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New Level - Vexed Annex
Posted: Sat Jul 05, 2014 4:56 pm
by TheoX
Hello - Here's a new brain strainer from me! I tried to make it loophole free, so let me know if it seems too easy! Hopefully it's a little stinker though
Have fun!
EDIT:
Updated the level to clear up a loophole that Mark pointed out. I'm not sure if it fixed everything. If anyone has the time, please try out this new version and let me know if it changed how you solved it!
Posted: Sat Jul 05, 2014 7:47 pm
by Amnon
Wonderful level, thanks!
Took me about 20 minutes, so I wouldn't call it a stinker.
Posted: Sat Jul 05, 2014 8:39 pm
by Mark
Absolutely Incredible!

What a Brain-Storm!
I finally found a path that did not require any fast or tricky moves.
But quite a bit of positioning and rolling around to get a gold star.
Though I did finish in less than a minute.
Thank you, Theo!

Posted: Sat Jul 05, 2014 9:05 pm
by Chip
Hi Theo
Discovering 'a little surprise' changed the things but didn't make them easier.
Finally the two heroes learned to push in the right order and to wait on the appropriate tiles.
Thanks a bunch for this great puzzler.
Posted: Sat Jul 05, 2014 10:27 pm
by Amnon
Though I did finish in less than a minute.
I did it differently and it took me 40 seconds.
Posted: Sun Jul 06, 2014 1:07 am
by TheoX
Hi guys! Thanks for playing!
The time you take to solve this level doesn't matter too much to me, just the time it took to think about it. I believe Amnon solved the level the way I intended, but I'm not positive. I might upload a video of the way I solved it (later though, tied up at the moment).
Posted: Sun Jul 06, 2014 2:18 am
by Amnon
I believe Amnon solved the level the way I intended
Here is one sign:
I did not touch the green or the yellow spheres.
Posted: Sun Jul 06, 2014 6:10 am
by TheoX
Amnon wrote:I did not touch the green or the yellow spheres.
Well I'll be!

I don't even know how you did that. My own creation eludes me!
I'm about to upload a new version to tie up a couple loopholes. I'm curious if this changes how you solve the level. If you have the time, please let me know how it goes!
Posted: Sun Jul 06, 2014 7:09 am
by Amnon
I'm curious if this changes how you solve the level.
It doesn't, except of course that a few more seconds are now needed to cover the new button.
Posted: Sun Jul 06, 2014 8:50 am
by Amnon
I've just made it also in the intended way, or at least something I believe is closer to that.
Posted: Sun Jul 06, 2014 10:55 am
by Mark
Theo,
I'm still able to use my solution to solve your new version.
I just roll the blue sphere down + right + down at the end.
Posted: Sun Jul 06, 2014 4:52 pm
by TheoX
I think I should have left it the same!
Maybe this will teach me to plan out my levels better. I think I'm going to stop messing with this one though.

Posted: Sun Jul 06, 2014 7:53 pm
by Mark
TheoX wrote:I think I should have left it the same!
Maybe this will teach me to plan out my levels better. I think I'm going to stop messing with this one though.

Don't feel bad, Theo. The same thing happened to me with my last level, "Solstice".
Amnon found a shortcut, so I made two updates to fix it, which made matters worse.
But in the end, I went back to the original version.
I don't think it's possible to catch everything. And believe me, I spent four days working on that project.
"Vexed Annex" is an inspired concept with perfect misdirection.

You did an excellent job as always!

Vexed Annex
Posted: Mon Jul 07, 2014 6:14 pm
by doodlebug
Lots of fun. Took me forever to decide I was doing it all wrong.
Thanks
Annie
Posted: Wed Jul 09, 2014 3:25 pm
by Liz Mayhew
Very difficult for me to work out Theo.
What a clever puzzle.
Thanks for the brain-ache!
