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Adventure #68: The End 7

Posted: Thu Apr 24, 2014 1:21 am
by MyNameIsKooky
7.

Posted: Thu Apr 24, 2014 3:07 am
by Jutomi
7.

Posted: Thu Apr 24, 2014 3:34 am
by Koopson44
Great job. You broke Jutomi.

Posted: Thu Apr 24, 2014 3:35 am
by Nobody
Koopson44 wrote:Great job. You broke Jutomi.
Good. Jutomi needed to be broken.

Posted: Thu Apr 24, 2014 3:38 am
by MyNameIsKooky
Breaking things is what I do best.

Posted: Thu Apr 24, 2014 3:40 am
by LittleZbot
I noticed.

Posted: Thu Apr 24, 2014 4:05 am
by Jutomi
I fixed myself. :mrgreen:

I am stuck though...
on the second room
(I know of the pretty colours thing, though.)

and, as my opinion of this, so far..

This...

This is just wrong. :lol:

Posted: Thu Apr 24, 2014 4:31 am
by Nobody
Roar, neither of the items near Morklin's fate seem accessible.

Posted: Thu Apr 24, 2014 1:45 pm
by Koopson44
God, its terrifying.

Posted: Thu Apr 24, 2014 3:50 pm
by MyNameIsKooky
Nobody wrote:Roar, neither of the items near Morklin's fate seem accessible.
[quote="HINT?!#:@!#":!@#"]Remember that it's possible to put Floing into Floing Bubbles here. You can use this to buy yourself a little extra time.[/quote]

Posted: Thu Apr 24, 2014 10:31 pm
by Muzozavr
What is an Urxon?

Popped the buttons, can't use the chomper, stuck. No idea what to do with the Urxon.

The path is terrifying.

Posted: Thu Apr 24, 2014 10:44 pm
by Jutomi
I figured that part out...

I am suck on the part directly afterwards. :?

Posted: Thu Apr 24, 2014 10:53 pm
by Qloof234
Yeah, I've gotten past the UFO but I can't figure out anything past that.

Posted: Thu Apr 24, 2014 11:08 pm
by Muzozavr
Qloof234 wrote:Yeah, I've gotten past the UFO but I can't figure out anything past that.
Eeeeeh, any hints, then? :?

I swear that path is an authentic Oyashiro experience, if you know what I mean. Well, as authentic as WA gets, anyway. Instead of the "one extra footstep" thing, we get some "play sound" command abuse. :lol:

Posted: Fri Apr 25, 2014 12:18 am
by MyNameIsKooky
The path just might be the scariest thing I've ever made in WA. Which probably says a lot. :lol:

Anyway, here's some Urxon science facts for ya'll.
Small hint wrote:There's some connection between Urxons and magic.
Small hint wrote:The fact that the lighting changes in the Urxon area is significant.
Small hint wrote:Using a Urxon anywhere changes something.
Qloof234 wrote:Yeah, I've gotten past the UFO but I can't figure out anything past that.
Small hint wrote:The next place you must go is the area that has the stinker running around the buttons.

Posted: Fri Apr 25, 2014 12:22 am
by Wonderman109
I know all that stuff you showed, but I'm still stuck on the diamond button puzzle. For some reason, the spell I freeze in Floing always becomes Floing and not Pop when the bubble bursts, so the button always gets Floing on it but not popped I can't get to Urxon 2 or whatever it's called. :x

Posted: Fri Apr 25, 2014 12:22 am
by StinkerSquad01
Oh man, this is ingenious! I'm in the part past the teleporter currently. :twisted:

Posted: Fri Apr 25, 2014 12:25 am
by MyNameIsKooky
Wonderman109 wrote:I know all that stuff you showed, but I'm still stuck on the diamond button puzzle. For some reason, the spell I freeze in Floing always becomes Floing and not Pop when the bubble bursts, so the button always gets Floing on it but not popped I can't get to Urxon 2 or whatever it's called. :x
Hint wrote:Due to the way Urxons work, creating a Floing+Pop combo is impossible at your current point. You'll have to find a different way to get through those gates.
Hint wrote:In this place, it's possible to trap Floing spells in Floing Bubbles.

Posted: Fri Apr 25, 2014 12:30 am
by Wonderman109
I knew the second part, but if the first part is true, then I'm completely stuck for now. But I won't do Part 8 until I figure this section out.

BTW I'm glad to see that Slendy returned. Is this a sign that the End is going to replace GC?

Posted: Fri Apr 25, 2014 12:37 am
by MyNameIsKooky
Wonderman109 wrote:I knew the second part, but if the first part is true, then I'm completely stuck for now. But I won't do Part 8 until I figure this section out.
Another hint wrote:The circle button to the east is important.
Wonderman109 wrote:Is this a sign that the End is going to replace GC?
I was originally planning to continue Gem Chompers when WA3E came out, but then I began making The End. I found The End faster, easier, and more fun to create. It also turned out to be much more fun to play. I don't think I'll be continuing Gem Chompers anymore. Although pioneering in the "horror" department of WA, that series felt like it was trying way too hard to be scary.
Wonderman109 wrote:BTW I'm glad to see that Slendy returned.
Slendy? Nah, this thing's much thinner and much taller. :P

Posted: Fri Apr 25, 2014 12:41 am
by Qloof234
I think I know what to do, now. I figured it all of what you've said already, I just didn't realize that
there was another pathway just south of where Mr. Game-and-Watch is running across the buttons.
pitch-dark levels

why would you do this Image

Posted: Fri Apr 25, 2014 12:42 am
by MyNameIsKooky
Qloof234 wrote:pitch-dark levels

why would you do this Image
but the lights

THE LIGHTS

Posted: Fri Apr 25, 2014 12:43 am
by StinkerSquad01
Finished it! That was great! The Urxon room was super duper long (but it was super duper clever), and I had a lot of fun. :)

"Gems: 0 of 11"

i take that back

Posted: Fri Apr 25, 2014 1:02 am
by llarson
I think I'm going to try this The End on full screen :twisted: .

(and BTW I was putting my game to windowed before the end was created....thanks Gem Chompers :lol: )

Posted: Fri Apr 25, 2014 1:31 am
by Wonderman109
MyNameIsKooky wrote:
Wonderman109 wrote:I knew the second part, but if the first part is true, then I'm completely stuck for now. But I won't do Part 8 until I figure this section out.
Another hint wrote:The circle button to the east is important.
Ah, so...
Possible Spoiler wrote: I have to use the U.F.O. in combination with the buttons and multiple Floings to reach the three different Urxons and break the barrels?
MyNameIsKooky wrote:
Wonderman109 wrote:Is this a sign that the End is going to replace GC?
I was originally planning to continue Gem Chompers when WA3E came out, but then I began making The End. I found The End faster, easier, and more fun to create. It also turned out to be much more fun to play. I don't think I'll be continuing Gem Chompers anymore. Although pioneering in the "horror" department of WA, that series felt like it was trying way too hard to be scary.
I'd like if you could bring over the monsters from it, though, like you've already done with Mystery Inverted Stinker and Slendythwart.
MyNameIsKooky wrote:
Wonderman109 wrote:BTW I'm glad to see that Slendy returned.
Slendy? Nah, this thing's much thinner and much taller. :P
I didn't notice. :P

Posted: Fri Apr 25, 2014 2:00 am
by Nobody
Wonderman109 wrote:I'd like if you could bring over the monsters from it, though, like you've already done with Mystery Inverted Stinker and Slendythwart.
Ew.

Posted: Fri Apr 25, 2014 2:05 am
by Wonderman109
Nobody wrote:
Wonderman109 wrote:I'd like if you could bring over the monsters from it, though, like you've already done with Mystery Inverted Stinker and Slendythwart.
Ew.
:?:

Seriously, though, what AM I supposed to do beyond the first part of the Urxon level? Everything I try leaves with too little time to get any items. :?

Posted: Fri Apr 25, 2014 2:08 am
by MyNameIsKooky
Wonderman109 wrote:Seriously, though, what AM I supposed to do beyond the first part of the Urxon level? Everything I try leaves with too little time to get any items. :?
Hint wrote:You need to use a Floing + Floing bubble combo in order to buy yourself a little more time in the "flat stinker" area. Also, make sure to kill as many of the spikeyballs as you can ahead of time.

Posted: Fri Apr 25, 2014 2:13 am
by Wonderman109
I tried that, and the trapped Floing becomes Pop as it's supposed to land. :(

Posted: Fri Apr 25, 2014 2:27 am
by MyNameIsKooky
Wonderman109 wrote:I tried that, and the trapped Floing becomes Pop as it's supposed to land. :(
Huh...? That's weird. Try using Urxon 0 again.