Mystery Malfunction IV
Posted: Fri Jun 06, 2014 3:06 am
Cut short due to my recent hiatus from Wonderland. This part of the series takes an unusual twist by becoming normal after a point. Torso kin yo hi u.
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Good. I'll make more.samuelthx wrote:What? How dare you leave us with this cliffhanger! I'm itching for more!![]()
This was based off a puzzle in MNIK's Doom Circus. Originally, you had to go back too, but I let the white teleporter be an easier alternative.samuelthx wrote: Timer puzzle: Somehow I got through this one without having to draw myself a map![]()
I don't know how you would go about re-opening them. In any case, the puzzle has a lot of unnecessary elements, so good job doing it.samuelthx wrote: Gates puzzle: Pretty neat! That "trapped" dialogue was a little mean though, since I technically could open the gates...
I assume you got the four near the end and the one in Pejemi's cave. At the beginning of the level, check the orange tree area for the last three.samuelthx wrote: As for the gems, I got 5 out of 8. Where are the remaining 3 hidden?![]()
It will grow better.samuelthx wrote: Plot-wise, I see the main character is terribly misinformed. The story is starting to intrigue me, too.
The latter. I'm still testing and playing adventures, but I'm on a small break from making levels.samuelthx wrote: And by a hiatus, do you mean an outright withdrawal from Wonderland, or simply a break from level-making?
To clarify, what I meant was that even if I walked up to him from the "dangerous" path without opening the blue and pink gates beforehand, I'd still have the keys to open them afterwards. So the death part was a lil' unneeded.Wonderman109 wrote:I don't know how you would go about re-opening them. In any case, the puzzle has a lot of unnecessary elements, so good job doing it.
Yeah, but the metal gates would be locked, so...samuelthx wrote:To clarify, what I meant was that even if I walked up to him from the "dangerous" path without opening the blue and pink gates beforehand, I'd still have the keys to open them afterwards. So the death part was a lil' unneeded.Wonderman109 wrote:I don't know how you would go about re-opening them. In any case, the puzzle has a lot of unnecessary elements, so good job doing it.
Whoa! I thought I was the only one!The adventure (paraphrased) wrote:They must be eccentric people who live in caves...
Spoiler wrote:Right before you enter the cave to rescue Pejemi, he becomes activated. If you talk to him, he acts as if you rescued him, while the kids still think he isn't rescued.