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New Level - Warp Wrap
Posted: Sun Aug 10, 2014 1:34 am
by Sammy_Bro
I haven't made a level in so long (atleast a year, heck, I haven't even posted in a few months). I decided to make another one.
Enjoy.

Posted: Sun Aug 10, 2014 2:50 am
by Amnon
Whatever was intended, I just took the coins and exited, not even touching the boulder or the keg or the generator (of what?). It seems that this level is still incomplete.
Wrap Warp
Posted: Sun Aug 10, 2014 7:27 pm
by Jutomi
Whatever the case, this was still a boggling puzzle to which I went along with whatever came.
Thanks for the interesting level, Sammy Bro.

Posted: Sun Aug 10, 2014 10:10 pm
by Chip
Hi Sammy
The border of a level stops a transporter, that's why all coins in your level can be collected with the right transporter.
Add a frame of empty fields around the level and it will work as intended.
I had to learn this lesson too when Bob solved one of my levels without getting any coin...

Posted: Sun Aug 10, 2014 11:55 pm
by TheoX
How else were we supposed to get the coin in the red gates? I don't think the transporter was the problem guys.
In any case I enjoyed this level. It still took me a few tries to figure out how to keep the break tile alive, since I had the metal box on the timer switch. Seems like a few elements were not needed to solve the puzzle but that's perfectly fine with me.

Posted: Mon Aug 11, 2014 4:53 am
by bob roest
I liked this level a lot, I kept thinking, "Okay, that looks too obvious, what am I missing?'
After more restarts than there should have been I simply played it straight up, got the gold and smacked myself on the forehead for looking for demons where none existed.
Thank-you, good fun.