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2. The Palour Testing Center
Posted: Sat May 31, 2014 2:22 am
by llarson
The Palour Centre Trilogy
1.The Palour Testing Centre
2.A SEKRIT
3.???
This adventure was a monster to build / test mainly due to it's size..
Enjoy.
EDIT: Tried to fix it, hopefully this works...
Posted: Sun Jun 01, 2014 8:36 am
by samuelthx
This one's pretty big, so there's no guarantee I'll finish it.
That said, I'm stuck in the first room. The coilys don't seem to be able to press the round button that would open the red gates. Am I missing something?
Posted: Sun Jun 01, 2014 7:35 pm
by llarson
Do you mean like there's a wall there? It was working for me in the testing stages....
It DID however become that way somehow during testing though it seemed to work after restarting that, though I have no clue as to how to fix this...
I guess I'll see if I can fix it but IDK.
EDIT: Fixed, I hoped this helped....
Posted: Mon Jun 02, 2014 3:00 pm
by samuelthx
Since it may be a while before I can finish this, I suppose I'll post a progress report first.
Red room: pretty cool! I didn't have to use the pop and floing faint chargers to cross the Lurker, though.
Green room: quite fun! Killing the chompers really took some doing!

Yellow room: This one was unfortunately completely broken. After collecting the yellow key I simply used the 2 pops to pop the lurkers.
Purple room: this one was pretty cool. The suction tubes though, that was tricky.
Anyways, I'll finish the rest of the puzzle soon (hopefully)!
Posted: Mon Jun 02, 2014 5:24 pm
by Jutomi
I did the
yellow room.
I'm trying to do the
green room, but...
well, apparently, flashing the
grow wraith AIOOBs me.

Posted: Mon Jun 02, 2014 10:22 pm
by llarson
samuelthx wrote:Yellow room: This one was unfortunately completely broken. After collecting the yellow key I simply used the 2 pops to pop the lurkers.
Oh well, that level was more of a joke anyways
@Jutomi
Hint wrote:Hint: The wraith isn't supposed to be used....
Posted: Tue Jun 03, 2014 12:04 am
by Jutomi
Oh...
That makes the "Some puzzles aren't what they looked like" even more pronounced for me.
Thank you so much for letting me know that.

Posted: Tue Jun 03, 2014 1:18 am
by Wonderman109
Darn the red puzzle, since when does llarson make such good levels?

Posted: Tue Jun 03, 2014 3:37 am
by StinkerSquad01
Wonderman109 wrote:Darn the red puzzle, since when does llarson make such good levels?

yikes
Meanwhile, I'm finally getting around to playing this.
Posted: Tue Jun 03, 2014 9:14 am
by samuelthx
Just finished the orange room.
Alright, so the impression I'm getting here is that your adventures rely mostly on dodging fireballs/chompers/ghosts/Z-Bots. While this is not inherently bad, and sometimes even fun,
an excess of it gets annoying at times (read: green and orange rooms).
Puzzle-wise, you are making an improvement!

That suction tubes + magic puzzle in the red room got me for a while. Keep it up!
Posted: Tue Jun 03, 2014 3:59 pm
by Jutomi
I honestly didn't mind the
green and
orange rooms; they were the easiest rooms for me to do.

Posted: Wed Jun 04, 2014 8:46 pm
by Wonderman109
llarson wrote:samuelthx wrote:Yellow room: This one was unfortunately completely broken. After collecting the yellow key I simply used the 2 pops to pop the lurkers.
Oh well, that level was more of a joke anyways
@Jutomi
Hint wrote:Hint: The wraith isn't supposed to be used....
I'm stuck in the green room. I can use the barrel to get to the left end, but what do I do from there?
BTW my thoughts on the other rooms so far:
Red room: Nice and challenging, the zbot thing was a bit overdone though.
Orange room: All action, fun but not very because it's been seen before.
Yellow room: I did the whole room just cuz. It was actually pretty fun, but again, enough with the Z-bots.
Green room: Good until the point I'm stuck at.
EDIT: Ok, so I get the burstflower's part now. But I can't see what I do after. That second barrel, how do I reach it in time to flash it?
Posted: Wed Jun 04, 2014 11:25 pm
by llarson
Wonderman109 wrote:EDIT: Ok, so I get the burstflower's part now. But I can't see what I do after. That second barrel, how do I reach it in time to flash it?
hint wrote:One of the floor tiles is abnormal
Posted: Thu Jun 05, 2014 2:22 am
by Wonderman109
llarson wrote:Wonderman109 wrote:EDIT: Ok, so I get the burstflower's part now. But I can't see what I do after. That second barrel, how do I reach it in time to flash it?
hint wrote:One of the floor tiles is abnormal
answer wrote: The marked one that's darker? Because otherwise, that's pretty mean.
Posted: Thu Jun 05, 2014 4:44 am
by samuelthx
So now I'm at the Indigo room.
This has been an awesome puzzle so far (one of your best yet!), but the Rainbow Floats seem to be acting like Ice Floats. Are you using Emerald's "Super-Adjustable Wop Pack"?
I plan to use the Vault to fix this, but I thought I'd inform you about this.
Posted: Thu Jun 05, 2014 4:55 am
by llarson
samuelthx wrote:So now I'm at the Indigo room.
This has been an awesome puzzle so far (one of your best yet!), but the Rainbow Floats seem to be acting like Ice Floats. Are you using Emerald's "Super-Adjustable Wop Pack"?
I plan to use the Vault to fix this, but I thought I'd inform you about this.
Yes I used his wop pack, though the final part worked IIRC.
Why/how are you using the vault at that part of the level anyways? (out of curiosity, not trying to be bossy or anything)
Posted: Thu Jun 05, 2014 5:25 am
by samuelthx
llarson wrote:samuelthx wrote:So now I'm at the Indigo room.
This has been an awesome puzzle so far (one of your best yet!), but the Rainbow Floats seem to be acting like Ice Floats. Are you using Emerald's "Super-Adjustable Wop Pack"?
I plan to use the Vault to fix this, but I thought I'd inform you about this.
Yes I used his wop pack, though the final part worked IIRC.
Why/how are you using the vault at that part of the level anyways? (out of curiosity, not trying to be bossy or anything)
I'll try to change the logic of the Rainbow Floats back to normal. If all else fails I'll just blink across the whole thing.
Emerald did say that he hex-edited the Rainbow Float .wop wrongly, so maybe you could change the logic back to
301 on your end to avoid such incidents

Posted: Thu Jun 05, 2014 4:28 pm
by samuelthx
Forgive me if I'm being stupid, but how do I open the white gates in the main room? I can't seem to find a white key anywhere

Posted: Thu Jun 05, 2014 11:03 pm
by llarson
samuelthx wrote:Forgive me if I'm being stupid, but how do I open the white gates in the main room? I can't seem to find a white key anywhere

hint wrote:Talk to the sign.
As for the Ice Floats, I left them like that hoping to make it so that the puzzle would work...
Man, this is the first adventure I created that people keep getting stuck on.
Is that good or bad?

Posted: Fri Jun 06, 2014 12:43 pm
by samuelthx
I've finished this adventure!
Blue room: Totally skippable, too, since you can just slide to the spring. I'm glad I completed the whole thing though--I never knew about
that Brr trick!
Indigo Room: A neat puzzle!
Room with purple key: I took some tries with this due to the baby boomer getting killed

Finale: That was rather fun! Thank goodness for the Wraith!
Your puzzle-making skills are improving vastly! The plot is also interesting! Overall, a pretty fun adventure, thanks!
Posted: Fri Jun 06, 2014 3:39 pm
by Wonderman109
llarson wrote: Man, this is the first adventure I created that people keep getting stuck on.
Is that good or bad?

BAD?!? That's like the #1 sign that you're a good adventure maker.

Posted: Fri Jun 06, 2014 6:50 pm
by MyNameIsKooky
Just got around to finishing this!
Must've taken you a while to make such large rooms. Good work!
My only complaint here is that you used the Z-Bot loops way too much.
Also, getting that Pow and completely annihilating that Zipbot highway in the Computer Room FELT SOOOOOO GOOOOOOOD.
Posted: Sat Jun 07, 2014 1:22 am
by Wonderman109
I'm now stuck in the fridge. How do I get those chompers to toggle the indigo gates for me?
Posted: Sat Jun 07, 2014 2:22 am
by llarson
Wonderman109 wrote:I'm now stuck in the fridge. How do I get those chompers to toggle the indigo gates for me?
Hint 1 wrote:Make your ice floats leading to the gates before the chompers click the buttons
Hint 2 wrote:Freeze the Bottom-Most Chomper first then work your way up, the next being the one across from it.
samuelthx wrote:that Brr trick!
What trick are you referring to exactly?
Posted: Sat Jun 07, 2014 2:23 am
by Wonderman109
I don't understand. Those chompers are too fast and they're nowhere near the water.

Can you explain a bit more?
Posted: Sat Jun 07, 2014 2:30 am
by llarson
Wonderman109 wrote:I don't understand. Those chompers are too fast and they're nowhere near the water.

Can you explain a bit more?
Are you referring to the Water chompers? Because if so there should be some pow chargers after the entrance...
What do you mean by near the water exactly?
Posted: Sat Jun 07, 2014 2:31 am
by Wonderman109
No, after the blue gates. I'm talking about the whole indigo gate section with six chompers, cages, purple suck-tubes, etc.
Posted: Sat Jun 07, 2014 3:10 am
by llarson
OH In that case:
Hint 1 wrote:Hope you have 9 Brr charges
Hint 2 wrote:You need to use the brr charges on the purple suctions tubes IGNORE THE CHOMPERS
Hint 3 wrote:Once done go into the purple gates and press the indigo button
Posted: Wed Jun 11, 2014 10:25 am
by samuelthx
llarson wrote:samuelthx wrote:that Brr trick!
What trick are you referring to exactly?
Sorry for the late response, didn't see this until now.
At the purple suction tubes puzzle in the blue room (aka Fridge), when you fly and land on a Brr pad, the Brr pad doesn't dissipate.
I hope that was the intended solution!

Posted: Wed Jun 11, 2014 7:52 pm
by Wonderman109
I'm stuck in the indigo room now. How can I fly through that Zip-bot swarm, even aided by Pow?