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I Was A Barrel Murderer Once Part 2
Posted: Sat Apr 26, 2014 6:06 pm
by llarson
Posted: Sat Apr 26, 2014 6:23 pm
by Wonderman109
Yay it's out
About the Pow: Edge tiles on right and bottom sides of a wlv won't let magic land on them. But you can still hit objects on the edge with them (boxes, NPCs, monsters, Z-Bots) You can avoid trouble with this by adding extra walls.

Posted: Sat Apr 26, 2014 7:00 pm
by Wonderman109
Yikes, I'm stuck in the little girl's mind. How do I get out of the bottom area?
Posted: Sat Apr 26, 2014 7:09 pm
by llarson
Some tips:
Tip 1 wrote:The green button opens up the spikeyballs cage...
Tip 2 wrote:You're going to have to destroy the barrel but not the chomper
Posted: Sat Apr 26, 2014 9:24 pm
by MyNameIsKooky
I finished this one! Very fun!
West room: This was nice, but you didn't wall up 1,1 and that led to some AIOOBs for me.
East room: Fun action!
Memories: That last puzzle was pretty clever! Just somehow make sure we know where the teleporters are before the puzzle starts...
Posted: Sat Apr 26, 2014 10:32 pm
by Jutomi
This was quite amazing, Llarson!
I wonder how I could build on this...

Posted: Sun Apr 27, 2014 12:46 am
by Wonderman109
The Memories puzzle actually was awesome once I realized you can keep the chomper, and the storyline after that rocked. Your levels are actually becoming gold standard, llarson. This was really good! (How are Jutomi and I going to go from here?)
Posted: Sun Apr 27, 2014 12:54 am
by Jutomi
I actually solved it differently.
I didn't keep the chomper nor use 80% of the magics in that section when I did it.
'Twas the only way I knew how.

Posted: Mon Apr 28, 2014 10:20 am
by samuelthx
eheheheheheheh i've finished it.
Okay, so the story's really starting to intrigue me! I especially liked how Anna had some weird powers.
Also, BECAUSE OF ME MANY EVIL BARRELS DIED
East puzzle: Although I don't usually like dark puzzles, this one was quite nice! The Z-Bot action part looked tedious at the beginning, but was actually quite fun! Makes me wonder if they're somehow involved in this.
Also, I'm sorry for breaking the Fireflower part with Q-Spell.
West puzzle: This one was really neat! Unless you're trying to showcase some tricks that have to do with flash, remember to wall up 1,1 next time,
even if it's only a static thing that's supposed to be flashed.
Memories: Another really neat one! I didn't use all the elements provided, though. Also, what was that duplication command that sometimes spawned random things on the orange button about?
As mentioned before, your puzzle-making standard has become really good! Hoping to see more from you guys.

Posted: Wed Jul 23, 2014 4:20 am
by Master Wonder Mage
I finally got around to trying it, and it kept MAVing.
Posted: Wed Jul 23, 2014 4:33 am
by llarson
Where exactly?
I'm making a fixed version now for the room that required Flash.
EDIT: Fixed after a few months -_-
Posted: Wed Jul 23, 2014 5:39 pm
by Master Wonder Mage
As soon as I begin the adventure.
Posted: Wed Jul 23, 2014 5:43 pm
by llarson
Well that's weird
I only used the previous .wlv from part 1 and a dialogue at the very start of it. I can't think of what is causing it.
edit: oh derp I didn't think of
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Posted: Thu Jul 24, 2014 2:45 am
by Wonderman109
The texture for the trolls may not be in your Objecttexture folder, MWM. Here, take this copy.
Posted: Thu Jul 24, 2014 11:06 am
by Master Wonder Mage
Wonderman109 wrote:The texture for the trolls may not be in your Objecttexture folder, MWM. Here, take this copy.
Ah, yes, I played part 1 on my other computer.
Posted: Thu Jul 24, 2014 2:06 pm
by Wonderman109
It seems that people forget to keep backups of that texture and the example texture objects when they move files or exchange objects with superadjustable packs. The one being used right now has no Custom section.