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I Was A Barrel Murderer Once Part 4

Posted: Tue Sep 02, 2014 1:36 am
by Wonderman109
Well, I'm glad I finished this, my last night before school starts for me! IWABMO IV is mostly (if not quite all) storyline, don't expect puzzles much. But it's really fun, trust me. :lol:

For those interested in any glitches you catch in the 'lack of puzzles' or elsewhere, I am also posting four glitch archives levels in another topic now.

Also, give me a :D if you like my 'remix' of the dark theme. :wink:

(Place 'Default' in your Objecttextures folder if the image does not already exist in it.)

Posted: Tue Sep 02, 2014 1:43 am
by garirry
I don't get it... I talk to the guy then after a few seconds I die. Is that supposed to happen or am I just bad at this game?

Other than that, love the "remix"! :D

Posted: Tue Sep 02, 2014 1:44 am
by Wonderman109
You have to run through the gates before they close, garirry! :lol: Where you stand talking to Koflix makes a big difference, so be choosy.

Posted: Tue Sep 02, 2014 2:00 am
by llarson
YES!

I can't tell you how excited I was waiting for this....Gonna play it right now! :D
wonderman wrote:Where you stand talking to Koflix makes a big difference, so be choosy.
Derp I missed this entire message....thanks!

Posted: Tue Sep 02, 2014 2:04 am
by garirry
Thanks for the advice! It's kinda late now, so I'm gonna finish this adventure later. :D

IWOWBMO

Posted: Tue Sep 02, 2014 6:34 pm
by Jutomi
This is amazing... :shock:

Alas, I appear to be very stuck on the spikey/POW section...

now, am I supposed to use one of my two chompers following me to redirect the spikeyballs? :cry:

I'm so lost.

Posted: Tue Sep 02, 2014 7:51 pm
by Wonderman109
No, you should have killed the chompers with the burstflower and the once-bridge, they're just in your way. Plus, you can't safely get them to disrupt the spiky path. Use the Pow to shoot through the spikeyball chain and murder the barrels, then repeat with Pop, get through the chain, and in the next area.

Fear of the Danger

Posted: Tue Sep 02, 2014 7:57 pm
by Jutomi
I was somewhat afraid that you'd say something like that... :?

Posted: Wed Sep 03, 2014 1:49 am
by Wonderman109
It's not that hard, just shoot/move right after a spikeyball passes you on the line of fire.

EDIT: Adventure re-uploaded to fix a few small things.

Posted: Wed Sep 03, 2014 2:03 am
by tooncool64
The level is gone

Posted: Wed Sep 03, 2014 2:36 am
by garirry
I also have trouble with the chompers! :( I never managed to kill more than one chomper, not sure what I'm doing wrong.

Posted: Wed Sep 03, 2014 2:59 am
by llarson
garirry wrote:I also have trouble with the chompers! :( I never managed to kill more than one chomper, not sure what I'm doing wrong.
I think I figured out an alternate solution actually :lol:

I'm not sure exactly...

Also I'm stuck at the part with the blue gate, crab, infinite shooter scouge, and the other stuff...

Posted: Wed Sep 03, 2014 8:50 pm
by Wonderman109
I'll post solutions when I have time.

tooncool: The level is there, I just edited it.

Posted: Thu Sep 04, 2014 2:47 am
by llarson
I solved it....then an Array Index out of Bounds popped up in my face DX

I think it's related to floinging the cannon fire :(

EDIT: Alright so I don't have it solved :cry:

EDIT: I got some of it down now....but I still don't understand it....I don't even know what I'm trying to accomplish...

Posted: Thu Sep 04, 2014 8:37 pm
by Wonderman109
Use the Floing for the crab and the crab for the Scouge.

Posted: Fri Sep 05, 2014 12:16 am
by llarson
Wonderman109 wrote:Use the Floing for the crab and the crab for the Scouge.
That's the only thing I understood actually...

I solved it though....thanks anyways!

EDIT: nvm....the duck didn't go away...I need some cmd 5 :cry:

Posted: Fri Sep 05, 2014 12:35 am
by Wonderman109
OKAY, here's the full solution for the puzzles. Save a lot in each!
SPOILERS wrote:
Room 1-2: Blow the first barrel up with the Boomer and rescue it. Get Floing, wake and set your wee stinker just out of the burstflower's range. Then enter the Room 2 area, use a bubble to save the flower a little while, and move the wee stinker. The flower will fire fast enough to destroy two chompers and all the barrels. Rescue the wee stinker after this, as the bubble will break and kill the flower. Kill the last chomper with the once-bridge in the corner.

Room 3: Shoot Pow, then Pop, through the spikey chain. Shoot right after one moves past and walk through right after one moves past.

Room 4: Make sure you guide the crab up so it closes the indigo gate. The keys are self-explanatory.

Room 5-6: Get Floing and make sure the crab is on the beige button. Walk on the bridges and place a Floing one tile northeast of the crab as you spring back. Guide it in. Then, use the Suctube in Room 6, open the fire gate, change the tube direction, and fly out. Go back to Room 6, spring and get the blue key. Sucktube back, open the gate, and run to the beige-grey tile. Once the crab is free, carefully guide it to block the cannon so you can get the Blink spell safely. Then blink on the safe tile of the Suctube to activate the portal. Suc back, use the bridge, and teleport.

Room 7: Get Flash and wait for the rainbow sucktubes to be off. Flash the static chomper on the button. Use the second tube to go to Room 8 once on again, wait until it turns off and save.

Room 8: Guide the ghost far away enough that you can spring away and escape it to Room 9.

Room 9: Use the first moss diamond-once button, then the round one, then the diamond one for the steel/iron gates. Walk on the button and diagonally on the pressed first button. Get the key now unlocked behind an iron gate. Walk on the other opened gate and use it. Press the second diamond-once button. Walk to the exit without touching the third diamond-once.

Posted: Fri Sep 05, 2014 12:38 am
by llarson
Thanks! Now to continue and complete! :D

Edit: Finished...now to start on Part 5! :D

Twisted Rhythm

Posted: Tue Sep 09, 2014 6:21 pm
by Jutomi
I finished this adventure. It was amazing. :mrgreen:

The chomper part did stump me for some time, but your hint helped a lot. :lol:

The crab part, however...

I actually didn't have trouble with it, once I found out that I didn't need that confounded flo trick that I couldn't pull off.

I thank you for this adventure, Wonderman! :mrgreen:

Oh, one other thing...
I think "than" and "ncessary", was it? Towards the end, in the final cavey place encounter and clearing, respectfully. They're not spelled right. Just wanted to let you know. :)
Now to link this...

Posted: Wed Sep 10, 2014 12:02 am
by garirry
I forgot to mention that I finished the adventure as well... using your walkthrough. :(

Honestly, I have no idea why am I so terrible at puzzles, I really wish to get better so I could enjoy Wonderland levels more. :(

The Walkthrough

Posted: Wed Sep 10, 2014 12:13 am
by Jutomi
Oh... wait...
there was a walkthrough? :lol:

Oh well, I'm glad I was able to solve the majority of it by myself. :P

Posted: Tue Nov 04, 2014 12:57 pm
by samuelthx
Okay, what the actual...?
The plot is messing up my brain! Who's the truly evil one? :twisted:
The puzzles were a tad unstable though, especially since Flo bubbles can only hold so much fireballs before AIOOBing the game. I was thus forced to refer to your solution.
Nice soundtrack by the way :D

Posted: Sun Jul 26, 2015 3:28 pm
by MyNameIsKooky
This was a fun adventure. Thanks! :) A less noisy Scouge would have been nice, though. :P :twisted:

The last wlv was cozy. Yay, bunk beds!

Posted: Mon Sep 28, 2015 1:20 am
by Wonderman109
I thought it would be worth mentioning that upon replaying this level, I realized that you can solve the puzzle at the chomper section using the burstflower and some clever timing. Before it was based on killing two with the bridges and redirecting the third all the time.

If you read the storyline after the puzzle carefully, you'll get a hint of what my history series is leading up to.

Posted: Mon Sep 28, 2015 9:02 pm
by Wonderman109
DP also Jutomi and llarson if one of you could please do IWABMO V, that would be much appreciated. :) I don't have the time and it's not my turn anymore anyway.