Adventure #68: The End 7
Posted: Thu Apr 24, 2014 1:21 am
7.
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Good. Jutomi needed to be broken.Koopson44 wrote:Great job. You broke Jutomi.
[quote="HINT?!#:@!#":!@#"]Remember that it's possible to put Floing into Floing Bubbles here. You can use this to buy yourself a little extra time.[/quote]Nobody wrote:Roar, neither of the items near Morklin's fate seem accessible.
Eeeeeh, any hints, then?Qloof234 wrote:Yeah, I've gotten past the UFO but I can't figure out anything past that.
Small hint wrote:There's some connection between Urxons and magic.
Small hint wrote:The fact that the lighting changes in the Urxon area is significant.
Small hint wrote:Using a Urxon anywhere changes something.
Qloof234 wrote:Yeah, I've gotten past the UFO but I can't figure out anything past that.
Small hint wrote:The next place you must go is the area that has the stinker running around the buttons.
Wonderman109 wrote:I know all that stuff you showed, but I'm still stuck on the diamond button puzzle. For some reason, the spell I freeze in Floing always becomes Floing and not Pop when the bubble bursts, so the button always gets Floing on it but not popped I can't get to Urxon 2 or whatever it's called.
Hint wrote:Due to the way Urxons work, creating a Floing+Pop combo is impossible at your current point. You'll have to find a different way to get through those gates.
Hint wrote:In this place, it's possible to trap Floing spells in Floing Bubbles.
Wonderman109 wrote:I knew the second part, but if the first part is true, then I'm completely stuck for now. But I won't do Part 8 until I figure this section out.
Another hint wrote:The circle button to the east is important.
I was originally planning to continue Gem Chompers when WA3E came out, but then I began making The End. I found The End faster, easier, and more fun to create. It also turned out to be much more fun to play. I don't think I'll be continuing Gem Chompers anymore. Although pioneering in the "horror" department of WA, that series felt like it was trying way too hard to be scary.Wonderman109 wrote:Is this a sign that the End is going to replace GC?
Slendy? Nah, this thing's much thinner and much taller.Wonderman109 wrote:BTW I'm glad to see that Slendy returned.
pitch-dark levelsthere was another pathway just south of where Mr. Game-and-Watch is running across the buttons.
but the lightsQloof234 wrote:pitch-dark levels
why would you do this
Ah, so...MyNameIsKooky wrote:Wonderman109 wrote:I knew the second part, but if the first part is true, then I'm completely stuck for now. But I won't do Part 8 until I figure this section out.Another hint wrote:The circle button to the east is important.
Possible Spoiler wrote: I have to use the U.F.O. in combination with the buttons and multiple Floings to reach the three different Urxons and break the barrels?
I'd like if you could bring over the monsters from it, though, like you've already done with Mystery Inverted Stinker and Slendythwart.MyNameIsKooky wrote:I was originally planning to continue Gem Chompers when WA3E came out, but then I began making The End. I found The End faster, easier, and more fun to create. It also turned out to be much more fun to play. I don't think I'll be continuing Gem Chompers anymore. Although pioneering in the "horror" department of WA, that series felt like it was trying way too hard to be scary.Wonderman109 wrote:Is this a sign that the End is going to replace GC?
I didn't notice.MyNameIsKooky wrote:Slendy? Nah, this thing's much thinner and much taller.Wonderman109 wrote:BTW I'm glad to see that Slendy returned.
Ew.Wonderman109 wrote:I'd like if you could bring over the monsters from it, though, like you've already done with Mystery Inverted Stinker and Slendythwart.
Nobody wrote:Ew.Wonderman109 wrote:I'd like if you could bring over the monsters from it, though, like you've already done with Mystery Inverted Stinker and Slendythwart.
Wonderman109 wrote:Seriously, though, what AM I supposed to do beyond the first part of the Urxon level? Everything I try leaves with too little time to get any items.
Hint wrote:You need to use a Floing + Floing bubble combo in order to buy yourself a little more time in the "flat stinker" area. Also, make sure to kill as many of the spikeyballs as you can ahead of time.
Huh...? That's weird. Try using Urxon 0 again.Wonderman109 wrote:I tried that, and the trapped Floing becomes Pop as it's supposed to land.