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WA Trilogy Glitch - Saving in Game Over Screen

Posted: Wed Nov 19, 2014 3:22 am
by billy bob
Normally when the Game Over screen is up you cannot save your game; when you look in the menu the option "Save Game" is specifically removed. But actually, there is a way to save your game while in the Game Over screen. While the Game Over screen is up, instead select the option "Exit Game" then "Yes, Please" (Esc won't work here you have to select the option with the cursor), then if it has been a minute since the last time you saved/loaded a save (or started a new game entirely) then another option will come up asking you if you want to save your game before exiting. Select "No, save my game!" and then you will be able to save your game, even though you were in the Game Over screen.

This leads to interesting effects depending on the way that you died. If you want to see the effects then you will want to save before the Game Over screen goes black. If you blew up in the air into sparks then you will be standing on the space that you were on, but high up where the sparks were. If you got frozen then you will stay frozen standing there. If you got burst into flames, then you not be burnt black but white flames will still be coming out of you. If you drowned then you will be in the water lowering down and down, forever (you will go off the screen). But with all these effects you do not have any control over your player, all you can do is move your cursor around and press Esc.

What is really, really interesting about this glitch is activating the Game Over screen by killing another NPC. If you save on that one, then you will be unharmed but the Stinker that died won't be there anymore.

This means that you can commit murder and get away with it. There are only some instances where this can be done in WA2 and WA3 but combined with the Star Magic glitch you can kill any NPC that you want in WA1. You can commit mass genocide and kill everyone in Wonderland only leaving yourself.

For saving in game over screen via Wee Stinker or Baby Boomer death, see this post.

Posted: Wed Nov 19, 2014 4:33 am
by myuacc1studios
Nice glitch find! Didn't know about this. :roll:

Posted: Wed Nov 19, 2014 4:53 am
by garirry
That looks hilarious! :lol: I'm gonna try this later.

Posted: Wed Nov 19, 2014 6:04 am
by Muzozavr
What is really, really interesting about this glitch is activating the Game Over screen by killing another NPC. If you save on that one, then you will be unharmed but the Stinker that died won't be there anymore.
Oh God. How horrible.

The first possibility that pops into my mind is skipping the Pyramid quiz by killing the quiz-giver.

Posted: Wed Nov 19, 2014 9:50 am
by samuelthx
billy bob wrote:If you got frozen then you will stay frozen standing there
Ooh! Interesting!
By any chance, do you know what would happen if a fireball hits the frozen player?

Posted: Wed Nov 19, 2014 1:49 pm
by OondiLalaLoopy
samuelthx wrote:
billy bob wrote:If you got frozen then you will stay frozen standing there
Ooh! Interesting!
By any chance, do you know what would happen if a fireball hits the frozen player?
Unfrozen I think...

Posted: Wed Nov 19, 2014 6:09 pm
by billy bob
I just tried killing Wee Stinkers and Baby Boomers in adventures then waiting for the Game Over screen then saving via quitting then reloading the save. The results are very strange and very interesting. This is a completely unique glitch with amazing effects. Possibly my favourite Wonderland glitch.

When you reload the save, your view point will stay on a random fixed point in the level. You can still control the player from wherever the player was when you saved, just the view point won't follow the player it will be on this random fixed point. I get the impression that part of the player is where it was when you saved, and part of the player gets transported to this random fixed point in the level. The player cannot pick up gems or coins or items (walk through them), but if you placed it so that your view point is on a space where a collectible item is, then you will collect it. If you try to use magic, then you will receive a Memory Access Violation. So this is also a new way of crashing the games.

Muzozavr wrote:The first possibility that pops into my mind is skipping the Pyramid quiz by killing the quiz-giver.
The problem with this is that to get Star Magic you have to use saving and loading, which resets the in-game timer and you would have to wait a whole minute before you can save via quitting.
samuelthx wrote:
billy bob wrote:If you got frozen then you will stay frozen standing there
By any chance, do you know what would happen if a fireball hits the frozen player?
If the player gets frozen then there is no way of reversing it. After getting frozen if the player gets hit by a fireball then nothing will happen, whether you've saved in the Game Over screen or not.

Posted: Thu Nov 20, 2014 4:18 am
by samuelthx
billy bob wrote:
samuelthx wrote:
billy bob wrote:If you got frozen then you will stay frozen standing there
By any chance, do you know what would happen if a fireball hits the frozen player?
If the player gets frozen then there is no way of reversing it. After getting frozen if the player gets hit by a fireball then nothing will happen, whether you've saved in the Game Over screen or not.
Ah, pity. If only the player could be revived...that would be something.

Posted: Thu Nov 20, 2014 9:12 am
by Muzozavr
If you try to use magic, then you will receive a Memory Access Violation.
What if you a trap a spellball in a flo bubble before you do this, what happens when the bubble breaks? I'm especially interested in blink, of course.

What happens if you exit a WLV with an arrow in this state, actually?

Posted: Mon Jan 19, 2015 1:13 am
by billy bob
Just to note after saving in game over screen via the player dying then you will not be able to control anything except moving the cursor around, zooming into the player, and pressing Esc. However, if you set it up so that a dialogue box will come up after you've saved in game over screen then you will be able to answer that dialogue box, then after you've done that then you will now be able to click on the boxes at the top of the screen. You can activate your magic gloves, but you won't be able to shoot magic anywhere because you still can't click on any of the tiles. You can open the inventory and use items. If you die in the hub of WA1 then teleport somewhere using the magic shards then when you return everything will be back to normal and nothing will have happened.
Muzozavr wrote:
billy bob wrote:If you try to use magic, then you will receive a Memory Access Violation.
What if you a trap a spellball in a flo bubble before you do this, what happens when the bubble breaks? I'm especially interested in blink, of course.
The game crashes as soon as the spellball is cast.
Muzozavr wrote:What happens if you exit a WLV with an arrow in this state, actually?
If the movable part of the player walks onto an arrow then nothing will happen and the WLV will not be exited. The WLV might be exited if the immovable part of the player spawns on the arrow, but that wouldn't be easy to test.

Posted: Mon Mar 09, 2015 6:55 pm
by billy bob
I just performed the glitch with the Wee Stinker in CrossRoad Level 1 and got a peculiar outcome... :?

The view point follows the Spikeyball. :lol:

Tripwire

Posted: Mon Mar 09, 2015 9:21 pm
by Jutomi
That'd be so trippy if you had an adventure where your viewpoint was elsewhere and you played in the fourth person. :?

Great outcome and excellent find, Billy Bob. :D

Re: Tripwire

Posted: Mon Mar 09, 2015 9:28 pm
by Muzozavr
Jutomi wrote:That'd be so trippy if you had an adventure where your viewpoint was elsewhere and you played in the fourth person. :?

Great outcome and excellent find, Billy Bob. :D
That would be a second-person view, actually... LOL for the glitch, that's awesome.

Re: Tripwire

Posted: Mon Mar 09, 2015 9:28 pm
by Master Wonder Mage
Jutomi wrote:That'd be so trippy if you had an adventure where your viewpoint was elsewhere and you played in the fourth person. :?

Great outcome and excellent find, Billy Bob. :D
Does that technically qualify as a second-person game, actually? I'm very confused as to what second-person would be, but I think that would be it.

Posted: Mon Mar 09, 2015 10:30 pm
by LexieTheFox
samuelthx wrote: Ah, pity. If only the player could be revived...that would be something.
I've done that in a few unreleased adventures.

You /can/ revive a frozen player. However it has to be done rather quickly in order to actually work, and that is debiliating if it's a dialogue driven scene as I don't think dialogues would stop that type of thing. (Although I've done it before, my stinker would just be freed once I closed the dialogue box)

Posted: Mon Mar 09, 2015 11:32 pm
by billy bob
Even better, on CrossRoad Level 3 performing the glitch with a Wee Stinker puts the view point onto a Wee Stinker! :o

The Wee Stinker will always face the top left corner.

If the Wee Stinker reaches the Wee Stinker exit then the view point will stay on the Wee Stinker exit.

Posted: Tue Mar 10, 2015 6:35 am
by samuelthx
LexieTheFox wrote:
samuelthx wrote: Ah, pity. If only the player could be revived...that would be something.
I've done that in a few unreleased adventures.

You /can/ revive a frozen player. However it has to be done rather quickly in order to actually work, and that is debiliating if it's a dialogue driven scene as I don't think dialogues would stop that type of thing. (Although I've done it before, my stinker would just be freed once I closed the dialogue box)
Wait, do you mean using this particular glitch, or another method? :shock:

Posted: Tue Mar 10, 2015 6:44 am
by LexieTheFox
samuelthx wrote:
LexieTheFox wrote:
samuelthx wrote: Ah, pity. If only the player could be revived...that would be something.
I've done that in a few unreleased adventures.

You /can/ revive a frozen player. However it has to be done rather quickly in order to actually work, and that is debiliating if it's a dialogue driven scene as I don't think dialogues would stop that type of thing. (Although I've done it before, my stinker would just be freed once I closed the dialogue box)
Wait, do you mean using this particular glitch, or another method? :shock:
Neither.

You just freeze the player, either use a dialogue or if you want them to actually survive, have a pow ball quickly arrive and save them.

Solusive

Posted: Tue Mar 10, 2015 5:09 pm
by Jutomi
Yes, I've unfrozen my player in permafrost in an adventure
by throwing pow at an ice wall,
getting frozen as I move up, getting unfrozen,
and finally redirecting a spikey ball in a similar time. :P

That's why I moved it to a later adventure. :?

Posted: Wed Mar 11, 2015 2:33 pm
by samuelthx
Speaking of unfreezing yourself, its possible to revive yourself if you're shot or perma-Brred with a teleport command. :lol:

Posted: Wed Mar 11, 2015 8:04 pm
by Master Wonder Mage
samuelthx wrote:Speaking of unfreezing yourself, its possible to revive yourself if you're shot or perma-Brred with a teleport command. :lol:
Teleportation cures all injuries. :D

Problem of Aqua

Posted: Wed Mar 11, 2015 11:21 pm
by Jutomi
Except drowning. :(

Of course that's definable as being not an illness...