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WLD\WSW\RTW Hacking Topic

Posted: Thu Dec 04, 2014 9:58 pm
by Caton
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Posted: Fri Dec 05, 2014 12:15 am
by tooncool64
Whoa. Dude.

That's strange.

Posted: Fri Dec 05, 2014 2:31 am
by Caton

Posted: Fri Dec 05, 2014 3:24 am
by Caton
Isn't that strange.

Interest in the Peculiar

Posted: Fri Dec 05, 2014 3:54 am
by Jutomi
Well, it is interesting, to say a fair bit. :)

I'm especially bewildered that you're able to change the game like that. :o

Posted: Fri Dec 05, 2014 4:04 am
by Caton
I discover this when removing the two functions.
I wanted to learn how the game works.

Posted: Fri Dec 05, 2014 12:24 pm
by OondiLalaLoopy
How will help this to make a new gameplay???STRANGE...

Oh and I use Power wop but I don't how to use it...I'm so bad at wops...

Posted: Fri Dec 05, 2014 1:20 pm
by Caton
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Posted: Fri Dec 05, 2014 9:43 pm
by Caton
OondiLalaLoopy wrote:How will help this to make a new gameplay???STRANGE...

Oh and I use Power wop but I don't how to use it...I'm so bad at wops...
I can help you with that. :)

Posted: Sat Dec 06, 2014 5:20 am
by OondiLalaLoopy
Thanks Caton!!

Posted: Sat Dec 06, 2014 5:27 am
by Caton
now, what do need help with, on the wop editor?

Posted: Sat Dec 06, 2014 5:36 am
by Caton
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Posted: Sat Dec 06, 2014 4:50 pm
by Caton
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Posted: Sat Dec 06, 2014 8:33 pm
by Caton
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Posted: Sat Dec 06, 2014 10:40 pm
by Caton
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Posted: Sun Dec 07, 2014 3:29 am
by Caton
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Posted: Sun Dec 07, 2014 1:35 pm
by jdl
I have two questions:

1) Are you posting the source code for the game? If so, that is illegal and you should stop.
2) What are we even going to use all this code for anyway?

Posted: Sun Dec 07, 2014 1:53 pm
by Muzozavr
1) Are you posting the source code for the game? If so, that is illegal and you should stop.
But sharing funky hacks on YouTube probably isn't.

First of all, this is technically (probably) not source code, because no one (other than MS) has the source. Any decompilers will only get you to an intermediate stage. It's Blitz3D code, but it's not the original Blitz3D code, if that makes sense.

I could be wrong, but I don't think there's a way to get the "original" Blitz3D code.

As for using, by hex-editing the game Caton has been able to get various funky effects, which (along with the whole "so THAT is how the game works") seems to be its own reward for Caton.

There's one practical possibility that I'm seeing here. Hex-editing for LV6 files has become a thing already, but the level editor consistently crashes if you open a hex-edited LV6 file because it's not meant to handle hex-only tiles. So, as for "usage", perhaps we could put together images for some of these hex-only tiles and the editor could be hacked to include them?

Even just allowing the editor to put two Loofs would allow a wider range of level creators to use the "ghost Loof" trick.

Overall, I don't know what to think about this far, but this is interesting.

Posted: Sun Dec 07, 2014 2:23 pm
by tyteen4a03
I think the coily source code came from a WA3 screenshot.

Posted: Sun Dec 07, 2014 3:26 pm
by Caton
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Posted: Sun Dec 07, 2014 3:28 pm
by Caton
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Posted: Sun Dec 07, 2014 4:03 pm
by OondiLalaLoopy
Caton wrote:now, what do need help with, on the wop editor?
With everything!
I have no idea how to use it! :D

Posted: Sun Dec 07, 2014 4:13 pm
by Caton
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Posted: Sun Dec 07, 2014 7:59 pm
by Caton
OondiLalaLoopy, have any questions about the wop editor? or help?

Posted: Sun Dec 07, 2014 8:09 pm
by OondiLalaLoopy
Caton wrote:OondiLalaLoopy, have any questions about the wop editor? or help?
With everything!
I have no idea how to use it! :D

Posted: Sun Dec 07, 2014 8:22 pm
by Caton
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Posted: Mon Dec 08, 2014 12:29 am
by Caton
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Posted: Mon Dec 08, 2014 12:52 am
by Caton
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Posted: Mon Dec 08, 2014 1:05 am
by garirry
Caton wrote:
jdl wrote:I have two questions:
1) Are you posting the source code for the game?
No. Why are you denying the fact that you ARE posting the code?
jdl wrote: 2) What are we even going to use all this code for anyway?
I don't think you can unless you code the arrays and functions and globals. You aren't answering his question, actually.
Comments in bold.

EDIT: Also, LOOK AT HOW MUCH YOU'VE POSTED ON THIS THREAD! Why can't you just write all the explanation in one single post and end this? I do support your work at a point, but please, no need to post that much.

Posted: Mon Dec 08, 2014 10:30 pm
by Caton
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