Page 1 of 2

Adventure #62: The End 2

Posted: Thu Mar 20, 2014 6:28 pm
by MyNameIsKooky
Because the prequel wasn't normal enough.

Posted: Thu Mar 20, 2014 6:29 pm
by |Cookie|
gotta try this now, and hopefully it'll be much more creepier than the first one. :twisted:

Posted: Thu Mar 20, 2014 6:29 pm
by dig 222
this should be fun

Posted: Thu Mar 20, 2014 6:57 pm
by Muzozavr
Just to make sure: there are no unwinnable bugs this time, right?

... off to play.

Posted: Thu Mar 20, 2014 6:58 pm
by |Cookie|
Okay, I must say that this is weirder AND creepier than the first one, I had fun playing it...
However...
UHHHH, spoilers I guess? wrote:THAT SHADOW STINKER SCARED ME SO MUCH FOR SOME REASON.. I LUVED IT!

Posted: Thu Mar 20, 2014 7:12 pm
by Muzozavr
EDIT: I derped, pls ignore

Posted: Thu Mar 20, 2014 7:13 pm
by dig 222
That fire stinker was the scariest thing ever. :shock:
The button room was rather tedious, but I completed the adventure. :)

I can't help but think that mysterious stinker will become more significant to the plot in part 3.
And what exactly WAS that giant thing flying around the first wlv?

Posted: Thu Mar 20, 2014 7:30 pm
by MyNameIsKooky
Muzozavr wrote:Just to make sure: there are no unwinnable bugs this time, right?
Um, yes. I learn from my mistakes.

Posted: Thu Mar 20, 2014 7:54 pm
by Muzozavr
Got it done, but I can't find the gem. Where is it? :?

The button room is really evil, BTW, spent way too much time trying to figure out the "puzzle". Great little trick.

EDIT: AaaaaARGH, I figured it out, now I have to do the level again because you can't get the gem "after".

Posted: Thu Mar 20, 2014 8:01 pm
by MyNameIsKooky
Muzozavr wrote:Got it done, but I can't find the gem. Where is it? :?
The flat coily becomes a collectible gem when you get close enough.

Posted: Thu Mar 20, 2014 8:02 pm
by Muzozavr
I got it, nice hiding place, btw. Thought it was something I should leave well alone. :lol: Nicely done.

Posted: Thu Mar 20, 2014 8:04 pm
by Jutomi
Yeap, I got that gem...

Kooky, this level is horrifying! :cry:

Now that I'm finished with it, I'm going to sleep until the sun rises on Wondertown.
I just hope that I can look at my friend's face the same way ever again...

Posted: Thu Mar 20, 2014 8:13 pm
by MyNameIsKooky
Sweet dreams! :twisted:

Posted: Thu Mar 20, 2014 9:03 pm
by Muzozavr
Overall, the first "The End" left a bigger impact on me, overall, but that's probably simply because it was the first such adventure I played. This one is probably more well done and more surprising. The giant black chomper is likely to be the biggest visual shock, but the scariest part is having control taken away from you at a certain point.

Horrifying and strange, just as "The End" should be. BTW, I'm honoured that you're using the Uo soundscape as the scariest track. 8) Once could be a "just because" choice, but twice... it's no accident. :wink:

Posted: Thu Mar 20, 2014 9:08 pm
by MyNameIsKooky
Muzozavr wrote:BTW, I'm honoured that you're using the Uo soundscape as the scariest track. 8) Once could be a "just because" choice, but twice... it's no accident. :wink:
Yeah. You did a really great job with the Uo soundscape. It's ridiculously creepy, which I approve of. :wink:

Posted: Thu Mar 20, 2014 9:38 pm
by yot yot5
MyNameIsKooky wrote:Yeah. You did a really great job with the Uo soundscape. It's ridiculously creepy, which I approve of. :wink:
Agreed. :D

And this adventure is 100% weird, which is a good thing. I feel really stupid for not investigating Command 4 further, because it's by far the most awesome command in the game (except for command 21, maybe.)

Posted: Thu Mar 20, 2014 9:47 pm
by StinkerSquad01
Nice work on this one! :)
yot yot5 wrote:(except for command 21, maybe.)
Opening dialogues is indeed exciting. :roll: :lol:

Posted: Thu Mar 20, 2014 9:50 pm
by Jutomi
Thinking along those lines, when I first took a good listen to the music, the first thing I pictured was Mynameiskooky or Nobody creating some kind of haunted bathtub horror adventure. :|

Not sure why, that's just what I pictured.

Posted: Thu Mar 20, 2014 9:56 pm
by Muzozavr
Thinking along those lines, when I first took a good listen to the music, the first thing I pictured was Mynameiskooky or Nobody creating some kind of haunted bathtub horror adventure.
:lol:

MS originally wanted a somewhat less agressively creepy soundscape for Uo (the intention was less "terrifying" and more "mystical") but I replied with "Uo does not play nice". I remember using that for the first version as well (the creepy keep pitch/reverse/reverb edit) but the final soundscape is much more deserving of such a phrase. :twisted:

Posted: Thu Mar 20, 2014 10:00 pm
by MyNameIsKooky
Jutomi wrote:Thinking along those lines, when I first took a good listen to the music, the first thing I pictured was Mynameiskooky or Nobody creating some kind of haunted bathtub horror adventure. :|
Well, now I know what I'll be making for my next adventure! :D :lol:

Posted: Thu Mar 20, 2014 10:49 pm
by Wonderman109
This was interesting.
Muzozavr wrote: The giant black chomper is likely to be the biggest visual shock, but the scariest part is having control taken away from you at a certain point.
What black chomper? And yeah, the control thing was startling and scary at once.

Posted: Thu Mar 20, 2014 11:05 pm
by Muzozavr
The one that's behind a gate and shoots fire at you. The huge vertical thing that from a certain angle shows TEETH.

Posted: Thu Mar 20, 2014 11:44 pm
by Wonderman109
That wasn't a shock for me at all, I was expecting abnormally long things and I've kind of built a resistance by now to anything in this sort of level that is long and thin. The fire shadow scared me, not when it was a ghost, but when it started floating about in that really weird way. :o

Posted: Fri Mar 21, 2014 12:45 am
by Jutomi
The whole thing terrified me...
but, it was the picnic room that scared me half to leaving. :shock:

Posted: Fri Mar 21, 2014 1:07 am
by Nobody
That was nice! I agree that it didn't have as much "impact" as the unexpected original, but it was still awesome.

The forest area might be one of the most brilliant creepy ideas implemented into WA.

Posted: Fri Mar 21, 2014 2:12 am
by Wonderman109
Nobody wrote:That was nice! I agree that it didn't have as much "impact" as the unexpected original, but it was still awesome.
Sorry to flatly contradict you, but I felt it had MORE impact in some ways. However, the original had a more linear design, giving a feeling of constant unknown ahead, while in this level the first wlv kept being returned to in a hub-like way. That might have reduced the effect a little, no matter how eerie a red lake area can be.
Nobody wrote: The forest area might be one of the most brilliant creepy ideas implemented into WA.
Sorry to flatly contradict you again, :P but I found that area to be the least creepy for some reason. It was more just strange for me, and very uncomfortable.

Posted: Fri Mar 21, 2014 2:19 am
by Jutomi
I found it to be the most comfortable place!

Trees, looking at you? :lol:

That's adorable, they're acting like wee scritters. :D

And if you state that they are scary, then you'll be terrified of the hub I'm working on...

Posted: Sun Mar 23, 2014 6:10 am
by Qloof234
maybe i shouldn't have found command 4 after all

(Seriously though I love this)

EDIT: WHOA WHAT WHY AM I MOVING

Posted: Sun Mar 23, 2014 6:13 am
by llarson
Spoilers wrote:I loved the part where everything was staring at you.

Posted: Sun Mar 23, 2014 6:14 am
by Koopson44
Qloof234 wrote:maybe i shouldn't have found command 4 after all

(Seriously though I love this)
You mean Krish? Nah, Just kidding :lol: