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New Level (Adv) - Catching Fire
Posted: Fri Jul 25, 2014 8:12 am
by TheoX
This one's inspired by a (somewhat tricky) idea I had, and the most recent "Hunger Games" movie. You'll need my "RedBlackBlob" texture for maximum enjoyment!
Have fun!

Posted: Fri Jul 25, 2014 1:42 pm
by Chip
Hi Theo
Qookie kept the fire on a simmer.
Thanks for another exciting adventure.
Posted: Fri Jul 25, 2014 4:47 pm
by Mark
Silly me, I was actually trying to cover the blue and green buttons
after the exits were both open.
Thank you Theo, for an entertaining theatrical experience!

I like your title and texture, they were both perfect for this.
BTW, we have EPIX and they just added "Catching Fire" to their schedule this week. So you know what I'll be watching.

Posted: Fri Jul 25, 2014 5:02 pm
by TheoX
I'm glad you guys liked it! I wondered if there were any loopholes though - Mark, you mentioned trying to cover the green and blue buttons. Did you use that in your solution? The intention was to have Qookie bounce fire in a circle and gradually expand its range. I hope my strategy was clear.

Posted: Fri Jul 25, 2014 6:26 pm
by Mark
TheoX wrote:I'm glad you guys liked it! I wondered if there were any loopholes though - Mark, you mentioned trying to cover the green and blue buttons. Did you use that in your solution? The intention was to have Qookie bounce fire in a circle and gradually expand its range. I hope my strategy was clear.

Hi Theo,
Your intention was clear, but I have a bad habit of trying to cover every button. When I saw that I had two reflectors left over and two uncovered buttons, I attempted to cover them. Of course that was impossible in you layout. So when I looked up, I realized that I already had all of the rainbow coins, and that those two buttons were there to establish your solitairy fire.
I encountered no loopholes here. That would be my trademark.

Posted: Fri Jul 25, 2014 6:46 pm
by TheoX
Thanks for verifying.

The reflectors can be pushed all sorts of ways but it looks like my overall intended solution stayed intact.
Mark wrote:I have a bad habit of trying to cover every button.
I bet if you lost your memory, you'd have a hard time with your last two levels "Secrets of Atlantis" and "X-Ray Vision" ! The button trickery was intense on those two!

Reply to thau level
Posted: Fri Jul 25, 2014 7:03 pm
by Jutomi
Ah, I've managed to solve it!
I failed the first time or two, on account of that I was reading the text before pushing the mirrors, though...
Thanks for this nice level, Theo!
Mark wrote:Silly me, I was actually trying to cover the blue and green buttons after the exits were both open.
Yes, me too, at first, and I thought I failed after I pushed a mirror into the corner, already.

I think it's partially because I've been playing your levels.

By the way... I still haven't solved Amadeus!'s latest level, yet.

Re: Reply to thau level
Posted: Fri Jul 25, 2014 10:59 pm
by Mark
Jutomi wrote:By the way... I still haven't solved Amadeus!'s latest level, yet.

Don't worry, Jutomi.
I still haven't solved "A Threatening Welcome Party" or "Ready to Run!" yet.

Posted: Sat Jul 26, 2014 9:39 am
by Amnon
I did it as intended and didn't attempt to cover unnecessary buttons. The whole thing took 45 seconds.
Posted: Sat Jul 26, 2014 4:55 pm
by TheoX
Thanks for playing, Jutomi and Amnon!
It wasn't intended to be a hard level. I wonder what the fastest completion time could be?

Posted: Sat Jul 26, 2014 5:04 pm
by Amnon
Just got it done in 42 seconds.
Posted: Sat Jul 26, 2014 5:07 pm
by Amnon
Just got it done in 38 seconds.
Posted: Sat Jul 26, 2014 5:14 pm
by TheoX
Wow that was quick!
I decided I had to try for myself, and also got 38 seconds.

Posted: Sat Jul 26, 2014 6:26 pm
by bob roest
Interesting concept and good fun to set up.
Thanks Theo.