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[Adventure] Magical Mayhem

Posted: Mon Mar 24, 2014 1:29 am
by HumanGamer
Hello,

Here is my newest adventure! :D

I had an idea, so I made a puzzle out of it :)

It requires custom textures. Make sure the textures are in UserData\Custom\ObjectTextures\MultiMagic and NOT just UserData\Custom\ObjectTextures

~ Matt

Posted: Mon Mar 24, 2014 2:36 am
by Jutomi
Oh my goodness...

this was truly a magical and beautiful level, Cooldude. :mrgreen:

Honestly, from a conceptual standpoint, I think you may have just very well exceeded yourself! :D
I'd ask how you did it, but...
a magician never reveals his/her secret. :mrgreen:

Posted: Mon Mar 24, 2014 8:33 am
by |Cookie|
A very great adventure! It was very fun!
I really liked the idea of the "Magical buttons", They are very cool!
Hope to see more from you in the future! :D
Jutomi wrote:I'd ask how you did it, but...
a magician never reveals his/her secret. :mrgreen:

I think he used CMD4 for that. :P

Posted: Mon Mar 24, 2014 10:57 am
by Lucky-Luc
Yeah, very nice application of the concept! I really liked that one! :D

What I didn't like was the round/diamon-button-trick, which you've used for the fourth or so time in a row now. I don't think there's much interessting it adds after the first time you've seen it; it just artificially increases the difficulty of the adventure. It would be cool if you could think of some different pop puzzles for the future. Just my opinion, though.
Also, I wasn't enitrely sure how to do the transporter puzzle using Grow, so I just used Blink ;)

Posted: Mon Mar 24, 2014 11:14 am
by |Cookie|
Lucky-Luc wrote:
Also, I wasn't enitrely sure how to do the transporter puzzle using Grow, so I just used Blink ;)
I actually used brr in that part, because I was too lazy to go charge myself with grow.. :P

Posted: Mon Mar 24, 2014 12:28 pm
by HumanGamer
Lucky-Luc wrote:What I didn't like was the round/diamon-button-trick, which you've used for the fourth or so time in a row now. I don't think there's much interessting it adds after the first time you've seen it; it just artificially increases the difficulty of the adventure. It would be cool if you could think of some different pop puzzles for the future. Just my opinion, though.
I uploaded a new version of the adventure with a different pop puzzle :)
(Not really a puzzle though :P)

Posted: Mon Mar 24, 2014 12:29 pm
by HumanGamer
Jutomi wrote:Oh my goodness...

this was truly a magical and beautiful level, Cooldude. :mrgreen:

Honestly, from a conceptual standpoint, I think you may have just very well exceeded yourself! :D
I'd ask how you did it, but...
a magician never reveals his/her secret. :mrgreen:
Thanks :D

It was CMD4. Also I just released the wops I used in the custom content section :)

Posted: Mon Mar 24, 2014 4:17 pm
by Wonderland King
A very creative idea. Still working on it. :wink: But next time, if you update a level and still leave the original on the post, could you give them different filenames? :D

Posted: Mon Mar 24, 2014 4:19 pm
by HumanGamer
Wonderland King wrote:A very creative idea. Still working on it. :wink: But next time, if you update a level and still leave the original on the post, could you give them different filenames? :D
Alright, that makes sense :)

Posted: Mon Mar 24, 2014 4:41 pm
by Wonderland King
Finished it. Well done! :D

Posted: Mon Mar 24, 2014 4:41 pm
by HumanGamer
Wonderland King wrote:Finished it. Well done! :D
Thanks :D

Posted: Mon Mar 24, 2014 8:21 pm
by MyNameIsKooky
This was a pretty neat concept. It shows a lot that you learned how to use CMD 4 so soon. Great work, looking forward to more. :D