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Main Storyline Adventure 3: Dream Cave

Posted: Fri Jul 18, 2014 6:07 pm
by Wonderman109
Another mega-level of mine, although this time the puzzles are ordered instead of being slammed down in a hub. Storywise, you finally meet your first major antagonist. And then stuff happens.

Note while playing this: Some wlvs, such as the graveyard one and the temple one, can MAV or glitch the Cmd-4ed objects if reloaded sometimes. When you start those wlvs, save right away and not again. Try to do them the first time without getting hurt. It also helps to save the previous wlv at the end each time in a 2nd save slot.

The thwart texture for (REDACTED) goes in the Custom folder you have to make in your main WA Editor folder. It's easier for me than the object-texture folder.

Posted: Mon Jul 28, 2014 3:15 am
by Wonderman109
Has anyone gotten through this yet?

Posted: Mon Jul 28, 2014 5:31 am
by Jutomi
To be honest, this series, I hadn't even gotten to. :oops:

Sorry. :oops:

Posted: Mon Aug 25, 2014 1:36 am
by Wonderman109
Seriously, has anyone finished this? I re-played it today after almost a month and it really isn't that hard...I spent a lot of time on this particular level. :(

Posted: Mon Aug 25, 2014 1:13 pm
by yot yot5
Okay, I haven't played any adventures for a long time, but I'll try and start work on this one. :)

Posted: Mon Aug 25, 2014 1:53 pm
by yot yot5
I've reached the puzzle around the flipbridge on the Beach. It's a great adventure so far, but my game seems to be glitching. I'm able to kill one chomper and flash the other, but when I try to re-flash the chomper onto the white button, my game AIOOBs (like a memory access violation, but the pop-up says "array index out of bounds" instead). I've never encountered this before so I'm not sure how to fix it. Any suggestions?

Posted: Mon Aug 25, 2014 4:10 pm
by Wonderman109
You're in the beach area, I assume?
You don't need the chompers. Just kill them. The crab is the main creature you need to work with, and that's not for a while after you're done with the chompers.

Posted: Tue Aug 26, 2014 2:32 am
by SearchForReality
I guess I will try this. I have nto played the previous parts though and I don't think I will. :|

Posted: Tue Aug 26, 2014 3:39 am
by Wonderman109
Well, you should if you want to understand the storyline. I put a lot of work in these storyline levels. They're huge.

Posted: Tue Aug 26, 2014 1:43 pm
by Wonderman109
yot yot5 wrote:I've reached the puzzle around the flipbridge on the Beach. It's a great adventure so far, but my game seems to be glitching. I'm able to kill one chomper and flash the other, but when I try to re-flash the chomper onto the white button, my game AIOOBs (like a memory access violation, but the pop-up says "array index out of bounds" instead). I've never encountered this before so I'm not sure how to fix it. Any suggestions?
Ah wait hang on- 1,1 is exposed so you can collect the orange key at the end-so you can't flash monsters that move towards you. That's why the AIOOB happened-the flashed chomper moved off 1,1 and you tried to re-flash air while there was still a flashed object. You would need to move the chomper back to 1,1 and keep it there, which you can't do. So don't use the chompers.

And the flipbridge is also unneeded it's just a red herring