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New Level - We Must Perform A Quirkafleeg

Posted: Sat Aug 09, 2014 6:17 am
by TheoX
Warning: This level will test your patience. :shock:
I don't even know how I feel about this, after making it. But I hope it doesn't drive you all crazy! :lol:

Tips: The break tile is a two step.
Don't follow an object right after you've pushed it across the gap!

And bonus points if you get the reference. :wink:
[size=0]THEOB152[/size]

Posted: Sat Aug 09, 2014 12:47 pm
by Amnon
Great level.

As far as patience is concerned, I've seen worse (especially by Jutomi).

I have only stepped on the breaktile once, and even that just because I wanted the bonus coin.

Thanks, Theo!

Posted: Sat Aug 09, 2014 3:22 pm
by Mark
What a challenge, Theo! But I was finally able to escape! :)
This is a good back & forth puzzle with a timing exercise! 8)

Is your title a reference to "Jet Set Willy"?

Posted: Sat Aug 09, 2014 3:24 pm
by Amnon
But when you are living in a population of millions, there are practical limits on how social matters can be organised.
What's that?

I assume one cannot get the promised bonus points otherwise...

Posted: Sat Aug 09, 2014 6:22 pm
by Chip
Hi Theo
Ferryman Stinky made it. :D
This was an exciting adventure and the cannons gave it a high intensity.
Thanks for the level and the hint about the breaktile, it was very helpful...

Posted: Sat Aug 09, 2014 6:59 pm
by TheoX
Thanks for playing, everyone! :D I'm glad you enjoyed working through it more than I enjoyed testing it. It took me forever. :lol:
Amnon wrote:I have only stepped on the breaktile once, and even that just because I wanted the bonus coin.
I figured there was another way to maneuver the cannon and the boulders around, however I didn't want to make the level any more convoluted and was beginning to feel frustrated making it. :lol: I'm glad you found another way if it made the level easier!
Mark wrote:Is your title a reference to "Jet Set Willy"?
Yep! :D I played that and "Top Hat Willy" on my dad's old computers (one was a Commodore Amiga) when I was young. This level takes its name because they both involve crossing a large, dangerous gap with tight timing!

Posted: Sat Aug 09, 2014 7:05 pm
by Amnon
I figured there was another way to maneuver the cannon and the boulders around,
Boulders? What boulders? They were gone long before the manoeuvring around the break-tile area was needed!

At this stage, only the cannon and boxes remain.

Posted: Sun Aug 10, 2014 4:20 pm
by bob roest
I used everything available to complete this, I couldn't see another way and it worked. :D

Thanks Theo.