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The Musical Archives: Lite Edition

Posted: Mon Apr 28, 2014 12:14 am
by Jutomi
Return to archives :?:
Inaccurate Level Description wrote:Difficulty: Too Easy
Type: Showcase, Storyline*, Multi-Leveled
Feel: Neutral, Basic, Open
Family: Special
+Reason: It's a special, community adventure that's more for music than actual gameplay.
Reward: Reasonable
Well, here's my latest project. :mrgreen:

Really, it's the latest of the five wonderland projects that I was working on via when I started it...

it's all so the first of those five to come out. :lol:

Any how, I digress...

This is a simple 'pseudo-hub' esc. adventure because I think that this kind of "hub" is far better suited for this kind of adventure than normal "hubs".

It's designed for two purposes:

1. It's to let you gently listen to any Wonderland melody with ease, and
2. It's to let you chose up to 25 different modifications(this is including the normal one, because -1 doesn't seem to work. :lol:)

I hope you enjoy! :D

You'll now see what Kooky uses to terrify us via melody.

Now, if only we can figure out how he does every thing else. :|

Oh! All so, here's a video solution to this level. :mrgreen:
It can all so be used as a video guild(in case you couldn't figure it out for yourself, for some reason.)
[Click me!]

Oh! Here is also a playlist of several melodies from both the original and the WA trilogies.
This guy also makes minecraft episodes and interesting music covers via his own handplay, so click here for that. :D

Posted: Mon Apr 28, 2014 2:05 am
by Wonderman109
Thanks for making this! :)

Posted: Mon Apr 28, 2014 1:36 pm
by samuelthx
I would have enjoyed this, if not for the WA Corruptor destroying my music and sounds. :(
I guess I'll have to find another way of playing this

Posted: Mon Apr 28, 2014 2:56 pm
by Jutomi
Some things to note:
1: Pressing a sound with a lower tone acts a bit strange if your current tone is 2000.
I noticed a similarish problem when loading a level with the player standing on a button that makes the music go as slow as 10; it stops at what I believe is 25. :|
To fix this, just walk back and forth on that button several times to get the tempo back down to what you want.

2: I recommend trying to use 10, 15, 20, and 25.

With the right music, such as Star World, they can be rather relaxing!
With the wrong music, such as Pastoral, they can be rather funny or horrifying. :lol:

Posted: Thu Jul 24, 2014 7:05 pm
by Jutomi
Bump!

I added some links to a user that I've yet to know whose forum name is - if there is one. :mrgreen:

Posted: Sun Jul 27, 2014 5:37 am
by Blazeknight
Sound changing... is that even possible... Wait? Which command does that?

Posted: Sun Jul 27, 2014 5:48 am
by Jutomi
Yes, a beautiful thing discovered in WA3, along with some interesting things,
such as entirely changing object logics(not sure, I don't think that existed in Wa1). :D

This happens to be using command 12,
with Data1 being volume and Data3 being tempo...
or was it the other way around? :?

I think that's how it works. :|

So far, Data2 and Data4 don't seem to do anything. :)

I hope you enjoy playing with the musics; you might very well find something you like. :D

Posted: Sun Jul 27, 2014 5:50 am
by Blazeknight
Jutomi wrote:Yes, a beautiful thing discovered in WA3, along with some interesting things,
such as entirely changing object logics(not sure, I don't think that existed in Wa1). :D

This happens to be using command 12,
with Data1 being volume and Data3 being tempo...
or was it the other way around? :?

I think that's how it works. :|

So far, Data2 and Data4 don't seem to do anything. :)

I hope you enjoy playing with the musics; you might very well find something you like. :D
Yeah, my next hub will be WA-PQ2 The Time Paradox and I'll need some music editing to differentiate the past, present and the future along with textures too... Thanks :D