting it when I first released Part 8, but I decided to just leave it the way it was.

Posted: Wed Mar 19, 2014 7:56 am
by samuelthx
Master Wonder Mage wrote:While it was hard (I had to save right after freezing Hevic and work through the rest from there), I do think that this version was a lot better than the original, easy, and somewhat glitchy version.
Yeah I used the same method as you. And I actually enjoyed that race because it was the first time I saw a race with magic.

I think Part 5 was annoying for me because the whole level involved running. That Duckoid race was plain evil :o

Posted: Wed Mar 19, 2014 5:28 pm
by MyNameIsKooky
Thanks, I'm glad you're enjoying the series so far. :D

I apologize for the difficulty, but just remember that the original versions of each part were about 10 times harder and 100 times glitchier. :lol:

Posted: Wed Mar 19, 2014 8:47 pm
by Wonderman109
I realize conveyors are actually a lot like bridge chains after finishing these.

Posted: Wed Mar 19, 2014 8:51 pm
by MyNameIsKooky
Wonderman109 wrote:I realize conveyors are actually a lot like bridge chains after finishing these.
Yep. Auto-moving conveyors = canon bridge chains.

Posted: Mon Mar 31, 2014 3:42 am
by Jutomi
Well, I just got finished playing these

They're quite neat, actually; I wonder why I didn't play them sooner. :mrgreen:

Thank you both very much! :D

Posted: Mon Jul 28, 2014 2:43 am
by Master Wonder Mage
I'm making a TMD Developer Commentary. Part 1 is out here: https://www.youtube.com/watch?v=Y8EE-TSsUzU

I'm not overly positive about the first few parts, mostly because I like how the Post-part-12 parts came out so much better. But hey.