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Wop Exchange Program

Posted: Wed Nov 05, 2014 6:26 pm
by Jutomi
So, no, this isn't an actual "run task" thing
so much as a thread for sharing/requestion .Wop files,
for different purposes,
as well as, perhaps, giving directions as to how to use a .wop
properly for what you're wanting to pull off -
I.E. A rainbow bubble that shoots fire at you and looks like a glowworm. :?

So, yeap, that's the majority of it;
requests and sharings for wops. :mrgreen:

Click here for Powerwop Beta!

Posted: Wed Nov 05, 2014 6:51 pm
by OondiLalaLoopy
I download too the Wop editor and it's awesome(I liked so much the fountain/ghost/glow worm thingy).

.Wop Problems

Posted: Wed Nov 05, 2014 9:45 pm
by Jutomi
There is one slight problem with this exchange;
it's in the legacy version instead of the new version.

I don't know if Patrick could be able to move this or not... :?

Posted: Wed Nov 05, 2014 9:58 pm
by OondiLalaLoopy
You wanted to be here this topic or you made a mistake?

Wop Problem

Posted: Fri Nov 07, 2014 2:35 am
by Jutomi
Oh, I made a mistake... :?

Fortunately, MS fixed it for me. :)

Posted: Fri Nov 07, 2014 8:37 am
by samuelthx
Emerald's SuperAdjustable Objects package would be really helpful for those who wish to create the wops themselves.
Do note, however, that in his package, the rainbow float wops have the wrong logic , so if you don't want to change that manually by yourself, I've attached my fixed version of the package in this post.
To use these objects, make a backup by changing the name of your ObjectPresets folder (for example, ObjectPresetsBackup) and copy the new ObjectPresets in the zip to waeditor300/Data/Editor (where the backup is)

Classical Gloves

Posted: Wed Nov 12, 2014 6:46 pm
by Jutomi
Here are white glove charges for both the full and one-time-use types.
Albeit not too useful, it'll be here if you happen to prefer them. :)

Also, Tooncool inspired the idea of this post, so, there's that. :P

I think I'll later add my "mutations" to this list... :lol:

Note: I recommend unzipping these into your computer - <Wa3editor> - Data - Editing - Objectpresets - Magic folder;
albeit, putting them in any folder within objectpresets would actually work, it'd be harder to find. :P

Posted: Thu Nov 13, 2014 1:32 am
by Wonderman109
Well, we DID have black charges...but I guess these look better.

White Charge

Posted: Thu Nov 13, 2014 1:35 am
by Jutomi
MNIK did use the white glove charges in one of his The Ends, last I recall. :?

Posted: Thu Nov 13, 2014 1:38 am
by Wonderman109
He's practically a pro at editing stuff...

But hey, thanks anyway. :)

Broken Z-bot .Wop Files

Posted: Sun Dec 07, 2014 3:53 am
by Jutomi
So, I did mention that I'd probably give .wops for some of my creations. :)

Here are two .wops that I used to create the illusion that you're fixing z-bots.

Here are two videos video that I made in order to show you how to practically use it, as well:
How to make them!
How to use them!

Three notes:

1.The adventure's slightly different within the two videos because of the pop thing.

2.As not shown in the video, you must not use the magic on the end of the map as that'll break the pow charge;
Adding a wall using the level options would work fine, of course. :P

3.You may notice a split second of invisibility. To work around this, simply make two gates instead of one,
making it so that the copy/past command is activated at the same time.

That's it; and you may use these for other reasons, too. :)

I believe I'll be adding more z-bots to this list - like NPC's and battlebots, etc.

Finally, I recommend putting these in either your boxes, z-bots, or a new folder; albeit that's not necessary.

I hope you enjoy! :mrgreen:

Z-bot Invasion

Posted: Sun Dec 07, 2014 7:58 am
by Jutomi
So, I added two more to the top post,
and decided to finish making and publishing the batch. :)

Though I don't have one for mecha chompers;
I don't consider them z-bots anyways. :lol:

Please note, I have no idea how well the motherships or NPCbots would work,
but I'm interested to see if anyone would like to make some intricate puzzle involving those. ;)

As for normal z-bots, they'll have to be scale-adjusted to be 0.5 x, y, and z;
unless you'd rather have a fat z-bot running around. :shock:

Also, this is not all part of a master plan to use z-bots to take over the forums...
uh...
just making that clear. :shock:

Uh - so, at the bottom, all of them will be in one package...
and - er - I hope you enjoy!