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Adventure #37: lol how do i edit

Posted: Wed Apr 02, 2014 7:01 pm
by MyNameIsKooky
This is a WA3E conversion of one of my ancient adventures.

Original post:
MyNameIsKooky (October 3, 2011) wrote:When I was first making this adventure, I was trying to make it as awful as possible, but in the end it actually turned out to be a decent level. It also got quite scary towards the end, too.
Thanks to a bugfix in WA3, a massive loophole has been fixed in this version. :twisted:

EDIT: Uploaded a new version that fixes the accessory error that people were getting.

Posted: Thu Apr 03, 2014 12:23 am
by Wonderland King
Are there glasses in it? I can't play it because an accessory won't load. :cry:

Posted: Thu Apr 03, 2014 12:33 am
by Jutomi
Same. :P

Posted: Thu Apr 03, 2014 2:29 am
by MyNameIsKooky
Oops. Will upload fixed version tomorrow.

Posted: Thu Apr 03, 2014 5:39 pm
by MyNameIsKooky
The fixed version has been uploaded. I think I uploaded the correct file, but tell me if I didn't.

Posted: Fri Apr 04, 2014 2:59 pm
by samuelthx
@h@! TH3 PR3D3C3550R 0F THE END! :D
Whew! This was a highly unpredictable adventure, and that's where the fun was. I did have to refer to the video solution at one point though--the adventure was just too random. :lol:
How did you change the charger from Null to Blink? IIRC Command 4 hadn't been discovered at that time. :o

Posted: Fri Apr 04, 2014 3:56 pm
by MyNameIsKooky
Originally the charger was Blink to begin with. Instead, the player didn't have magic gloves until he/she retrieved them and a GlowGem at the northeast corner of the level. Since you start with Magic Gloves in WA3E no matter what, I had to change a few things to keep the level similar to the original. Thus, I did use CMD 4 in the remake. :)

And yeah, I suppose this adventure is sort of the great grandfather of The End. :lol:

Posted: Sat Apr 05, 2014 2:45 am
by Wonderman109
You should have changed the "Oops I forgot to give you magic gloves" dialog to say that the wrong colour charger was put instead.

And was the double-talking thing in the backtracking area intended to be left, because I thought it was a glitch and it's annoying.

Posted: Sat Apr 05, 2014 2:48 am
by MyNameIsKooky
Wonderman109 wrote:And was the double-talking thing in the backtracking area intended to be left, because I thought it was a glitch and it's annoying.
It's intended.

Posted: Sat Apr 05, 2014 2:48 am
by Nobody
Wonderman109 wrote:And was the double-talking thing in the backtracking area intended to be left, because I thought it was a glitch and it's annoying.
The point of this adventure (well, part of the point) is that it's made by someone who's new to the editor, and is thus somewhat annoying to play. Thus, they made a CMD21 repeatable.

Posted: Sat Apr 05, 2014 4:04 am
by samuelthx
Nobody wrote:
Wonderman109 wrote:And was the double-talking thing in the backtracking area intended to be left, because I thought it was a glitch and it's annoying.
The point of this adventure (well, part of the point) is that it's made by someone who's new to the editor, and is thus somewhat annoying to play. Thus, they made a CMD21 repeatable.
The other point is just to be funny. :P
I was like what is this I don't even at the LOL DIALOGUE SLOWING YOU DOWN part, too.

Posted: Sat Apr 05, 2014 4:39 am
by Jutomi
I actually thought about adding a spam-edition level to my hub in the late game, but after seeing this, it looks like a somewhat tedious and unoriginal idea... :?

Posted: Sat Apr 05, 2014 6:09 pm
by Wonderman109
Nobody wrote:
Wonderman109 wrote:And was the double-talking thing in the backtracking area intended to be left, because I thought it was a glitch and it's annoying.
The point of this adventure (well, part of the point) is that it's made by someone who's new to the editor, and is thus somewhat annoying to play. Thus, they made a CMD21 repeatable.
It seems like a 'newb' made the adventure, but in reality, it takes much longer to piece together and adventure like this when you consider the complexity of the dialogs, the extra adjustments on the objects, the wavy water background, the command positioning, and the teleporter placement.

Posted: Sat Apr 05, 2014 7:23 pm
by MyNameIsKooky
Wonderman109 wrote:
Nobody wrote:
Wonderman109 wrote:And was the double-talking thing in the backtracking area intended to be left, because I thought it was a glitch and it's annoying.
The point of this adventure (well, part of the point) is that it's made by someone who's new to the editor, and is thus somewhat annoying to play. Thus, they made a CMD21 repeatable.
It seems like a 'newb' made the adventure, but in reality, it takes much longer to piece together and adventure like this when you consider the complexity of the dialogs, the extra adjustments on the objects, the wavy water background, the command positioning, and the teleporter placement.
That's correct. The adventure looks quite shoddy on the outside, but it took a lot of planning to get the adventure to flow the way I wanted it to.

Posted: Sat Apr 05, 2014 7:47 pm
by Wonderman109
I always thought the title meant "LOOK HOW ABSURDLY AWESOME AND AWESOMELY ABSURD THIS IS!" than "I'M REALLY BAD AT EDITING!" anyways.